Kodiak Champion Build
#81
Posted 15 January 2017 - 05:46 PM
60 KPH w/o speed tweak, has LRM20A and 720 ammo, UAC10 for DPS, 4x ERML + 2x LPL, 5 DHS, and 4x JJ. It's hot, but newbies should also be introduced with the concept of hot builds, and know which to shoot, and when to shoot to manage their heat.
#84
Posted 16 January 2017 - 02:39 AM
Standart
Double
Endo-Steel
Right Arm: 2 x C-ER Large laser \ 68 armor
Left Arm: 4 x C-LRM ammo + Art IV \ 68 armor
Right Torso: 3 x C-Double Heatsink \ Targeting Comp MK IV \ 69-15 armor
Center Torso: Clan XL Engine 400 + 6 C-Double Heatsink \ C-Double Heatsink \ 106-18 armor
Left Torso: 2 x C-LRM 20 + Artemis \ 69-15 armor
Head: 1 x C-LRM ammo + Art IV
Right Leg: 2 x C-LRM ammo + Art IV \ 73 armor
Left Leg: 2 x C-LRM ammo + Art IV \ 73 armor
Edited by Tiantara, 16 January 2017 - 02:40 AM.
#87
Posted 16 January 2017 - 08:02 AM
Dee Eight, on 14 January 2017 - 01:26 AM, said:
See Tina's instruction again... while interesting this one has weak rear armor, the gauss charge mechanic to deal with, and inadequate ammunition for the faster firing UAC/10s. That's a lot of tonnage of weapons devoted to only achieving at best, 1200 damage.
I would counter yours with this one...
Bozo - KDK-3
(Bozo was the name of the grizzly who played the Adult Ben the bear on grizzly adams)
A varition on my Ben KDK-3 build, 9.00 DPS on just the autocannons, except now its pinpoint fire at 2000m/sec, and there's a TC2 to boost the projectile speed 10% and the beam range 5%. Same 900 total shots of ammo gives 162 seconds of CONTINUOUS fire and the potential for 1800 damage.
A mech for new players must be fun, & can't have more than 2 weapon groups because only 2 mouse buttons. Quad UAC2 introduces them to the joys of dakka, & would be fun for the rest of us too.
#88
Posted 16 January 2017 - 11:29 AM
Soviet Alex, on 16 January 2017 - 08:02 AM, said:
A mech for new players must be fun, & can't have more than 2 weapon groups because only 2 mouse buttons. Quad UAC2 introduces them to the joys of dakka, & would be fun for the rest of us too.
The rest would build whatever they wanted onto a KDK-3 without blowing MC on a champion version. Regular C-AC/2s shoot further and don't jam for less heat.
#89
Posted 16 January 2017 - 12:35 PM
A balanced bear. Tried to get this as close to a MAL-MX90 as possible. But, this will still outperform a Mauler any day of the week. The MX90 still has to show too much torso to get its waist-lined ACs into the fight.
Edited by MGG0001, 16 January 2017 - 12:51 PM.
#90
Posted 16 January 2017 - 03:32 PM
The Meta
2x uac 10
2x uac 5
3x uac 10 ammo
3x uac 5 ammo
4 double heatsinks
61.6 kph
plus 4 small lasers for when close brawling and uacs jam or run out of ammo
#92
Posted 17 January 2017 - 05:11 AM
http://mwo.smurfy-ne...9d46c5600436f0f
#93
Posted 17 January 2017 - 08:58 AM
http://mwo.smurfy-ne...63b4f641222e529
In my opinion, we don't need more KDK 3 on the battlefield. You need to get pretty close with this one.
Double UAC10, double SRM6+A, quad SPL, full armor, XL400.
#94
Posted 17 January 2017 - 09:05 AM
My attempt on a well-performing and newcomer-friendly Kodiak build. Good direct firepower with dual UAC10s enough ammo on their own to last through every QP match and a devastating long range punch with dual LRM20+A with enough ammo for a support weapon. Almost full armor on the whole and a little bit more armor in the back to forgive mistakes and allow reaction to a flanking enemy. This KDK-4 also has the full XL400 engine to follow the allied team and not lag behind, getting killed on their own, which happens a lot in lower-mid Tier matches.
This one I played in a few matches myself and I find it to be a very balanced Assault Mech build, which does well in most of the QP games.
PS: Also I don't think that LRMs are a bad newcomer weapon, speaking from my own experience. My first Mech back in the days was a Catapult C4, which allowed me to adapt to the game's controls and practice my aim with Medium Lasers while still dishing out enough damage with the 2xLRM20s to get me quite some CBills and allowing a little more budget to select the Mechs I wanted to try/buy.
#95
Posted 17 January 2017 - 03:20 PM
http://mwo.smurfy-ne...eb3864d5aab503f
Edited by M3T4L R0N1N, 17 January 2017 - 03:29 PM.
#97
Posted 17 January 2017 - 10:13 PM
Dee Eight, on 15 January 2017 - 01:09 PM, said:
I find it amusing that the invalid (hero variants cannot ever be used for champions) troll build (2 tags, an LB-2X and AMS without ammo) has the most votes. Its like a lot of forum readers just aren't taking this task seriously.
That is because likes are a really stupid way to measure votes. I like funny things.
#98
Posted 18 January 2017 - 01:52 AM
THAT is the truly funny part.
#99
Posted 18 January 2017 - 12:21 PM
KDK-3 "BEAR HUG"
Clan XL 375 + 5 Double Heatsinks
2 x C-UAC/10 (5 tons ammo)
1 x C-UAC/20 (6 tons ammo)
1 Double Heatsink in each arm
Assuming you've Elite'd the KDK-3 chassis, you can alpha roughly 9-10 times without overheating for (without critical hits) 300-400 damage. It's almost engine-cap (if only it weren't for surviving most matches and needing 11 tons of ammo combined), and it's got nearly full armor with arm-shields. Throw the UAC cooldown module in (for both the 10's and 20) and you'll be writing music on 'Mech's CT's like a symphony of death, with a side of 1200 damage. If you're itching for your Ace of Spades achievement, here you go.
http://mwo.smurfy-net.de/mechlab#i=408&l=90eb3933b307194d4f2a7e0807159c36197741e9
Edited by Jarl Bolter, 18 January 2017 - 12:36 PM.
#100
Posted 18 January 2017 - 01:32 PM
http://mwo.smurfy-ne...07962635598253c
This build comes with 4 x cUAC2's and 4 x cMPLas. I opted for having only 2 weapon systems to make it easier on beginners. It also carries 18 DHS to ensure sufficient heat dissipation. I used FerroFibrous to allow it to have maximum armor rating and an AMS for ensuring "Teddy is here to stay". There are no intentions for this to be a meta or competitive build, but it should allow for some "serious fun" and tactical gameplay (long range fire suppression).
In terms of lore, the KDK-3 was originally built as an anti-aircraft mech. Compared to the original "shotgun" cLBX-20 version this is the precision / long range counter part. I did think about adding cErLas instead to the arms, but then every assault mech should also have some (short-range, low heat, quick cooldown) self-defense against the occasional light mech.
In my opinion the choice of a champion build should fall on a variant which does not yet have a C-Bill bonus. Especially the KDK variants 2 and 3 are suited and both have unique points. The KDK-3 has a focus on ballistics, the KDK-2 is the only variant to have Jumpjets.
Edited by Shuruga, 18 January 2017 - 01:40 PM.
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