Quicksilver Kalasa, on 09 January 2017 - 12:26 PM, said:
Faster speed is not "literally nothing".
Your statement was "the 300XL guy can move exactly the same way the 250XL guy does if he goes the same speed as the 250XL guy". If he does that, then while he's doing that his advantage of a three-tons-bigger engine is nil. He can throttle back up and claim that advantage again, but only at the cost of poorer handling than the 250XL guy.
Quicksilver Kalasa, on 09 January 2017 - 12:26 PM, said:
Ummm, lolwut? 12kph will get you repositioned faster since even seconds matter in not getting caught out of position or in allowing you breathing time.
Fifty points of engine rating amounts to 'bout ~20% faster groundspeed in every 'Mech's case I've checked. This is a bigger absolute investment for a smaller absolute advantage for every five tons up the chain you go. As stated, the Enforcer can get 16 klicks for 50 rating points - roughly a 20% advantage for 3 tons. The Grasshopper can go from 300 to 350 (in one variant's case, anyways) for the same ~20% boost...for six and a half tons. Its 20% boost equates to less absolute gain than the Enforcer.
Those twelve klicks can buy you seconds, but not all that bloody many of them. It might be a swing decider in a fight, the thing that lets you edge around a corner
just in time to avoid taking fire...but the six and a half tons of additional gear you get for
not taking that engine could also be the difference in taking down an enemy with one blast or leaving him just barely alive enough to retaliate and take your face off, or being able to fire that one last salvo at the end of your +6DHS heat bar without shutting down to finish off a wounded target. It works both ways, and both decisions have their edge cases.
Quicksilver Kalasa, on 09 January 2017 - 12:26 PM, said:
Given that plenty of mechs run fast and are considered top ends of their chassis, I'm pretty sure compromising your ability to fight isn't that big of a deal these days, and that's a problem.
Clan 'Mechs get to do that because of lingering tech imbalance. BESM wasn't nearly as big a deal until the Clans dropped and were able to shoehorn SETM firepower or close to it on a chassis with thirty extra klicks in the tank.
That's an issue, but it's not an issue you solve by robbing every 'Mech in the game of its ability to up-engine and benefit from it.
Quicksilver Kalasa, on 09 January 2017 - 12:26 PM, said:
Because all fights are straight up

Sorry but you have a serious problem over-simplifying and misconstruing arguments, Mystere is correct in his/her assessment of you.
Please, Quicksilver. Mystere doesn't need the encouragement.
Obviously actual battles are different, but in an all-other-factors-being-equal balance discussion, a'la this one, my opinion is that raw groundspeed alone is a poor use of tonnage compared to virtually anything else. That's the point being made. The 300XL guy doesn't have a single defensive benefit; he can't twist better, he can't turn better, he can't outmaneuver his foe. He doesn't have a single
offensive benefit once a battle begins and his greater footspeed has theoretically done its job. His foe, on the other hand, has the advantage of three extra tons of
stuff to fight with.
One of these 'Mechs has an inarguable edge in an actual fight. The other's advantage disappears once combat begins, unless it breaks contact for some reason.
Quicksilver Kalasa, on 09 January 2017 - 12:26 PM, said:
Except there is a choice, on more efficient weapons for the tonnage, like say upgrading 1-2 ML to an LPL, but guess which is the better way to spend your tonnage if you have the engine cap to support it? The engine.
And this change would push the game too far the other direction - upgrading your engine would
never be the wise choice over things such as upgrading to LPL, because spending huge tonnage allotments on raw footspeed and heat sink holes, with absolutely no secondary benefits whatsoever, overly favors SETM with masses of heavy weapons, a'la the Days of the Toaster.
Quicksilver Kalasa, on 09 January 2017 - 12:26 PM, said:
The Blackjack that moves half of its speed gets double the firepower? Even were that true, sounds like a decent trade-off don't you think, one can reposition like a light, the other can get caught out of position like an assault and murdered even faster.
