Kasumi Sumika, on 14 January 2017 - 12:23 AM, said:
In 2016 we never have any new lights mech. Any new light mechs is fine welcome addition to the game since we never have any new light after 1 year. Also take out your pessimism outta here.
Clans needed their 20 tonner. That was somewhat alluded to, and a lot of people were hoping for it.
IS already has a wide stable of lights in comparison. Problem is, most of them are more or less trash, either by virtue of junk loadout possibilities or obnoxious increase in size. Locusts have 3 variants which are taken seriously. Commandos are arm reliant and hardpoint starved jokes. Urbanmechs are on a completely different level of silly. Spiders have two variants that can barely do anything, the rest are utterly awful. Firestarters used to be good, but got hamstrung by skill tree value change, size increase and quirk changes. Ravens are only there to snipe. Jenners only have the JR7-F and Oxide that are barely on the verge of usefulness thanks to bloated torso being easy to hit. Wolfhounds got smacked hard by the size increase.
First they'd need to make IS lights actually worth a damn, and the ones that already exist worth taking before adding more onto the heap. This means either they make the new IS light hyper hardpoint inflated and powercreep the ever living daylights out of it for it to sell, or if not then most people will just decide to wait it out and buy it for cbills at a later date. Why pay $20 for an average mech when lights are cheap enough that everyone can afford them, after all.
Edited by Bradigus, 14 January 2017 - 01:28 AM.