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40% Clan Xl Heatpenalty Fail


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#1 Lily from animove

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Posted 14 January 2017 - 02:27 PM

So thats the attemp for better balance?

this is such a bad idea, will this mean also buffs for those already inferior too hot running clanmechs, or will this "balance" attemp just try to make clanners bring only the ballistic cheese builds even more?

think about it, which mechs get really hurt by these changes?

those with easily shot off ST's not something like the bear.
those with energies as main, not the bear.

If this this "nerf" or better said change does come with buffs, or other changes soem chassis will be penalsied like 3x as mucha s the current metacheese. which probably just gets that penalty at a multiplier of 1x. This does not help balane at all, all it does is imbalance the clanmechs amongst each other even more mostlikely forcing more clanners to go full cheese. Which then may hurt balance even more at the clan vs IS border in FW.

I doubt this is in any way turning out to do the balancing effect PGI thinks it does.

Edited by Lily from animove, 14 January 2017 - 02:28 PM.


#2 Snazzy Dragon

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Posted 14 January 2017 - 02:28 PM

"Buff IS engines please!"

"Okay, we here at PGI have agreed to listen to your request and nerf clan XL engines."

#3 Y E O N N E

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Posted 14 January 2017 - 02:29 PM

Yeah, this change really does nothing to address the balance. All it will do is require more structure quirks for bad Clan 'Mechs.

#4 BLOOD WOLF

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Posted 14 January 2017 - 02:29 PM

Well, The IS players are getting catered to again. Nothing new, gonna still roll through

#5 Snazzy Dragon

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Posted 14 January 2017 - 02:31 PM

View PostBLOOD WOLF, on 14 January 2017 - 02:29 PM, said:

Well, The IS players are getting catered to again. Nothing new, gonna still roll through


Except IS players asked to have their engines buffed.

#6 Dee Eight

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Posted 14 January 2017 - 02:33 PM

And this is truer to the lore as well.... two engine crits was supposed to increase heat also.

#7 Vanguard836

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Posted 14 January 2017 - 02:34 PM

View PostSnazzy Dragon, on 14 January 2017 - 02:31 PM, said:


Except IS players asked to have their engines buffed.

Indeed they did, only a handful are asking for more nerfs.

View PostDee Eight, on 14 January 2017 - 02:33 PM, said:

And this is truer to the lore as well.... two engine crits was supposed to increase heat also.

It all ready does this, the point the OP is raising is that it will further hurt the less performing clan mechs much more than the better performing ones.

#8 Alan Davion

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Posted 14 January 2017 - 02:35 PM

View PostBLOOD WOLF, on 14 January 2017 - 02:29 PM, said:

Well, The IS players are getting catered to again. Nothing new, gonna still roll through


And how do you figure it's just the IS players?

Seems to me the roadmap said the Clan players were getting new toys to play with in addition to the IS.

New 3060+ Clan mechs. That means all you guys clamoring for the Mk II, Blood Asp and god only knows what other mechs will finally get your precious super mechs.

IS on the other hand, while getting the rest of the Tech 2 stuff we need, will still have insta-death XL engines, and that means even though we'll also be getting our own Omnimechs finally, they'll STILL suck compared to Clan Omnis due to those aforementioned insta-death XL engines!

Both sides might even get into Tech Level 3, but that's a whole other can of worms.

#9 MacClearly

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Posted 14 January 2017 - 02:44 PM

I don't agree with your assessment. Clan heat sinks recently got a buff when quite likely they did not need it. Most of the top mechs are Clan. There seems to be a very difficult line for PGI as if they went ahead for balance sake and made Clan and IS XL engines function the same, people would scream that it was against lore. So what can they do to make up some of the ground? You are complaining about heat management when for IS mech it is death. This seems to still favour the Clan here so not sure there is much to complain about.

#10 Bud Crue

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Posted 14 January 2017 - 02:46 PM

I do wonder what the rationale for the clan XL nerf is? I mean just give a 5-10 point armor bonus to IS STs or something and boom tougher standard engines and more survivable IS XL engines...or whatever buff proposal you can think of. But instead they went the nerf route. Why?

Its been said a zillion times both here and every business/marketing class since ever: customers like getting stuff, they do not like it when you take stuff away. Nerfing when they could buff, seems just...bad business and a bad mechanic choice.

Meh. They know best and all that,but I am still curious as to their logic.

#11 Steve Pryde

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Posted 14 January 2017 - 02:48 PM

View PostSnazzy Dragon, on 14 January 2017 - 02:31 PM, said:


Except IS players asked to have their engines buffed.

