World Of Tanks
#21
Posted 14 December 2011 - 09:57 PM
just to slow you down. Just Like WoT did before the last patch,an in this patch 7.0 which was 12-15-2011,artys they made it harder to hit someone's tank,now they reduced the amount of credits one gets after a match an raised cost of the ammo an repairs,this came about when a few people cryed in forums the arty can kill me.well yes they could,after all it is a war game.WoT didn't give any thought to the people who worked long an hard spent money an time to get a high teir arty.On some of the tanks they reduced there armor.An if you have a question for WoT,you can't send a ticket to them,the tech dept is off line,just another slap in the face.
So I guess the question is: Does MWO have a plan for the Future when their players get high ranking equipment an the weapons...??
#22
Posted 14 December 2011 - 10:17 PM
#23
Posted 14 December 2011 - 10:24 PM
#24
Posted 14 December 2011 - 10:29 PM
As long as people continue spending money for it to buy gold-tanks and ammo the devs will give a **** on make it more playable and continue doing jokes on twitter or facebook (or where ever) about the balancing.
Last but not least it is not really suitable for Clanwars as long as you won't pay for win.
#25
Posted 15 December 2011 - 05:05 AM
#27
Posted 15 December 2011 - 06:02 AM
#28
Posted 15 December 2011 - 06:39 AM
Vladdaimpaler77, on 14 December 2011 - 10:17 PM, said:
Isn't that slightly backwards?
Wouldn't the "best" players be the ones who didn't elect to get stuff in the game by plunking down money for stuff they didn't earn in-game, rather than the "bad free players" who actually bothered to go and do the work by playing the game?
From day one, I can't say I ever considered the people who bought the 38H735, instantly landing in a tank that they not only didn't really earn, but that was all but impenetrable to the guns of other tanks in those tiers (in other words, quite literally "Pay to Win"), to be the "best" players. That fact gets pretty much worse as worse as you go up in tiers and encounter even worse gold tanks.
Edited by Catamount, 15 December 2011 - 06:40 AM.
#29
Posted 15 December 2011 - 08:13 AM
If you look at what many consider the best players in the game, most of them pre-bought gold, they often have all 4 tier 10 hvys multiple tier 8 arties and tier 9 meds. They just saw the value in getting a head start and converting exp with gold. For us its not about the grind, thats an annoying thing to get past. It's about playing in a team and dominating, to do that we needed the highest tier tanks.
Now for the "pay to win" I will admit that most players in 59s or lowes are in above their head, but those tanks are imporant as it keeps the cash flowing. A tier 8 arty will often lose money if its shot, making it unplayable in pubs while a tier 10 is so dependent on its team it too is unplayable in pubs.
#30
Posted 15 December 2011 - 08:48 AM
the grind. For the most part its been skype and 2 friends rolling the pubs with a
platoon. do we lose? yeah, do we fun no matter the win or loss? you better believe
it!
I just don't think the game model or mechanics are really 'competitive' when you
notice that the only way to win is to get a better x,y,z and the matchmaker still
throws light tanks into heavy matches as 'scouts'
to the devs; 'scouts' equal early suicide rush because it's nigh impossible to
successfully extricate yourself from an encounter. There's no falling back and
regrouping really.
#31
Posted 15 December 2011 - 08:59 AM
#32
Posted 15 December 2011 - 12:25 PM
#33
Posted 15 December 2011 - 05:30 PM
It had such great potential, then the $ started rolling in, and they just want to bleed it dry.
why start on carbon copy games before this one is truly fleshed out? Because they know it's a flash in the pan and they're strip mining the players and will blow through WoP and WoBS, and we'll be left with 3 sub standard games.
When players wise up and realize they need to stop playing/paying these cash grabs, the dev shops will stop making them, and everyone will be better off.
Edited by Kaemon, 15 December 2011 - 05:31 PM.
#34
Posted 15 December 2011 - 11:29 PM
Edited by orayn, 15 December 2011 - 11:29 PM.
#35
Posted 16 December 2011 - 03:40 AM
orayn, on 15 December 2011 - 11:29 PM, said:
Yeah, I got as far as Tier 7, spent a grand total of maybe $20 in $6.95 installments, so I could convert experience, then figured I had seen about enough, right about the time I realized that even at that level, making money without a $50 Lowe was going to be more of a grind than it was worth, since I obviously wasn't going to do it blowing 1000 credits a shot with my IS, making what I remember to be maybe 5-15k a round (before ammo, resupply and repairs). $20 was probably about the right amount to spend in terms of the worth of the game, imho.
I did have fun during that time though.
Edited by Catamount, 16 December 2011 - 03:42 AM.
#36
Posted 16 December 2011 - 02:11 PM
A campaign type mode or progressive battle mode with other players would be great, but that would prob. take too much time on the Dev's part I guess, so running around the same 10 maps with the same mid-tier tank surrounded by indestructible uber-killing machines that someone bought or sacrificed hundreds of hours for is all the games gonna be.
I must confess I hope that MWO has a bit more depth and reliance upon player skill, over not seeing ones missus for weeks on end.
The developers are lucky in the sense that they have the customizability side of things to develop to the nth degree, I just hope that it translates into deeper gameplay than what essentially amounts to endless hours of a blend of team deathmatch and capture the flag.
A persistant universe with a Battlemech would rock my tiny little world. (quests etc?) :-D
Oh by which I don't mean kill the 4 elementals that respawn every 10 mins.
More defend x position, or attack y position, escort a VIP, retreat and get back to extract point.
Apologies for my slightly off topic musings.
For the record I do enjoy a short burst of WOT but am loosing interest as the grind increases and my mid tier tank becomes increasingly mediocre.
#37
Posted 16 December 2011 - 02:33 PM
#38
Posted 16 December 2011 - 02:54 PM
Garth Erlam, on 16 December 2011 - 02:33 PM, said:
The sweet spot is the first tier Russian tank destroyer. The AT-1.
This little guy murders everything it is likely to encounter. Just pack high explosive shells and you're good to go. It wasn't until today I learned that it was actually an artillery tank that got pressed into anti-tank duty. Explains a lot actually.
#39
Posted 16 December 2011 - 03:58 PM
Ghost, on 16 December 2011 - 02:54 PM, said:
The sweet spot is the first tier Russian tank destroyer. The AT-1.
Tank destroyers always feel fundamentally flawed in this game to me, equal guns to tanks and none of the manuverability, really tough to play (I know the real world reason for them was you could mount a MASSIVE gun on a lighter chassis for quick production, but yet to see the point in them in WOT).
#40
Posted 16 December 2011 - 07:19 PM
Striker1980, on 16 December 2011 - 03:58 PM, said:
Tank destroyers always feel fundamentally flawed in this game to me, equal guns to tanks and none of the manuverability, really tough to play (I know the real world reason for them was you could mount a MASSIVE gun on a lighter chassis for quick production, but yet to see the point in them in WOT).
Until you get to tier 3 or 4 then the matchmaking ***** you....
I am a 1 shot in my Hetzer for any KV with a big cannon...
Same for my Panzer III/IV btw...I love how my shells scratch the armor of a Tiger II. That will teach him a lesson about shooting on smaller tanks!
Oh...wait...he killed me....
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