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Complaining About Being Left Behind


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#1 Snazzy Dragon

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Posted 09 January 2017 - 11:26 AM

I just came out of a match where a bunch of medium pilots blamed me and some lance mates for being too fast and leaving them behind...

And I'm asking myself, "how did you get left behind by a std engine black knight, a dire wolf, and a king crab???"

I dunno, did we do something wrong by not stopping at the rear?

Edited by Snazzy Dragon, 09 January 2017 - 11:26 AM.


#2 Anunknownlurker

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Posted 09 January 2017 - 11:30 AM

This is a barely acceptable complaint from the assault lance but from the mediums? Nope, big bag of nope. It's entirely their own fault if they find themselves out of position and isolated.

TL/DR - no sympathy for them

#3 Felicitatem Parco

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Posted 09 January 2017 - 11:31 AM

Sometimes assaults spawn on the right side of a map and then NASCAR, which puts them in the lead and everybody is behind... Happens on mining collective often enough...

But the others should always haul butt to catch up with the assaults when that happens, and if they are too slow (200 engine e Hunchbacks, for example...) then the assaults might want to consider slowing a little for reinforcements to arrive.

I, for one, congratulate you for making those pesky mediums Hussle.

#4 Jungle Rhino

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Posted 09 January 2017 - 12:38 PM

I called this out yesterday when our whole team bombed up the water in Forest Colony - I was in my AS7-D trucking along at 56.6kmph (std 325) and was just not able to keep up.

But yeah - calling that out in a medium is just bananas!

#5 Amsro

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Posted 09 January 2017 - 12:55 PM

No matter the match or the mech you are in, take time to find your assaults.

And if you are an assault, don't wait at the back.... EVER!

It is impossible for lights and mediums to be left behind. Posted Image

#6 Felbombling

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Posted 09 January 2017 - 01:01 PM

View PostJimmy DiGriz, on 09 January 2017 - 11:30 AM, said:

This is a barely acceptable complaint from the assault lance but from the mediums? Nope, big bag of nope. It's entirely their own fault if they find themselves out of position and isolated.

TL/DR - no sympathy for them


It actually is possible to get left behind. I was in a Nova with nothing unlocked and spawned with a bunch of fast lights. The Nascar started and I was tail-end Charlie and got caught in a counter-clockwise drive by the enemy. I tried to keep up with the team, but it was physically impossible.

#7 FLG 01

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Posted 09 January 2017 - 01:30 PM

Some people really need to get off their high horses. There are ways to be left behind in a medium (and I pilot mediums very often, mostly very fast mediums - reasonably successfully so, I may add). Not every medium Mech starts to nascar 100% as soon as the game starts...

One such scenario is actually defending tail-end assaults who called for help. But instead of covering you in turn, they just run, and leave you to die. At a certain point it is impossible to actively disengage. Sure, it is likely the assaults will die very soon too (which is why this behaviour is BS in the first place), and sure, I could have checked the mini-map more often (not all that easy when swarmed by lights though). And in a good number of situations I simply made a tactical error; it happens to all of us.

The point is, in my experience assaults are responsible for starting nascaring just as often as everybody else by not forming a firing line even when bravo lance is right beside them.
Btw., I fully recognize how hard it is to pilot assaults. You know, with great power comes great responsibility... Posted Image

Edited by FLG 01, 09 January 2017 - 01:33 PM.


#8 AssaultPig

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Posted 09 January 2017 - 01:49 PM

in 99% of situations the pilot who got 'left behind' could have kept up had they been paying attention to where their team was moving; people just get distracted by peeking at the enemy team or doing whatever else, then suddenly realize their team is three zones away

when I (rarely) drop in an assault or other slowbie I'm almost always at the front of the pack if i want to be; most players in this game do not really move that fast or decisively

#9 Felicitatem Parco

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Posted 09 January 2017 - 01:52 PM

View PostAssaultPig, on 09 January 2017 - 01:49 PM, said:

in 99% of situations the pilot who got 'left behind' could have kept up had they been paying attention to where their team was moving; people just get distracted by peeking at the enemy team or doing whatever else, then suddenly realize their team is three zones away

when I (rarely) drop in an assault or other slowbie I'm almost always at the front of the pack if i want to be; most players in this game do not really move that fast or decisively


Nope. I drop in assault mechs regularly and often get dropped 2 grids away. It doesn't take long for the lights and mediums to ditch the assault lance.

#10 jss78

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Posted 09 January 2017 - 02:05 PM

As a medium 'jock, the only map where I could see an average-speed medium (5/8 or 90'ish km/h) get "left behind" without pilot error involved is Tourmaline. There's that one far-left spawn a crazy distance from the rest of the team. If your assaults start to CCW NASCAR, you can get intercepted by enemy before reaching them.

#11 Felbombling

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Posted 09 January 2017 - 04:58 PM

View Postjss78, on 09 January 2017 - 02:05 PM, said:

As a medium 'jock, the only map where I could see an average-speed medium (5/8 or 90'ish km/h) get "left behind" without pilot error involved is Tourmaline. There's that one far-left spawn a crazy distance from the rest of the team. If your assaults start to CCW NASCAR, you can get intercepted by enemy before reaching them.


