Hey Mechwarriors,
Just wanted to point out that both Conquest and Domination games end quickly and dont currently let the game mode play out to the fullest.
Conquest:
Even games that have both teams close to 1250 cant even make the 20 minute mark.
Suggestion: May i suggest Conquest points required be lifted to 1750, allowing for more actual combat.
Domination:
If a team can roll over the opposition and take the domination point. Particularly with some maps, its impossible to get back to the domination zone to defend. Meaning a game can ever be over in a single wave.
Suggestion: If time required can be made 2 minutes or more.
Thanks
Let me know your thoughts
0
Domination And Conquest In Fw
Started by Veliuq, Jan 08 2017 06:32 AM
1 reply to this topic
#1
Posted 08 January 2017 - 06:32 AM
#2
Posted 09 January 2017 - 12:17 AM
Quick modes still look very weird in FW. I dont think the suggested measures will help.
And again, the very first measure FW needs is to provide autobalancing of IS/Clans population and strength (imho it CAN be achieved, particularly by dynamicly changing rewards). All the other changes and tweaks have no much sense until the autobalancing is achieved.
And again, the very first measure FW needs is to provide autobalancing of IS/Clans population and strength (imho it CAN be achieved, particularly by dynamicly changing rewards). All the other changes and tweaks have no much sense until the autobalancing is achieved.
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