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40% Clan Xl Heatpenalty Fail


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#21 Juodas Varnas

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Posted 14 January 2017 - 03:12 PM

View PostProsperity Park, on 14 January 2017 - 03:10 PM, said:

The game will not be balanced until weapons and equipment that weigh less and consume fewer slots will be less powerful than equipment and weapons that weigh more and consume more slots.

Saaaay whaaaaat?

Here i thought that the weapons that weigh less and take up less space should also have longer range and higher damage!

Silly me.

#22 Snazzy Dragon

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Posted 14 January 2017 - 03:12 PM

View Postnaterist, on 14 January 2017 - 03:02 PM, said:



ok, so what does this do? it makes the nearly unbeatable ebonjag/timberwolf laservomit meta less OP aAF, which is a good thing, the kodiak has already been set to a good level. it remains a good mech, but isnt the OP nightmare it once was. im thinking now they might be able to try andraise the clan tonnage a bit in FW.


Lol. "Unbeatable." You clearly must not know that an alpha on the laser vomit timber wolf and ebon jaguar builds spike 70% and can't alpha again without double cool shotting. You need to take initiative on those builds and lock them down before they can back off to cool off.

#23 Dee Eight

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Posted 14 January 2017 - 03:19 PM

So folks would prefer then that PGI tracks all engine crits, and applied heat penalties for 1 and 2 crits and kill the mech for the 3rd, regardless of tech base ? Because that's the only way to truly balance the issue. You have 6 crits in the CT, and if you have an XL, another 4 to 6 crits in the side torsos. A total of 3 destroyed and your mech is done.

#24 Snazzy Dragon

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Posted 14 January 2017 - 03:25 PM

View PostDee Eight, on 14 January 2017 - 03:19 PM, said:

So folks would prefer then that PGI tracks all engine crits, and applied heat penalties for 1 and 2 crits and kill the mech for the 3rd, regardless of tech base ? Because that's the only way to truly balance the issue. You have 6 crits in the CT, and if you have an XL, another 4 to 6 crits in the side torsos. A total of 3 destroyed and your mech is done.


Except that system would not address engine imbalance and it'd lower TTK.

#25 Y E O N N E

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Posted 14 January 2017 - 03:25 PM

View PostDee Eight, on 14 January 2017 - 03:19 PM, said:

So folks would prefer then that PGI tracks all engine crits, and applied heat penalties for 1 and 2 crits and kill the mech for the 3rd, regardless of tech base ? Because that's the only way to truly balance the issue. You have 6 crits in the CT, and if you have an XL, another 4 to 6 crits in the side torsos. A total of 3 destroyed and your mech is done.


That doesn't truly balance it because you can still kill the IS 'Mech by focusing any one of three torso spots, two of which are weak, where you have to focus either one strong point or two weaker ones (or one weak and one strong) on the Clan 'Mech to get three crits.

#26 Vanguard836

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Posted 14 January 2017 - 03:27 PM

View PostProsperity Park, on 14 January 2017 - 03:10 PM, said:

The game will not be balanced until weapons and equipment that weigh less and consume fewer slots will be less powerful than equipment and weapons that weigh more and consume more slots.


So you're telling me my old NES should be more powerfull than my phone because it's bigger and takes more space ? This reflects advances in technology, other means can be taken to achieve balance than solely inverting the power base that exists instead of trying to bring it in line.

#27 cazidin

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Posted 14 January 2017 - 03:28 PM

View PostVanguard836, on 14 January 2017 - 03:27 PM, said:


So you're telling me my old NES should be more powerfull than my phone because it's bigger and takes more space ? This reflects advances in technology, other means can be taken to achieve balance than solely inverting the power base that exists instead of trying to bring it in line.


Your analogy is both accurate and ironically flawed. If your old NES was built with technology we have today it could very well be much more powerful than you phone because it has the size for modern equipment, which is now also smaller and more compact.

#28 Y E O N N E

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Posted 14 January 2017 - 03:31 PM

Also, that analogy fails to account for the fact that, in-world, the Clan tech is built using fairy dust...which is the reason it can't ever be duplicated in the Inner Sphere.

#29 FupDup

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Posted 14 January 2017 - 03:33 PM

View PostYeonne Greene, on 14 January 2017 - 03:31 PM, said:

Also, that analogy fails to account for the fact that, in-world, the Clan tech is built using fairy dust...which is the reason it can't ever be duplicated in the Inner Sphere.

It really does make no logical sense whatsoever how the Inner Sphere tech built in 3100+ is still inferior to Clan tech that existed before the invasion era.

#30 Lily from animove

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Posted 14 January 2017 - 03:33 PM

View Postnaterist, on 14 January 2017 - 03:02 PM, said:



ok, so what does this do? it makes the nearly unbeatable ebonjag/timberwolf laservomit meta less OP aAF, which is a good thing, the kodiak has already been set to a good level. it remains a good mech, but isnt the OP nightmare it once was. im thinking now they might be able to try andraise the clan tonnage a bit in FW.


are you just saying the Timberwolf laserbuild is better than the kodiaks metabuilds?, becasue according to you the TBR/EBJ laservomit is op af and the kodiok ok (am better not even talking about that unbeatable in your sentence lol). what MWO are you playing?

must be öpoeple with your perception at PGI doing these "balance"


View PostYeonne Greene, on 14 January 2017 - 03:31 PM, said:

Also, that analogy fails to account for the fact that, in-world, the Clan tech is built using fairy dust...which is the reason it can't ever be duplicated in the Inner Sphere.


doesn't that apply to the majority of the BT lore?

