

Spector, Spr-5F
#1
Posted 08 January 2017 - 08:11 PM
The Spector carries a Nightwind Large Laser as its primary weapon. This is backed up by a pair of Defiance B3M Medium Lasers and a single Defiance B4S Small Laser for close combat. While most consider this a light weapons payload for a 35 ton 'Mech, the Spector's superior mobility and mission profile do not require a very heavy weapons payload.
This would be a Light that I could love. It will be interesting to see what we get. I personally hoping for a new Clan and IS chassis.
#2
Posted 08 January 2017 - 08:12 PM

The current scaling system would eat the poor thing alive.
#3
Posted 08 January 2017 - 08:16 PM
#4
Posted 08 January 2017 - 08:22 PM
King Kahuna, on 08 January 2017 - 08:16 PM, said:
I'm just saying, it would lose the hitbox lottery right off the bat due to how scaling works right now, and that's a big downside.
#5
Posted 08 January 2017 - 08:29 PM
RestosIII, on 08 January 2017 - 08:22 PM, said:
I'm just saying, it would lose the hitbox lottery right off the bat due to how scaling works right now, and that's a big downside.
I appreciate your point. It would be like most IS mechs and need a similar quirk pass as the PHX.
#6
Posted 08 January 2017 - 09:52 PM
#7
Posted 09 January 2017 - 03:18 AM
#8
Posted 09 January 2017 - 03:20 AM
#10
#11
Posted 09 January 2017 - 05:53 AM

#12
Posted 09 January 2017 - 07:26 PM
As far as lights go, IS needs a missile based light alternative to the Oxide.
#13
Posted 09 January 2017 - 09:02 PM
Snazzy Dragon, on 09 January 2017 - 03:18 AM, said:
The Mech is nowhere near the geometry of those due to its massive, bulbous torso shape eating up a good deal of the tonnage.

Juodas Varnas, on 09 January 2017 - 03:20 AM, said:
Yawn. The last six IS Mechs were 3025 and we are getting another (useless) one really soon.
Give TRO:3025 a break.
#14
Posted 09 January 2017 - 09:38 PM
It's 50 tons, cheap at 4.6M C-Bills, top speed of 97.2km/h, and has reasonably good arms and armament. Not to mention it has Jump Jets as well. As for weapons, well. One Large Laser, Two Medium Lasers, and three Small lasers with Machine Guns in two. I think it'd be a nice 'Mech to teach players how to manage their heat.
I could see an upgraded version with FF and ES to give it more Jump Jets, an ERPPC and an AC/2.

Edited by Brenden, 09 January 2017 - 09:39 PM.
#15
Posted 10 January 2017 - 01:50 AM
#16
Posted 10 January 2017 - 06:01 AM
RestosIII, on 08 January 2017 - 08:12 PM, said:

The current scaling system would eat the poor thing alive.
Take a better look at your picture there, that torso goes back a far bit, its not thin like a Firestarter at all. It'll probably have scale similar to an Urbanmech rather than a Firestarter.
Only real issue with it is the technology it uses. One variant gets ER lasers and MASC, another has stealth armor, and the original could pretty much turn invisible. An invisible 35 tonner would be pretty nifty.
#17
Posted 10 January 2017 - 06:42 AM
Dakota1000, on 10 January 2017 - 06:01 AM, said:
Take a better look at your picture there, that torso goes back a far bit, its not thin like a Firestarter at all. It'll probably have scale similar to an Urbanmech rather than a Firestarter.
Only real issue with it is the technology it uses. One variant gets ER lasers and MASC, another has stealth armor, and the original could pretty much turn invisible. An invisible 35 tonner would be pretty nifty.
I don't see an issue with adding tech into the game and breathing life into variety. We already have an unbalanced mess tbh so it's not like letting IS get some new toys would hurt the game too much, in my opinion.
#18
Posted 10 January 2017 - 10:02 AM
Dakota1000, on 10 January 2017 - 06:01 AM, said:
Take a better look at your picture there, that torso goes back a far bit, its not thin like a Firestarter at all. It'll probably have scale similar to an Urbanmech rather than a Firestarter.
Only real issue with it is the technology it uses. One variant gets ER lasers and MASC, another has stealth armor, and the original could pretty much turn invisible. An invisible 35 tonner would be pretty nifty.
Main thing I was pointing out as being massive is the thunder thighs and the arms. Both of them would get ripped off really easily.
#20
Posted 10 January 2017 - 11:00 AM
Brenden, on 09 January 2017 - 09:38 PM, said:
It's 50 tons, cheap at 4.6M C-Bills, top speed of 97.2km/h, and has reasonably good arms and armament. Not to mention it has Jump Jets as well. As for weapons, well. One Large Laser, Two Medium Lasers, and three Small lasers with Machine Guns in two. I think it'd be a nice 'Mech to teach players how to manage their heat.
I could see an upgraded version with FF and ES to give it more Jump Jets, an ERPPC and an AC/2.

Not anything against it other than its not a light. As someone that plays lights I would like to know that that class isnt dead.
RestosIII, on 10 January 2017 - 10:02 AM, said:
Main thing I was pointing out as being massive is the thunder thighs and the arms. Both of them would get ripped off really easily.
Same fix as applied to the PHX. That has worked out well.
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