What I would like to see is not a tech balance. Though tech balance is the most easiest way to balance Inner Sphere vs Clans, it is the most boring one and destroys immersion and lore.
A balance by asymmetrical team sizes, as e.g. 12 vs 10 is however not the solution.
I would like to add some additions and changes that reflect the Inner Sphere logistical superiority.
For example:
- Air Strikes and Artillery strikes can be used by IS-mech exclusively and the standard modules are for free!
- IS mechs can call once per match for an field repair of an certain amount, that includes an ammo restock
- IS mechs can call for KI back-up in form of e.g. a medium to heavy aerospace fighter that does an fly-by and attack any enemy on their pathway (similar to a dropship, but smaller) or alternatively by ground forces like tanks that attack your target or troops that try to capture an random enemy mech.
And so on.
Such a form of balance is done by any random MMORPG. In a classical fantasy setting think of the balance between a spell caster and a mage summoner. The summoner gets a pet but less strong spells compared to the spell caster. The additional abilities mentioned for the Inner Sphere would be equal to the pet.
However, this would need a lot of more programmer skill and work and I doubt that PGI is up to such a task.
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Edited by xe N on, 15 January 2017 - 12:34 AM.