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MICRO-TRANSACTIONS - MWO Dev please show this to someone important.


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#61 Tweaks

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Posted 24 December 2011 - 10:18 AM

View PostRhinehart, on 23 December 2011 - 06:20 PM, said:

So far from what I've heard about World of Tanks it's like the exact model of what NOT to do in MWO. Racing forever to unlock the next level of tank and the next, with no garuntee the next tank won't suck for you because of your personal playstyle or just because the design sucks in general. I've also heard a great deal about "Indestructable" opponents that couldn't be beaten just because their tank so completely outclassed what the opposition was fielding.

No thank you, please keep world of tanks far, far away from MWO.

I totally agree, I don't want that either. When I compared MWo to WoT, it was to expose precisely what NOT to do, but that I liked WoT. I've played it for a while and paid some money for it too, and ended up hating the game because I had to keep paying to even be able to compete against higher tier tanks. I don't want that in MWO.

#62 Elizander

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Posted 29 December 2011 - 06:47 PM

The culture is quite different from the international market to some local markets. There are certain guidelines to follow for an F2P to be moderately successful and one of those is to ensure that non-paying players are not shafted to the point that they cannot play the game without paying.

There are some bypasses here in certain F2P games where these item mall items can be traded in-game so players who do not pay buy them from others using in-game currency. This is pretty common for many Korean games. Even though the non-paying players cannot earn real cash currency, the items are available to them as long as they pay in-game currency to those who do purchase.

Keeping the non-paying players around so that the paying players have people to play with is a very fine balancing act that can be accomplished in many way. It is quite hard to do a lot of times and you can go wrong with a lot of things from restrictions/disadvantages placed on non-paying players, overpricing cash items, to requiring purchases to remain remotely competitive. On the other hand, your cash items may not be compelling enough and you might not be able to meet your revenue targets.

I believe that some perks or items exclusive to cash is fine as long as they don't totally gimp the non-paying users and that the game does not devolve into an item mall arms race.

#63 Darq

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Posted 29 June 2012 - 07:34 PM

View PostJack BeFLippen, on 13 December 2011 - 08:11 AM, said:

if you have already seen this, then awesome.
if not, please take it in stride.
good advice. and I see that you are currently doing many of the steps.

http://penny-arcade....crotransactions

this has been a word from a MWO loving fanatic since I was in diapers playing Machwarrior on MSDOS.

Jack~

Genius - Dead on





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