In this theoretical world, the Blackjack would have the same movement profile as an
ORION. Yes, that is because the Blackjack is a bad 'Mech, but in the current system it can be made a better one by up-engineing the thing to more appropriate mobility levels for its tonnage.
In the proposed system, there would be no point to up-engineing the Blackjack because it would still maneuver like an Orion and be just as easy to catch out and squish - and because the Blackjack has to maneuver like an Orion, so would the Ice Ferret. For reasons which are inexplicable to all of mankind.
Quicksilver Kalasa, on 09 January 2017 - 12:26 PM, said:
The Ice Ferret isn't that bad right now, it is far from the horrible mech that many still think it is (much like the idiots that think the Summoner isn't strong even without the nipple PPCs).
Short quirks, the Ferret is inferior in most every way I can figure out to the Viper, which gets nearly identical payload weight,
actual jump jets that can jump, arguably better geo (arguably. The arms snap off of both 'Mechs like kindling, but the Viper is noticeably smaller and can
sort of shield one arm with its big honkin' nose if it has to), better weapon mounts, and a profusion of hardpoints to play with. The Ice Ferret suffers badly from hardpoint deficiency, if not
as badly as things like the Adder. And note: the
Viper, which is superior in most every reasonable way to the Ice Ferret, is considered to be inferior in most every reasonable way to the Arctic Cheetah.
And we're trying to make the Ice Ferret maneuver like an Orion...
why?
Quicksilver Kalasa, on 09 January 2017 - 12:26 PM, said:
- They aren't going anywhere, Russ said there will still be quirks, so its very possible they are backtracking on their original plan.
- and again Hard. Locked. 180/210. in a 30/35 tonner. The Ice Ferret is not the only one who has un-optimized engine, the difference is that a light with a smaller engine is much worse than a medium with a larger than it should have engine.
I'm going to run under the assumption that Piranha will be flipping the tables on quirks and Doing Weird Junk, because that's their MO. Indications (what few of them we have now) are that post-Skilltree 1.0 quirks will mostly be used to address bad geo, a'la Dragons. The clear intent was to scrub quirks as much as possible and replace them with Choose Your Own Quirkventure 'Mech trees. So yes, you can get back the mobility you're a couple months away from losing on the Ferret...but only by throwing every single skill node you have into Mobility and praying it's enough, which further imbalances the whole "I pay everything I have for a minor mobility advantage that is not even remotely comparable to your sheer stupefying SETM firepower" issue.
If I'm proven wrong? Then hey, sweet. Until then, it makes more sense to me to assume that some structure/armor might remain but everything else is gone.
Quicksilver Kalasa, on 09 January 2017 - 12:26 PM, said:
Why do the Adder/Cute Fox deserve to be as ham-handed as a mech 20-25 tons heavier than it?
They don't. Which is
exactly the thing quirks are supposed to be used to shore up, as I understand the existing system. Nobody likes it much, but flipping the tables and requiring scads of mobility quirks on Ice Ferrets and Linebackers and Executioners and everything else with a too-big engine that would handle like a pregnant moose in a Decoupled Engines game doesn't really strike me as being
better. One way or another, something is going to require a fix. One way encourages mobile games with lots of options and opportunity for movement. One way pushes SETM. I'm going to cast my vote for BESM over SETM.
Quicksilver Kalasa, on 09 January 2017 - 12:26 PM, said:
Seriously, do you have a reading disability or something:
Nah. But my brother does. Took them until halfway through fifth grade to so much as recognize he had it because he was
that aces at quickly memorizing what everyone else was reading aloud and just spitting it back out. Invented his own ways to get by even with a pretty heavy case of dyslexia. Hell of a guy, really. Wish he'd call more often. Suppose the Army does that, though.
Anyways.
Quicksilver Kalasa, on 09 January 2017 - 12:26 PM, said:
Never did I say it SHOULDNT be an important factor, just that it is TOO important.
