Angelicon, on 23 December 2011 - 09:00 AM, said:
I'm fully aware that the non-paying players are important to the game, but without enough payers the game fails faster than it will with too few non-payers. If PG doesn't provide a way for reasonable money-->time exchange, then they're not providing anything I'll want. I won't pay them for fluff that doesn't either enhance my enjoyment of the game or reduce "grind", whatever that turns out to be.
Your final "simple" statement is the most ridiculous thing I've read from you on the subject so far. I'll guarantee your attitude isn't shared by PGI.
And I'll guarantee that they do share it to some extent at least. I'm not saying they don't care about paying customers, I'm saying they won't put all their hopes into them and provide them with exclusive benefits that allow them to skip over some of the content without having to work for it. It's not
the way to make money with a F2P game.
A better way is to give
all players the same incentive to purchase
something often enough that they receive a constant source of income. Getting players hooked to the point they are willing to pay small amounts at a time for faster leveling for example (without getting rid of the grind altogether), is a much better way to do things. That way, players will be even more likely to pay for something else to boost their chances in combat, since they actually have to fight to get xp, even if they get it faster... Is this making sense? (my phrasing that is...)
And yeah, if you don't have the time to really dedicate to the game at least to some level, then you shouldn't be playing it cause you'll miss everything and won't enjoy it. You can't have it all and not work for it, whether you have more cash or not.
Angelicon, on 23 December 2011 - 09:00 AM, said:
Elite status doesn't improve a tank's earning multiplier. Premium tanks have a built in bonus to xp and credit earnings.
Being elite they do allow you to exchange xp for free xp and level up other tank trees faster though!
Edited by Tweaks, 23 December 2011 - 04:30 PM.