Talos7, on 14 January 2017 - 09:42 PM, said:
I understand that completely. Its just the imbalance in the amount of (viable?) Clan v IS light 'mechs that makes me wonder why its an IS 'mech and not clan, despite the taking of turns.
Inner Sphere fanboys? I mean, I've been seeing that accusation pop up for the last three years, and I haven't really seen a concerted effort to dispel the image either. Also, aside from the Firemoth the Clans don't have many (if any) iconic light mechs left. Oh sure, there are some, the Fire Falcon, Locust or Commando IIC and the like but still. Meanwhile, three months in a row, three mechs, first homebrew mech, first light mech in over a year (by the time it's released)...
Arkhangel, on 14 January 2017 - 09:46 PM, said:
okay, first off, there was never any guarantee it was a Clan Mech this month, remember all four first Unseen were released in a row. secondly.... a 3060 MECH, not tech. IS will just finally be getting IS Tech II most likely, like the other ultras, LBXs, Streaks, maybe MRMs, Light Gauss, possibly Light fusion engines.
It was implied at MechCon that the Clans were skipped because they had the opportunity to release first entirely homebrew mech (Roughneck). Also that it was their intention to continue alternating IS/Clans (this will be third IS mech in a row). And comments at various places hinted at the Firemoth.
That being said, PGI has never shied away from making new variants when the canon conflicted with what they wanted to do. (Look at all those IIC mechs with an alphabetic designator. All of them, most clan battlemechs, are PGI-created).
As for tech...The Clans have been out for what, 30 months now? And apparently still not balanced. It does not give me any great sense of confidence in PGI's ability to balance level II(III?) tech, either against itself or against what is already in-game. The only upside will be the screaming won't be as one-sided when the nerf-hammer comes rolling around this time.
S0ulReapr, on 14 January 2017 - 11:11 PM, said:
The have a much larger and more experienced dev group who nearly re-wrote the entire engine.
They had a developer who was able to dream up and market a vision that was able to bring in enough revenue to have that "larger and more experienced dev group who nearly re-wrote the entire engine."
Edited by Kael Posavatz, 14 January 2017 - 11:14 PM.