And I figure we're a lot closer to that knife-edge now than people really think. Again, the bigger your 'Mech is the worse an idea it is to upengine it a bunch. If the Clans didn't exist, I'd imagine that SETM would likely be the dominant playstyle in the game right now because Inner Sphere machines pay a
lot more in terms of opportunity cost for their up-engine fits than the Clans do. Clan lighter-weight tech means less of an opportunity cost hit for ending up with a giant engine -
and even then, I've seen plenty of folks arguing over whether the Night Gyr obsoletes the Timber Wolf. General consensus seems to be that the Gyr is just too clumsy to
quite manage it, but it's a close thing.
And of course we all know what everyone says about machines like the Gargoyle and the Executioner. I don't think I've seen a single serious Kodiak fit that retains the original 400XL. A small handful of 390XL, a number of 375XL, and a significant pile of 350XL, with the latter seeming to be the norm and the 375 mark being used for specific fits or pilots.
Fix tech balance more and things might settle out better. BESM is only as
dominant as it is because the Clans are better at doing it than the Sphere is and inter-tech balance is still wonky in too many cases.
Quicksilver Kalasa, on 09 January 2017 - 12:26 PM, said:
Yes, and that was before the Victor came about, then guess what assault toaster pastry you saw was? Hint, its the one that was faster despite having less armor.
I distinctly recall seeing both, with the Highlander considered a Fattest of Bros option (prior to Ghost Heat, anyways) to the Victor's leaner design. Certain folks preferred one or the other, and certain folks liked to mix the two. Triple-PPC Highlanders only fell off completely in favor of Dragon Slayers after Ghost Heat went in and choked off massed PPC fire. If Ghost Heat ever dies in the fires of Gehenna the way it damn well ought to, that alone would be a pretty hefty knock against BESM.
Quicksilver Kalasa, on 09 January 2017 - 12:26 PM, said:
You realize the inverse is true for Ice Ferrets and Linebackers too right?
Oh, on the contrary! Assuming I'm understanding your phrasing correctly, anyways. The
same could be said to be true of 'Mechs like the Ice Ferret and the Linebacker, if for a mirrored reason. The Linebacker, especially, is the most egregious case of overmotoring a 'Mech in the whole of MWO, stealing that title from the poor unfortunate Gargoyle, and the design suffers for it. There's just not enough room in a 65-ton 'Mech for a 390XL, and the Linebacker's overall performance seems to bear that out. Certainly Piranha threw the design a bone with some exceptionally high-mounted energy hardpoints, trying to give it a niche role as a somewhat higher-mobility hill poker, and that niche
does exist. But the Summoner does it better even with its lack of Endo. 97kph is just not enough of an edge over 81 kph, not when you're paying
eight frickin' tons for that edge.
As for the Ferret? Step it down to a 315XL and it'd still get light 'Mech-ish speed, but would gain five and a half tons of payload space. At that point it'd be roughly comparable to an Adder or Kit Fox for payload and would've been quite a nice little raider. 113 works almost as well as 129 on a 'Mech with enough payload weight to rig up a couple of PPCs or LPLs, or run five cMPL instead of cERML and be a great swordfighter. But 360 was more engine than the 'Mech can really tolerate and it suffers quite a bit for it.
In both cases, pretty much the
only reason either 'Mech is still remotely usable is that their vastly oversized engines afford them a great deal of overall mobility that this "fix" would completely rip out of them. Linebackers would have the same crappy movement as Thunderbolts, and Ice Ferrets would have to be slaved to the same crappy movement as BLACKJACKS. You'd have to fix that by doing what you claim this "fix" would eliminate the need to do - slather on piles and piles of quirks to compensate for the fact that a given 'Mech is spending assloads of tonnage on an engine that no longer does it anymuch good.
Right now, drastically undermotored 'Mechs like the Adder or Cute Fox get tons of extra mobility to help them out. In the given system,
overmotored 'Mechs would need the same attention, instead. Where's the benefit?
Edited by 1453 R, 09 January 2017 - 01:44 PM.