

New Weapons And Is Nerfs
#1
Posted 14 January 2017 - 01:27 AM
remove all the quirks and reduce the engine cap
then give the KDK more buffs
now being some what more serious abut the new road map
these new weapons better be .ie
MRMs. now my catapult can poptart MRM
all the LBX. following the IS trend of 1ton and slot smaller balance it with spread
X puls lasers. they better be coming and better go PEW PEW PEW like in MW4
all the light weapons ie. gauss. ppc. the other weapon i forget its name
plasma guns. im not to battle tech savvy so i hope they go on mechs
streek 4 and 6. now my archer is an IS streek dog
Binary Laser. we need it
snub nose ppc. now my BH can go duel shot guns
IS RAC. stuff your uac clan can have them give me my RAC!!!
now on the clan side of things...
they have enough weapons
so fellow mech warriors
what weapons and IS nerfs you think pgi will bring?
#2
Posted 14 January 2017 - 01:32 AM
#3
Posted 14 January 2017 - 01:43 AM
BabyCakes666, on 14 January 2017 - 01:27 AM, said:
what weapons and IS nerfs you think pgi will bring?
Hard to say. Currently most top mechs are Clan, so I dunno if there will be any IS nerfs in the first place. IS UAC10/20 might get preemptively nerfed though.
#4
Posted 14 January 2017 - 01:54 AM
El Bandito, on 14 January 2017 - 01:43 AM, said:
Hard to say. Currently most top mechs are Clan, so I dunno if there will be any IS nerfs in the first place. IS UAC10/20 might get preemptively nerfed though.
all the top mechs are clan
so following PGI "balance" method and how they make there mech models
giving all clan mechs high mounts and and JJ so they poptart and poke us to death and receive no return fire coz logic
IS is due for another nerf bat
#5
Posted 14 January 2017 - 02:14 AM
BabyCakes666, on 14 January 2017 - 01:54 AM, said:
all the top mechs are clan
so following PGI "balance" method and how they make there mech models
giving all clan mechs high mounts and and JJ so they poptart and poke us to death and receive no return fire coz logic
IS is due for another nerf bat
You might wanna lighten up on the salt, per the roadmap, the clan xl is getting nerfed.
#6
Posted 14 January 2017 - 02:44 AM
Clans take a 20% hit, IS should take a 12-15% hit.
Easiest way to do it and stick with the way PGI are working the differences in tech.
#7
Posted 14 January 2017 - 03:28 AM
And could PLEASE finally someone act positively to constructive feedback and not snap every time like a little child "go f yourself, I write how I want blablablabla"
Writing is about structuring your thoughts so that others can absorb them. Unnecessarily annoying them while doing so is not social behavior and not helpful for yourself.
It's okay to make mistakes. Just accept feedback, say "okay, thanks for the tip." and work on yourself.
I would REALLY love to see such a reaction at least ONCE in this forum.
Edited by Paigan, 14 January 2017 - 03:28 AM.
#8
Posted 14 January 2017 - 04:56 AM
Carl Vickers, on 14 January 2017 - 02:44 AM, said:
Clans take a 20% hit, IS should take a 12-15% hit.
Easiest way to do it and stick with the way PGI are working the differences in tech.
maby buff IS side torsos to stay with the trend of XL insta death
#9
Posted 14 January 2017 - 05:21 AM
El Bandito, on 14 January 2017 - 01:43 AM, said:
Seems pretty easy to do - Just make them burst like Clan UACs, but fewer shells per burst.
As for IS weapons... did they say what tech was being advanced? LB-X, Ultras, and SSRMs seem obvious, but have they mentioned MRMs or heavy lasers anywhere? Personally, I find MRMs slightly worrisome, unless they do a tube pass on IS mechs.
I'm also curious what their going to do with the LB 20-X. Don't get me wrong, I'm estatic that we may be getting one on the IS side, but with the current MechLab it's borderline useless, with only a few mechs being able to field it and it's inclusion on any chassis automatically forgoing XL engines. Reduced crit space? Resizing quirks for mechs that should be able to use it (Sunder, if it comes)? My personal unicorn of choice, Crit Splitting?
#10
Posted 14 January 2017 - 05:21 AM
#11
Posted 14 January 2017 - 05:24 AM
Paigan, on 14 January 2017 - 03:28 AM, said:
I would, if someone would actually give me constructive feedback. Which would obviously be 'You're perfect, never change,' because I am. This is a joke.
Edited by Bombast, 14 January 2017 - 05:25 AM.
#12
Posted 14 January 2017 - 05:25 AM
BabyCakes666, on 14 January 2017 - 04:56 AM, said:
maby buff IS side torsos to stay with the trend of XL insta death
Tis a really big advantage and as a merc I play IS and all of my IS mechs have XL's, while it does add an element of excitement knowing you can go pop I think from a new player point of view, seeing as IS mechs are cheaper initially, which is where most new players will gravitate too, normalizing is a far better option imho.