That is the exact situation I was talking about above, jss78.

#12 LordNothing

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Posted 09 January 2017 - 05:13 PM

you get that snowball effect where lights go out to scout and everyone who can keep up does. and you get a nice split. if im a light on the other teem i love to see this, of course if im in that position theres a good chance my team did the same thing.

#13 Navy Sixes

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Posted 09 January 2017 - 07:06 PM

View PostSnazzy Dragon, on 09 January 2017 - 11:26 AM, said:

I dunno, did we do something wrong by not stopping at the rear?

I'll answer your question with a question: Did you win the match?

#14 antiwarus

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Posted 09 January 2017 - 07:15 PM

I blame the person using slow mechs. I had someone screaming in a king crab having a fit and calling out all of our positions because he couldnt keep up along with us. Why should I gimp my 160kmph+ locust for a 40/50kmph king crab?

#15 LordNothing

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Posted 09 January 2017 - 09:43 PM

View Postantiwarus, on 09 January 2017 - 07:15 PM, said:

I blame the person using slow mechs. I had someone screaming in a king crab having a fit and calling out all of our positions because he couldnt keep up along with us. Why should I gimp my 160kmph+ locust for a 40/50kmph king crab?


a slow mech can still keep up. but:

you have to be ready to go when the match starts. you cant be in some other room getting a beer.
you have to start moving immediately, you cant stop to chat or spend too much time looking at the map.
you have to know the maps well enough to get to the front fast. sometimes the safe route is the worst route.
you have to give the other assaults in the lance room to maneuver. bumping into each other slows you down.
you have to know where your team is going, listen to coms and watch your radar, press q to see whats going where.

really it all boils down to situational awareness and experience. piloting an assault is like playing chess, you need to think 10 steps ahead, and before that happens you need to figure out whats going on right now. you can run a sub 50kph mech effectively. you just have to not be a potato.

#16 Snazzy Dragon

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Posted 10 January 2017 - 01:11 AM

View PostTycho von Gagern, on 09 January 2017 - 07:06 PM, said:

I'll answer your question with a question: Did you win the match?


No, they camped by a gate in HPG for 3 minutes and got slaughtered when the enemy heavy lance decided they were tired of being pelted by medium lasers a little too far out of optimal range. :D

#17 Idealsuspect

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Posted 10 January 2017 - 01:36 AM

View PostSnazzy Dragon, on 09 January 2017 - 11:26 AM, said:

And I'm asking myself, "how did you get left behind by a std engine black knight, a dire wolf, and a king crab???"

I dunno, did we do something wrong by not stopping at the rear?


+10
I can assure you a 70kph kodiak is faster than any mech in this game, i did realise that while playing it a whole month 99% of match i was always the first guy to move on ennemy team, flanking them while typing to my team ( and more to my lancemates )
QP solo queue is full of people who don't use engine at full speed.

#18 Idealsuspect

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Posted 10 January 2017 - 01:49 AM

View Postjss78, on 09 January 2017 - 02:05 PM, said:

As a medium 'jock, the only map where I could see an average-speed medium (5/8 or 90'ish km/h) get "left behind" without pilot error involved is Tourmaline. There's that one far-left spawn a crazy distance from the rest of the team. If your assaults start to CCW NASCAR, you can get intercepted by enemy before reaching them.



In tourmaline assaults mechs always spawn at CCW nascar. If your mediums aren't able to reach a pushing assault lance maybe there is a problem in yours builds... mine don't move under 90kphs which is enought to reach any assault lance.

The problem is that kind people just go in middle and start a camping game. If you face a team with few smart pilots who like flank and shoot mechs in back and if rest of their team is smart enough for support them well camping guys on middle are like a bunch of turrets vs a bunch of heavies ... Doomed while theirs assaults are trying to nascaring :)

#19 The Unstoppable Puggernaut

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Posted 10 January 2017 - 02:08 AM

I am betting they were loaded in but afk from the start. I've seen this many times from people in various mechs.

Unfortunately it's a huge disappointment as some of these people then expect the whole team to wait up and lose tactical positioning, just to carry their sorry asses. I've heard them try to request assistance and I give them the ole "Negative".

#20 Cold Darkness

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Posted 10 January 2017 - 03:08 AM

View PostLordNothing, on 09 January 2017 - 09:43 PM, said:

really it all boils down to situational awareness and experience. piloting an assault is like playing chess, you need to think 10 steps ahead, and before that happens you need to figure out whats going on right now. you can run a sub 50kph mech effectively. you just have to not be a potato.



chess is about out thinking your enemy, playing slow mechs is about out thinking your own team. thats a major difference. it is also not possible to do that if your team decides to just pick a random direction and go full speed ahead. your only option in that case is to seperate and go by yourself. this can be effective, but it usually is not.

also, dont get me wrong here. im not saying slow mechs are unplayable. i find 50kph to be more then enough speed. the problem is purely with the sanic mentality used by a huge part of this community. and they dont even run fast because it makes sense in that situation. they use it, because they picked it up somewhere and now practice it like a dogma (and do it wrong, at that).





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