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Kodiak Champion Build


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#61 Palfatreos

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Posted 14 January 2017 - 05:41 AM

KDK-3 (2 x cUAC10, 2 x cUAC5, TC1, XL375)

#62 Lizzee

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Posted 14 January 2017 - 06:18 AM

3

#63 McGosy

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Posted 14 January 2017 - 06:21 AM

http://[smurfy]http://mwo.smurfy-ne...53c646539a27ddb[/smurfy]

#64 Stahlherz

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Posted 14 January 2017 - 08:37 AM

KDK-3

4x UAC 5 (600 rounds)
4x ER Small

XL 400

TC 1

http://mwo.smurfy-ne...c916ef1e7c84251

Edited by Stahlherz, 17 January 2017 - 11:54 AM.


#65 StUffz

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Posted 14 January 2017 - 08:49 AM

Champion Bear:
http://mwo.smurfy-ne...cdbff875dca2e9a

#66 axe64

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Posted 14 January 2017 - 09:03 AM

http://mwo.smurfy-net.de/mechlab#i=408&l=51451fd7453111d485edb5c7a15c8149a05e8380

Edited by axe64, 15 January 2017 - 05:47 PM.


#67 ZnSeventeen

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Posted 14 January 2017 - 10:00 AM

View PostBig Tin Man, on 13 January 2017 - 02:45 PM, said:

^^ How about no. Do you really want more of those running around?

Here's what I'd like to see those filthy clanners run:

http://mwo.smurfy-ne...5e3c3e24c0bd0b4


You are a bad person. :)

#68 The Mass Derbator

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Posted 14 January 2017 - 10:10 AM

http://mwo.smurfy-ne...0ab75e2fe419232
nukes4noobies
-2 weapon groups
-100 damage at brawl range before the target knows what hit them
-no role confusion
-incentive for new players to put their 100 ton mech where it belongs; at the front line

Edited by The Mass Derbator, 14 January 2017 - 10:14 AM.


#69 Alphaeus

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Posted 14 January 2017 - 10:27 AM

Here's a Kodiak champion build based on the KDK-2; I call it "Beorhtnoth" after the British warrior who withstood the Vikings at the Battle of Maldon:

"The slaughter-wolves advanced, minded not the water, a host of raiders westward over the flow, over the bright water bore their shields: voyagers to land brought fibrous breastplates. Opposite stood Beorhtnoth with his warriors, ready for the fierce invaders. He ordered his men to form a war-hedge with their armor and to hold the formation fast against the enemy. Now was combat near, glory in battle. The time had come when doomed men should fall. Shouts were raised; stormcrows circled, the kite eager for food. On earth there was uproar."

--'The Battle of Maldon', ca. 900 AD

http://mwo.smurfy-ne...8b6d042a24f44db

#70 Pelmeshek

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Posted 14 January 2017 - 10:54 AM

Most agile and quirked, have low torso jaw (like all KDK, thx kdk3), but can use jumpjets for absorb some damage. Oh and this brawler mech, like a hero cousine.
http://mwo.smurfy-ne...dbd3da4354efc37

#71 Nereud

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Posted 14 January 2017 - 11:13 AM

KDK-3(C): Clan XL 400, 2x Cl. Ultra AC5 + 2x 1/2 ton ammo + 3x 1 ton ammo; 2x Cl. Ultra AC10 + 5x 1 ton Ammo, 1x Targeting Computer Mk I, 2xDHS
http://mwo.smurfy-ne...f8e341a6a022410

#72 Cato Zilks

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Posted 14 January 2017 - 11:50 AM

View PostPelmeshek, on 14 January 2017 - 10:54 AM, said:

Most agile and quirked, have low torso jaw (like all KDK, thx kdk3), but can use jumpjets for absorb some damage. Oh and this brawler mech, like a hero cousine.
http://mwo.smurfy-ne...dbd3da4354efc37

Slight change to Pelmeshek's design:

http://mwo.smurfy-ne...c04f04f1f909e5d

Edited by Cato Zilks, 15 January 2017 - 12:32 PM.


#73 Cato Zilks

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Posted 14 January 2017 - 12:29 PM

I take it that the point of this is not just to have a good build, but one that works for a first day player in a way that helps teach them how to play well while rewarding them with instant results. So we must avoid ghost heat and minimize the min-maxing used for meta builds. Pugs should be able do damage at all ranges and long range aiming probably is not going to be their thing. Moreover UAC jams are a major turnoff plus C-UAC's stream of shells can be difficult for newbies.