Dont get me wrong, I am in a lot of respects, a bit of a lorenard myself but I do relize that this is an FPS game and non-insta death ST is a pretty damn decent advantage in the scheme of things.
Edited by Carl Vickers, 14 January 2017 - 05:39 AM.
#13
Posted 14 January 2017 - 05:41 AM
#14
Posted 14 January 2017 - 05:44 AM
Carl Vickers, on 14 January 2017 - 05:25 AM, said:
Tis a really big advantage and as a merc I play IS and all of my IS mechs have XL's, while it does add an element of excitement knowing you can go pop I think from a new player point of view, seeing as IS mechs are cheaper initially, which is where most new players will gravitate too, normalizing is a far better option imho.
Dont get me wrong, I am in a lot of respects, a bit of a lorenard myself but I do relies that this is an FPS game and non-insta death ST is a pretty damn decent advantage in the scheme of things.
But with the coming of LFEs why do we need non-insta-death isXLs? With this added choice we can have isXLs with durable side torsos, and LFEs that are tougher and/or have no penalties for losing a torso versus the Clan XL.
I was hoping that this stupid idea would go away, but people are still insistent on destroying tech-differences between IS and Clans. I'm an IS player and I despise the idea of isXLs being cXLs
#15
Posted 14 January 2017 - 05:54 AM
Paigan, on 14 January 2017 - 03:28 AM, said:
And could PLEASE finally someone act positively to constructive feedback and not snap every time like a little child "go f yourself, I write how I want blablablabla"
Writing is about structuring your thoughts so that others can absorb them. Unnecessarily annoying them while doing so is not social behavior and not helpful for yourself.
It's okay to make mistakes. Just accept feedback, say "okay, thanks for the tip." and work on yourself.
I would REALLY love to see such a reaction at least ONCE in this forum.
It would help if people word their "constructive feedback" like actual constructive feedback. Only because people think constructive feedback is pointing out where people are wrong doesnt make it constructive feedback.
Edit: A friendly word of advice: Actual constructive feedback would be worded like: Hey, you have an interesting thought there and I can see where you are coming from, but I feel it would help your cause a lot to be more structured in your writing so it'd be easier to read and maybe dont overexaggerate to much. On topic though, I feel the same!
And not point out how childish everyone is who dont accept your friendly word of advice. I'm pretty sure babycakes is aware of his writing style and how it affects people, maybe its even on purpose. Assuming that people do what they do because they just don't know better is patronizing.
Edited by Van Hoven, 14 January 2017 - 05:59 AM.
#16
Posted 14 January 2017 - 08:30 AM
Zolaz, on 14 January 2017 - 05:41 AM, said:
my LBX20 and an AXE **** YER!!
but lbx20 LK is what i want the most
no longer will we have LBX10 quirks we will have LBX
now lbx5 and 20 LK builds are on the way
for the love of god PGI give us LBX on IS side its not that hard
#17
Posted 14 January 2017 - 08:51 AM
>IS UAC10/20 - UAC/10 will have only a few niche uses, I think. I mean, just look at the regular AC/10.. how often do you use it? UAC/20 will be popular for king crab and atlas but the limited range and immense weight/slots is enough of a balancing factor I think, especially if they keep the ghost heat when firing more than 1 AC/20
>IS ER lasers are going to still be inferior to clan lasers- and they'll be hotter. 6 IS MLAS is already pretty toasty on its own
>LB-5/20X won't be a problem, aside from crit space of the LB-20X. We'll see how they handle that, if they handle it
I don't want to speculate on special munitions-- there's so many to cover D:
As for clan...
>Heavy lasers are going to be extremely nasty should they be added. I'm honestly going to preemptively say that heavy medium lasers should be restricted to firing in trios without ghost heat. For 1 ton a piece they do IS large laser damage for the range of an IS medium laser-- I don't think that would be balanced were they to be capable of firing 6 at a time for no penalty. i can already see vipers and Jenner IICs running 6 of them, alpha striking themselves to 90% heat, then disappearing after their OMGWTFBBQ damage.
>ATM laucnhers are weird and cool but I don't know if they'll make it into the game-- they'd need some new mechanics. We'll see, I suppose
#18
Posted 14 January 2017 - 09:04 AM
El Bandito, on 14 January 2017 - 01:43 AM, said:
They shouldn't. The former is so large and heavy that you can't bring more than a pair, and it doesn't give you a larger burst than you already get using a pair of 10s and MediumLasers. The latter is a total gimmick when you bring more than one.
They should leave them as single shot.
#19
Posted 14 January 2017 - 09:10 AM
Yeonne Greene, on 14 January 2017 - 09:04 AM, said:
They shouldn't. The former is so large and heavy that you can't bring more than a pair, and it doesn't give you a larger burst than you already get using a pair of 10s and MediumLasers. The latter is a total gimmick when you bring more than one.
They should leave them as single shot.
Try telling the Clanners that.

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