

Would 2018 Be Too Early For Mw5?
#1
Posted 12 January 2017 - 11:06 PM
And since PGI have more time before the game's release, it may give them more incentive to develop MWO, like bringing new tech perhaps. I know that it's said there are two separate teams developing the games, but still.
What do you think?
#2
Posted 12 January 2017 - 11:23 PM
#3
Posted 12 January 2017 - 11:30 PM
Snazzy Dragon, on 12 January 2017 - 11:23 PM, said:
It could be but people may understand if they announce it this early rather than late® in development, especially if they give some convincing reasons.
"While you wait, check out MWO because there will be tons of new stuff coming out! We promise they are not just 'Mechpacks!"
#4
Posted 13 January 2017 - 01:41 AM
Another year or 2, and they reach the usual 3 year development time for standalone PC retail title.
#5
Posted 13 January 2017 - 01:59 AM
xengk, on 13 January 2017 - 01:41 AM, said:
Another year or 2, and they reach the usual 3 year development time for standalone PC retail title.
That could be true.
I was under assumption that they began working on it in mid 2016.
#6
Posted 13 January 2017 - 01:59 AM
They've already set the bar extremely high by their own descriptions of what MW5 will be. And ironically, they're using a lot of the same descriptions that they once used for MWO, which were never delivered. (Negotiating for contracts, buying dropships, using jump ships to travel around the galaxy, getting access to different markets, etc)
EDIT: Apparently, Squadron 42 is scheduled for late 2017, which could easily be pushed to 2018. It would probably not be wise to release MW5 at the same time as Squadron 42, since it will kill a lot of the buzz.
Edited by Tristan Winter, 13 January 2017 - 02:01 AM.
#7
Posted 13 January 2017 - 02:07 AM
Tristan Winter, on 13 January 2017 - 01:59 AM, said:
Are you sure about that? Last release I saw was "When it's ready."
As for OP... just relax and don't worry about it. It's January 2017, let's not get ahead of ourselves.
#8
Posted 13 January 2017 - 02:19 AM
Bombast, on 13 January 2017 - 02:07 AM, said:
Never believe anything on the internet, but:
http://www.idigitalt...er-chris-578071
#9
Posted 13 January 2017 - 02:41 AM
The artwork department isn't the thing to worry about, i trust in PGI that they are able to do it.
Everything else is the problem.
PGI has to proof that they can do pve and progressive campaign design.
This would include game controls, joystick support, a working and functional, yet pleasing ui, an AI that is halfway decent for enemies...
A mission design beyond shoot a or b or stand in a square.
Even if they've started the design phase in 2014 (i doubt that) do you really think PGI is capable of the tasks, except artwork, awaiting for them? (until 2018, or at all)
Edited by kesmai, 13 January 2017 - 02:43 AM.
#10
Posted 13 January 2017 - 02:54 AM
#11
Posted 13 January 2017 - 03:22 AM
#12
Posted 13 January 2017 - 03:42 AM
I have absolutely no expectations on MW5 (and wouldn't surprise me if I still get disappointed by PGI), but if they really manage to get a good and finished game out until 2018, then respect where it's due.
#13
Posted 13 January 2017 - 03:50 AM
Tristan Winter, on 13 January 2017 - 01:59 AM, said:
Exactly what I was thinking. Hope it works out, for everyone's sake.
#16
Posted 13 January 2017 - 04:32 AM
#17
Posted 13 January 2017 - 04:54 AM
Edited by Tarl Cabot, 13 January 2017 - 04:57 AM.
#18
Posted 13 January 2017 - 04:54 AM
LordNothing, on 13 January 2017 - 04:32 AM, said:
Given that the video they showed us is a very alpha version of the game and PGI stated that it (the game) will be released some time in 2018, I assume that they started building the assets in mid 2016.
The idea could very well "start to brew" much earlier.
#19
Posted 13 January 2017 - 05:25 AM
Hit the Deck, on 13 January 2017 - 01:59 AM, said:
I was under assumption that they began working on it in mid 2016.
If they started in mid-2016, there's no way they'd have such a polished demo on display for MechCon. This looks like it's been in the works for quite some time.
-k
#20
Posted 13 January 2017 - 05:40 AM
Yes, a good functional game is a reasonable thing to expect, but all I really need from it is a skirmish mode where I load 2 sides with customizable mechs and play that on an relative variety of maps... mby some AI presets and wave settings.
So yeah I like my relaxation to be easy

If possible make the game with that and mod-able, it would be enough.
When looking at it like that it kinda seems doable even for PGI, just copy/paste MWO gameplay, add semi competent AI with an skirmish mode that you set up done, that is where I spend most of the time in every mechwarrior game so far, the story is nice and can be played 2~3 times in a year but it's the self made scenario battles that keep you interested... and if mods were a thing , well....
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