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Group Queue Tonnage Changes


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#1 InnerSphereNews

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Posted 13 January 2017 - 11:19 AM

Greetings MechWarriors,

Tonnage values for the Group Queue have been adjusted as of this morning.

The Maximum Tonnage available for Group sets between 3-10 players has been lowered, while an effort has been made to keep a closer average tonnage per player as Group sizes increase. For Group sets of 7-10 players, the Minimum available Group Tonnage has also been lowered.

There were a few goals behind these changes:

Most simply, to reduce the amount of tonnage on the battlefield for groups of 3-10 players.
To keep the tonnage ratio closer together as the Group increases in size.
To keep 2-player Groups as the most versatile and least restricted.
To evaluate the results of these changes, in the wild, on the resulting amount of overall firepower and its effect on matches.

This is the first Group Tonnage change in some time, but we will monitor the results of these latest changes and adjust if needed.

New Group Tonnage values

Group Size

Min Group Tonnage

Max Group Tonnage

Per Player

2

40

200

100

3

80

255

85

4

120

280

70

5

180

325

65

6

240

360

60

7

300

410

~58.5

8

360

460

57.5

9

395

495

55

10

400

510

51

12

500

600

50



Previous Group Tonnage values

Group Size

Min Group Tonnage

Max Group Tonnage

Per Player

2

40

200

100

3

80

270

90

4

120

340

85

5

180

350

70

6

240

405

67.5

7

320

455

65

8

400

500

62.5

9

420

520

~57.5

10

435

535

53.5

12

500

600

50



#2 Colonel ONeill

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Posted 13 January 2017 - 11:28 AM

Why? The tonnage for bigger groups was already low. I expected the opposite.

#3 DGTLDaemon

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Posted 13 January 2017 - 11:44 AM

So all those who were b*tching on the forums about 2-man groups not getting enough love from PGI finally got their way... How sad for those of us who prefer to play in actual teams :(

#4 Kael Posavatz

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Posted 13 January 2017 - 11:45 AM

View PostColonel ONeill, on 13 January 2017 - 11:28 AM, said:

Why? The tonnage for bigger groups was already low. I expected the opposite.


because PGI said so?

#5 QueenBlade

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Posted 13 January 2017 - 11:48 AM


Probably due to the increase in lance size groups hitting the queue recently and increasing the tonnage disparity from larger groups hitting the queue.


We would often break up our larger group into smaller groups because of the near 200-300 ton difference between teams.


#6 Bud Crue

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Posted 13 January 2017 - 11:59 AM

You unspeakable basta..s!

You've taken away Black Thunder!!! (7 Thunderbolts all the same and painted Black).
How could you!!!?

Seriously though, 65 tonners at 7 players was too OP? Whatever. I have no doubt that your super computer level analysis of "the data" undoubtedly shows that to be the case. 5 at 65 tons feels lame.

#7 Peter Overheater

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Posted 13 January 2017 - 12:01 PM

https://media.giphy....Qw8qQ/giphy.gif

#8 Sneaky Shadow Stalker

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Posted 13 January 2017 - 12:04 PM

while were tweeking things, can you guys take a look at whats going on with matches lately? i have been getting terrible quality matches lately. i'm tier 1 player being lumped in with tier 5 and 4 players, even at peak times... really tired of this.

#9 Joshua McEvedy

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Posted 13 January 2017 - 12:04 PM

This is asinine! I was dropping an eight-man with my unit last night, and the most we could field then (before today's patch) was two (2) assaults at a time, all the while facing PUGS with four to six assaults, mainly Kodiaks.

Who thought this was a good idea???? It'll just kill group quick play now.

Thanks PGI for making my job harder in organizing drops.

Edited by Joshua McEvedy, 13 January 2017 - 12:10 PM.


#10 Bud Crue

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Posted 13 January 2017 - 12:06 PM

View PostJoshua McEvedy, on 13 January 2017 - 12:04 PM, said:

This is asinine! I was dropping an eight-man with my unit last night, and the most we could field was two (2) assaults at a time, all the while facing PUGS with four to six assaults, mainly Kodiaks.

Who thought this was a good idea???? It'll just kill group quick play now.

Thanks PGI for making my job harder in organizing drops.


I believe this is yet another effort to drive groups to CW. Its the only thing I can think of to "justify" this.

#11 Harabec Arctous

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Posted 13 January 2017 - 12:17 PM

View PostSneaky Shadow Stalker, on 13 January 2017 - 12:04 PM, said:

while were tweeking things, can you guys take a look at whats going on with matches lately? i have been getting terrible quality matches lately. i'm tier 1 player being lumped in with tier 5 and 4 players, even at peak times... really tired of this.


How can you possibly know what tier they are?

#12 BluefireMW

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Posted 13 January 2017 - 12:22 PM

As long as a 2 man has 200t it will never ever work.

60t per/Player and ready is the system and it will work.

#13 FlynnTheAvatar

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Posted 13 January 2017 - 12:24 PM

This would have been a great idea if the match maker would pit similar sized teams against each other. But it does not:

https://mwomercs.com...making-tonnage/

Edited by FlynnTheAvatar, 13 January 2017 - 12:25 PM.


#14 brove

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Posted 13 January 2017 - 12:27 PM

but where are the +10 / -5 tons for each IS/clan mech in the group? :P

#15 Saint Atlas and the Commando Elf

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Posted 13 January 2017 - 12:27 PM

This totally looks like: "Well just throw anything out on the forums before the weekend to keep them distracted, so that nobody notices that Russ' Roadmap is still not finished"

#16 Felicitatem Parco

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Posted 13 January 2017 - 12:28 PM

Group play is the only way we can bring a friend into the game for a First Time Experience with a buddy.

Anything that makes 2-man groups more viable against premades is good for the New Player Experience, and thus in the game's best interests.

If you are tired of your team being mauled by 2 man's, then play Community Warfare where team size has no effect on weight.

#17 Mystere

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Posted 13 January 2017 - 12:33 PM

What about finally allowing solos who are inclined to do so into the group queue?

#18 Racerxintegra2k

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Posted 13 January 2017 - 12:40 PM

My unit likes to group up and do quickplay. When we get past 6 players we hardly ever win, facing 6+ assaults on the other side is dumb when all you can grab is a few heavies and mediums. This is another move by PGI that leaves me scratching my head in confusion.

#19 Pz_DC

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Posted 13 January 2017 - 12:40 PM

1st) Sorry for off-topic but WOOOHOOO! 1st reason to log on site and in game after 'new year vocations challenges' ends!
2nd) As for me - keep 2-man groups as less restricted is great thing! And overall idea of lower group power is good....Now just split queues for FP(CW) for two (single-player and 2-man groups and others) and it will be done, if we are talking about group balance.

P.S. Groups wins not by tonnage but via coordination, that's why lower tonnage per member is good.

Edited by MGA121285, 13 January 2017 - 12:41 PM.


#20 Appogee

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Posted 13 January 2017 - 12:43 PM

Groups are OP. And the bigger the group, the more OP. Which is all fair enough.

Matchmaking larger groups against larger groups would actually provide more balance.

However, as that would require more effort than merely changing some values in a spreadsheet, we end up with tonnage changes...

Edited by Appogee, 13 January 2017 - 12:43 PM.






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