Even Clan players asked for this, believe me.

#12 Felicitatem Parco

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Posted 14 January 2017 - 02:53 PM

View PostBLOOD WOLF, on 14 January 2017 - 02:29 PM, said:

Well, The IS players are getting catered to again. Nothing new, gonna still roll through


The new skill tree will come with significant curtailments of quirks to Inner Sphere Mechs, and no doubt including some Side Torso health quirks.

Anyone with an actual attention span would see that this nerf to Clan XL engines will be mitigated once all Inner Sphere Mechs get nerfed in the Great Unquirkening.

#13 BLOOD WOLF

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Posted 14 January 2017 - 02:56 PM

View PostProsperity Park, on 14 January 2017 - 02:53 PM, said:

The new skill tree will come with significant curtailments of quirks to Inner Sphere Mechs, and no doubt including some Side Torso health quirks.

Anyone with an actual attention span would see that this nerf to Clan XL engines will be mitigated once all Inner Sphere Mechs get nerfed in the Great Unquirkening.

depends on how good the new quirks from the tree will be

#14 Y E O N N E

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Posted 14 January 2017 - 02:57 PM

View PostBLOOD WOLF, on 14 January 2017 - 02:56 PM, said:

depends on how good the new quirks from the tree will be


No, it depends on how much better the new quirks on the IS tree are than the ones on the Clan tree.

#15 Amsro

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Posted 14 January 2017 - 02:59 PM

As an IS player, I never ask for buffs or nerfs. Posted Image

And we know they can't balance so we get an ever changing game. It would be nice to have booted up the 2012 version of the game and see how it played just to see how different it is now. ( I know it's very different, but still)

#16 naterist

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Posted 14 January 2017 - 03:02 PM

View PostLily from animove, on 14 January 2017 - 02:27 PM, said:

So thats the attemp for better balance?

this is such a bad idea, will this mean also buffs for those already inferior too hot running clanmechs, or will this "balance" attemp just try to make clanners bring only the ballistic cheese builds even more?

think about it, which mechs get really hurt by these changes?

those with easily shot off ST's not something like the bear.
those with energies as main, not the bear.

If this this "nerf" or better said change does come with buffs, or other changes soem chassis will be penalsied like 3x as mucha s the current metacheese. which probably just gets that penalty at a multiplier of 1x. This does not help balane at all, all it does is imbalance the clanmechs amongst each other even more mostlikely forcing more clanners to go full cheese. Which then may hurt balance even more at the clan vs IS border in FW.

I doubt this is in any way turning out to do the balancing effect PGI thinks it does.



ok, so what does this do? it makes the nearly unbeatable ebonjag/timberwolf laservomit meta less OP aAF, which is a good thing, the kodiak has already been set to a good level. it remains a good mech, but isnt the OP nightmare it once was. im thinking now they might be able to try andraise the clan tonnage a bit in FW.

#17 Felicitatem Parco

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Posted 14 January 2017 - 03:02 PM

View PostYeonne Greene, on 14 January 2017 - 02:57 PM, said:


No, it depends on how much better the new quirks on the IS tree are than the ones on the Clan tree.


THIS ratio, quoted above, will determine Faction vs. Faction balance after the great Unquirkening.

If the ratio is 1 to 1 then Clans win.

#18 naterist

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Posted 14 January 2017 - 03:04 PM

View PostProsperity Park, on 14 January 2017 - 03:02 PM, said:

THIS ratio, quoted above, will determine Faction vs. Faction balance after the great Unquirkening.

If the ratio is 1 to 1 then Clans win.


but there are other balance changes that have been hinted at. i wouldnt be surprised if an aggressive normalization of most things is in the pipeline for the puplic test servers.

#19 Felicitatem Parco

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Posted 14 January 2017 - 03:10 PM

View Postnaterist, on 14 January 2017 - 03:04 PM, said:


but there are other balance changes that have been hinted at. i wouldnt be surprised if an aggressive normalization of most things is in the pipeline for the puplic test servers.

The game will not be balanced until weapons and equipment that weigh less and consume fewer slots will be less powerful than equipment and weapons that weigh more and consume more slots.

#20 BLOOD WOLF

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Posted 14 January 2017 - 03:10 PM

View PostYeonne Greene, on 14 January 2017 - 02:57 PM, said:


No, it depends on how much better the new quirks on the IS tree are than the ones on the Clan tree.

That is what I said, in a more general sense.





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