Aramuside, on 14 January 2017 - 02:11 AM, said:
Sarcasm I presume?
Plenty of well made posts out there with statistics highlighting problems on the single AMS use, e.g. blind spots and ineffectiveness, that I'm sure you've read and indeed may even have wrote.
Giving new players the idea that a single AMS will in any way help them against LRMs or even streaks is (IMO) a bad idea.
FYI I'm not a AMS hater as I use several dual and even a triple AMS setup for group play or when LRM mechs come out. Its just I presume we want the Champion mechs to help teach people what is good not what items they should first remove from their mechs....
AMS is coincidentally one of the areas that definitely benefits hugely from modules so using the lack of modules as an argument in its favour seems odd. The reason we don't see the AMS modules much is not many of us routinely equip AMS whereas everyone benefits from Radar Deprivation (ECM as an edge case).
Again...this all ignores some basic facts...like Tina's instruction that these champions will be mostly used by new players as trial mechs. As trials mechs...the primary users won't have any skill tree unlocks, nor the ability to use consumables or modules (nevermind the fact modules are going away by the time these champions patch into the game) so therefore the majority of players using them cannot just use equip a radar dep module to make up for the lack of an AMS.
And if you just discourage every new player from bothering with AMS at all, then you're doing them a disservice. I see so many players crying for ECM and AMS cover when the missiles start raining, yet they won't actually mount one themselves because they're told that ONE AMS does very little, and never make the connection that if EVERY player had just one...then that'd ruin the day of all the players on the enemy team relying on their LRM missiles to get the damage/kills for them.
How too are new players to determine for themselves if AMS will help their play, or help the team at all...if they aren't any units equipped with them for them to try out. They'd have to BUY a mech just to fit it with AMS to learn how it works/doesn't work for themselves. Of the current 16 champion mechs in trial rotation, ZERO have AMS equipped even though about a dozen of them could do so. About a quarter of my mech design submissions have AMS units, including a couple of my kodiaks. One of my Nova submissions is a triple AMS example (with 6 SPL and a Flamer as well).
Same goes for all the submissions which ignore the lack of knowledge of ghost heat scaling penalties, or the lack of cooling/heat capacity skill tree unlocks of new players. Yes the Nova with the 12 SPL is "meta", but the new player isn't going to understand why they got hit with 76 heat when they alpha strike instead of 36 heat. NONE of the mechs I am submitting have any ghost heat triggering weapon loadouts, even with alpha strikes.
Similarly...all the front loaded armor is fine for experienced players who know to torso twist and aren't likely to get snuck up behind on, and if they are, will quickly realize where the weapons fire is coming from and move/twist/turn to get their back armor away.... but new players...not very likely. Therefore all champion mech submissions having a reasonable amount of rear torso armor should be a requirement to be selected by PGI.
Also as few fire groups as possible should be favoured (most of mine try for 2 or 3, 4 is pushing things), as not everyone will have a 11 button gaming mouse that they can program to handle all their firing group and other keyboard function needs. I've got an average logitech mouse... 5 buttons and the scroll wheel (so 7 effective keyboard buttons covered). I use it for Firing groups 1-4, the second consumable slot position and the zoom in and zoom out.
This kodiak submission of mine I mentioned a few messages above (and can be found in the kodiak champion thread if anyone wants to look it up and vote for it... the variant name is Ben - KDK-3) with the 9.00 DPS on the quad LB-2x's, hits the AMS check box, the lack of ghost heat box, the minimal fire groups box, and the rear torso armor box. Its got no UACs to jam, no gauss to charge, and can fire continously on the LB's alone for 162.5 seconds (quadruple volleys).
Edited by Dee Eight, 15 January 2017 - 12:43 AM.