Mcgral18, on 15 January 2017 - 12:58 PM, said:
In this particular case, the Power Creep will increase TTK as a whole, which is an improvement
Clam mechs are already at the pinnacle of firepower, and more IS mechs with XLs won't increase that
But, IS mechs not dying on ST loss means just that, they'll survive longer.
Quirk bandaids can start removal, but weapons will still need some adjustements
It obsoletes STD engines, and requires that even more people use excessive amounts of weapons and heatsinks in order to compete. In the end, light mechs will actually suffer when the assaults run nothing but XL engines.
Engine Crits so that you could die without losing any STs would do considerably better. A simple 20, 30, 40 system could do it.
Clan XL, 20. 5 to 6.67 HP per crit slot. Make it so that a successful crit stops on the crit slot it rolled so that damage doesn't carry over. If it loses 20 HP, it dies. One ST loses 10 to 13.33 health.
IS XL, 30. 10 health per slot. Obviously still die from one ST lost, but a lot harder to kill without destroying the ST.
STD: 40. 10 health per slot. Technically requires 4 destroyed crit slots but the tankability can't be beat.
Engine heat punishments for all.
And no, given the nature of machine guns I am not worried about the "6 machine gun spider" scenario.
After all, if the "crits don't transfer over" tidbit is obeyed, and the engine has a separate health per slot, then even if the 'Mech culminates them into one overall pool of health or if you literally have to destroy 3 to 4 slots, you still have an engine that isn't easy to destroy via MGs... though MGs would seriously help as would LBX.
Edited by Koniving, 18 January 2017 - 10:48 AM.