Older Tech Not In Game?
#1
Posted 14 January 2017 - 12:42 AM
The question I'm having is, what about some of the older stuff like binary lasers, etc? Are they getting added as well or will they be forgotten?
#2
Posted 14 January 2017 - 12:47 AM
#3
Posted 14 January 2017 - 12:52 AM
I would love to get myself a RAC, though (just the IS though, Clanners can go without it
#4
Posted 14 January 2017 - 12:58 AM
Juodas Varnas, on 14 January 2017 - 12:52 AM, said:
I would love to get myself a RAC, though (just the IS though, Clanners can go without it
If the IS doesn't get MRMs and Heavy Gauss, I'm going to be really sad.
And yeah, you can have the RAC's. I know CDS made the Clan equivalent, but the IS deserves some access to them.
#5
Posted 14 January 2017 - 01:00 AM
I know that 'Mech mounted arty won't be implemented nor good but I just like the feel/look of it.
Bishop's creation:
#6
Posted 14 January 2017 - 01:10 AM
I can has it, please? With Naga on top?
Edited by El Bandito, 14 January 2017 - 01:12 AM.
#8
Posted 14 January 2017 - 01:16 AM
RestosIII, on 14 January 2017 - 12:58 AM, said:
And yeah, you can have the RAC's. I know CDS made the Clan equivalent, but the IS deserves some access to them.
Yeah, CDS made a Clan RAC, but only in ~3070
MRMs would be sweet AF, but i don't see them happening. Why, you ask? Because that'd require creating new models to incorporate up to 40 missile tubes.
Edited by Juodas Varnas, 14 January 2017 - 01:18 AM.
#9
Posted 14 January 2017 - 01:28 AM
Juodas Varnas, on 14 January 2017 - 01:16 AM, said:
MRMs would be sweet AF, but i don't see them happening. Why, you ask? Because that'd require creating new models to incorporate up to 40 missile tubes.
It'd be epic to look at on mechs with 4+ missile mounts... Soooo many missiles...
What about thunder lrms?
#10
Posted 14 January 2017 - 01:30 AM
Juodas Varnas, on 14 January 2017 - 01:16 AM, said:
MRMs would be sweet AF, but i don't see them happening. Why, you ask? Because that'd require creating new models to incorporate up to 40 missile tubes.
Not to mention the time and headache involved to make them not suck.
#12
Posted 14 January 2017 - 01:46 AM
#14
Posted 14 January 2017 - 06:08 AM
#15
Posted 14 January 2017 - 06:34 AM
Juodas Varnas, on 14 January 2017 - 12:52 AM, said:
I would love to get myself a RAC, though (just the IS though, Clanners can go without it
I doubt that's everything we're getting, the roadmap states that 2 of the four mechs introduced in summer will be 3060+ mechs that make use of the new weapons and equipment, I highly doubt that the equipment they'll have is what the Clans have always had.
#16
Posted 14 January 2017 - 06:34 AM
Metus regem, on 14 January 2017 - 06:08 AM, said:
Technically Arrow IV doesn't require crit splitting, since it uses 12 slots. Clan Battlemech with Std engine can mount it. I would by the Scorch if ARROW IV is actually implemented for Clans.
Edited by El Bandito, 14 January 2017 - 06:35 AM.
#17
Posted 14 January 2017 - 06:38 AM
Gentleman Reaper, on 14 January 2017 - 06:34 AM, said:
I doubt that's everything we're getting, the roadmap states that 2 of the four mechs introduced in summer will be 3060+ mechs that make use of the new weapons and equipment, I highly doubt that the equipment they'll have is what the Clans have always had.
Then you're horrible overestimating PGI...
#18
Posted 14 January 2017 - 06:53 AM
Juodas Varnas, on 14 January 2017 - 01:16 AM, said:
MRMs would be sweet AF, but i don't see them happening. Why, you ask? Because that'd require creating new models to incorporate up to 40 missile tubes.
not if they stream fire. if it cant fire all of them it can just rotate the existing tubes again. also what they did with the catapult shows the way. its a workable problem.
Edited by LordNothing, 14 January 2017 - 06:54 AM.
#19
Posted 14 January 2017 - 06:59 AM
El Bandito, on 14 January 2017 - 06:34 AM, said:
Technically Arrow IV doesn't require crit splitting, since it uses 12 slots. Clan Battlemech with Std engine can mount it. I would by the Scorch if ARROW IV is actually implemented for Clans.
i suppose they could be used in limited fashion with existing mechs. you could release a cat-c3 without shoulders or upper arm actuators that can accommodate them, and an xl engine too boot. or you can run an std 175, 3 single heat sinks, no armor and run 3 or 4 of them, if that would fit in the tonnage allotment.
Edited by LordNothing, 14 January 2017 - 07:00 AM.
#20
Posted 14 January 2017 - 07:40 AM
You know what this game really needs from the old tech? Mech Mortars.
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