So, I put some lrms on here though I would never do that on my own build. It is important that a new player can always feel like they are engaging. And as a newbie, LRMs are a major part of them game. AMS is a must at that stage, until they understand cover and know the maps a bit better.

BUT, the build is still a brawly mech, which is what we want to teach new players to do with a 100 ton mech. The mech is also designed to help teach torso twisting. The MPLs and LBX20 both have solid cool downs, plus I have a solid shield arm to further entice twisting.

http://mwo.smurfy-ne...0f003cc97e7d56c

Edited by Cato Zilks, 14 January 2017 - 12:31 PM.


#74 The6thMessenger

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Posted 14 January 2017 - 03:45 PM

View PostDee Eight, on 14 January 2017 - 01:26 AM, said:

See Tina's instruction again... while interesting this one has weak rear armor, the gauss charge mechanic to deal with, and inadequate ammunition for the faster firing UAC/10s. That's a lot of tonnage of weapons devoted to only achieving at best, 1200 damage.

View PostTina Benoit, on 13 January 2017 - 02:21 PM, said:

Hello MechWarriors!
We've got another set of Champion Mech's we'd like your help making builds for!
Keep in mind these will mostly be used by new playersl!

Please submit your build for the Warhammer Champion!

Post your build using Smurfy Mechlab, with whichever variant you'd like.
http://mwo.smurfy-net.de/mechlab
Remember to click the Like button at the bottom of other posted builds for your favorites!
The top 3 voted builds will be taken into a separate discussion thread which our designer will then later review your discussions and debates on it to make the final call as to which is the best of the 3 to implement.


Thank you very much again for your contribution!


What about it?

You mean the part where 600 is PPFLD? Realistically though, that's quite enough, and still there is ERMLs for backup. They should also learn how to use Gauss Rifles, like they should learn situational awareness by having weak rear armor. If they don't get challenging mechs, then they won't improve themselves, Kodiak is an easy mech to begin with (compared to other assaults).

#75 Apollo777

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Posted 15 January 2017 - 02:07 AM

[smurfy]http://mwo.smurfy-ne...c8d97f92ff3c030[/smurfy]

#76 XV25

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Posted 15 January 2017 - 06:48 AM

I like this KDK-1. He's got the same cooldown LBX and ER PPC.
http://mwo.smurfy-net.de/mechlab#i=406&l=a6a434ed7aba0a4e13b996476f938c6f09c0db1c


#77 Lolo van Trollinger

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Posted 15 January 2017 - 10:53 AM

5 ER Large Lasers, can be KDK-1 or KDK5. you`ll love it.
http://mwo.smurfy-ne...80df637327e337e

#78 Cato Zilks

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Posted 15 January 2017 - 12:28 PM

View PostXV25, on 15 January 2017 - 06:48 AM, said:

I like this KDK-1. He's got the same cooldown LBX and ER PPC.

http://mwo.smurfy-net.de/mechlab#i=406&l=a6a434ed7aba0a4e13b996476f938c6f09c0db1c

That is gonna be way too hot. Trial mechs don't get coolrun and heat capacity bonuses because you must own a mech to unlock those. So the build needs to be much cooler. Like ~33% would be the lowest reasonable pick.

#79 Dee Eight

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Posted 15 January 2017 - 12:58 PM

View PostLolo van Trollinger, on 15 January 2017 - 10:53 AM, said:

5 ER Large Lasers, can be KDK-1 or KDK5. you`ll love it.
http://mwo.smurfy-ne...80df637327e337e


TOO DAMN HOT. First time a new player alpha strikes he goes into shutdown and the beams cut off before they've even delivered full damage. He'll restart and alpha again before properly cooling and heat explosion himself before he knows what is happening. He could possibly even do that at the drop zone when doing the weapon testing EVERY player does.

#80 Dee Eight

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Posted 15 January 2017 - 01:09 PM

View PostBig Tin Man, on 13 January 2017 - 02:45 PM, said:

^^ How about no. Do you really want more of those running around?

Here's what I'd like to see those filthy clanners run:

http://mwo.smurfy-ne...5e3c3e24c0bd0b4


I find it amusing that the invalid (hero variants cannot ever be used for champions) troll build (2 tags, an LB-2X and AMS without ammo) has the most votes. Its like a lot of forum readers just aren't taking this task seriously.





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