Edited by Lily from animove, 14 January 2017 - 03:35 PM.


#31 WolvesX

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Posted 14 January 2017 - 03:33 PM

Where did you read that news pls?

Could someone share a link?

#32 Felbombling

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Posted 14 January 2017 - 03:34 PM

I think the Inner Sphere XL should have the same concept, but still survive a side torso destruction. Make the penalty 75% or something. You may be crippled, but you're still alive. I'm also totally onboard with the Clan XL nerf. It never did feel like a heat penalty was present. Besides, you've probably lost half your weaponry, anyway, with the torso loss... so no big deal.

#33 RestosIII

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Posted 14 January 2017 - 03:35 PM

View PostWolvesX, on 14 January 2017 - 03:33 PM, said:

Where did you read that news pls?

Could someone share a link?


The heat penalty is part of this roadmap.

#34 WolvesX

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Posted 14 January 2017 - 03:36 PM

View PostRestosIII, on 14 January 2017 - 03:35 PM, said:


The heat penalty is part of this roadmap.

Thank you!

#35 Lykaon

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Posted 14 January 2017 - 03:38 PM

View PostBLOOD WOLF, on 14 January 2017 - 02:29 PM, said:

Well, The IS players are getting catered to again. Nothing new, gonna still roll through



There were very few (nearly none to no one) I.S. players requesting a nerf on clan XLs.

What this is like is as if Someone asked for better track shoes to compete in a race with players who already have the best shoes and instead the Ref takes a tire iron to the other guy's ankles.

Nobody wanted that!

#36 Vanguard836

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Posted 14 January 2017 - 03:41 PM

View Postcazidin, on 14 January 2017 - 03:28 PM, said:


Your analogy is both accurate and ironically flawed. If your old NES was built with technology we have today it could very well be much more powerful than you phone because it has the size for modern equipment, which is now also smaller and more compact.


However you forget one point, the equipments of both sides are not made at the same time, of the same era.
http://www.sarna.net/wiki/LRM-20

Some of those technologies have 500 years in advance.

#37 Y E O N N E

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Posted 14 January 2017 - 03:45 PM

View PostLily from animove, on 14 January 2017 - 03:33 PM, said:

doesn't that apply to the majority of the BT lore?


No, I mean that the in-universe explanation for why the IS can never seem to duplicate Clan Tech is because the Clan stuff is built using natural resources only available on the Clan worlds. That's even why the LFE exists; the Wolf's Dragoons were running out of cXLs and they didn't have access to the Clan fairy dust materials to build more. It has nothing to do with inferior engineering of the IS, everything to do with the writers deciding that the Clan homeworlds are basically Arrakis and they get all the Spice.

To add insult to injury, they then decided that one of these fairy dust materials actually could be found in the Inner Sphere (HarJel), but only after they moved one of the Clans to the IS to monopolize it. Like, what? If it's that valuable, why would nobody have ever capitalized on the resource before? It wasn't even located in an unknown star system...

#38 Lily from animove

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Posted 14 January 2017 - 03:47 PM

View PostVanguard836, on 14 January 2017 - 03:41 PM, said:

However you forget one point, the equipments of both sides are not made at the same time, of the same era.
http://www.sarna.net/wiki/LRM-20

Some of those technologies have 500 years in advance.


that may be but the game is atm composed to eb a balanced 1man one mech, or one man 4 mechs of X tonnage concept. and in such a concept you can't simply make a graphic contest between a SNES and a PS4 and a XBONE and say it's a proper competitive setup. The issue just is, clanners aren't made sololy from the latest console generation. they do as well have some N64 in their ranks. while even the IS brings just N3DS as well.


View PostYeonne Greene, on 14 January 2017 - 03:45 PM, said:


No, I mean that the in-universe explanation for why the IS can never seem to duplicate Clan Tech is because the Clan stuff is built using natural resources only available on the Clan worlds. That's even why the LFE exists; the Wolf's Dragoons were running out of cXLs and they didn't have access to the Clan fairy dust materials to build more. It has nothing to do with inferior engineering of the IS, everything to do with the writers deciding that the Clan homeworlds are basically Arrakis and they get all the Spice.

To add insult to injury, they then decided that one of these fairy dust materials actually could be found in the Inner Sphere (HarJel), but only after they moved one of the Clans to the IS to monopolize it. Like, what? If it's that valuable, why would nobody have ever capitalized on the resource before? It wasn't even located in an unknown star system...



indeed strange and informative, a more interesting approach would ahve been giving only the clanners the tech knowledge to process and find these materials. instead fo making them some locally wondermaterials.

Edited by Lily from animove, 14 January 2017 - 03:51 PM.


#39 I_AM_ZUUL

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Posted 14 January 2017 - 03:56 PM

View PostLykaon, on 14 January 2017 - 03:38 PM, said:



There were very few (nearly none to no one) I.S. players requesting a nerf on clan XLs.

What this is like is as if Someone asked for better track shoes to compete in a race with players who already have the best shoes and instead the Ref takes a tire iron to the other guy's ankles.

Nobody wanted that!


"Tire iron to the ankles" is a bit strong... more like "sprinkled some loose sand on his lane of the track near the end of the race" and called it BALANCE!!!!!

#40 Monkey Lover

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Posted 14 January 2017 - 03:59 PM

Try running an alpha the same size as IS you will find those hot running mechs are the same heat and cool faster.





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