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Nerf Light Mechs


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#1 brroleg

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Posted 15 January 2017 - 01:38 PM

Before i mostly played on heavies or assaults, rarely meds, but almost never light.

Today i took light mech to make for myself new experience from this game. And i found that survivability of light mech on battlefield is many times higher than heavy or assault mech for example(light mech can get to any location on map in seconds, light mech can survive alpha from heavy or assault mech). And light mech can deliver alpha almost as high as heavy mech. And more of that - most light mechs has quirks for cooldown and/or heat generations, so their DPS is also almost same as heavy mech.

Im not going to make any math of this, this is just my feels after using light mech. I almost feel like im cheating when playing in light mech.


For example this video.



this guy flanked enemy in seconds, cause he has so much speed, he can deliver alpha as heavy mech, if enemy will spot him - he can survive alpha from enemy heavy mech and run away or get behind him and stay out of his reach forever.





Light mechs need their Alpha reduced.

#2 Snazzy Dragon

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Posted 15 January 2017 - 01:40 PM

It's confirmed, guys. Brroleg is just a troll.

He called IS mechs OP--

He suggested clan mechs be nerfed in another thread right afterwards--

He's said lights are underpowered before--

Now he's calling light mechs overpowered.

Thread over.

#3 RestosIII

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Posted 15 January 2017 - 01:42 PM

Actually calling light mechs OP.

Posted Image



Also, just wanted to point out, DEAR LORD the people in that video I just watched. A rifleman and blackjack completely ignoring the fact that they're getting cored out from behind, a Battlemaster that can't aim for ****, and the ACH pilot doesn't even prioritize what to shoot on the enemy mechs properly before ripping his own arm off by overheating. This match is definitely what we should base balance on. Seriously. None of the people he fought there did what they should.

Edited by RestosIII, 15 January 2017 - 01:51 PM.


#4 Bombast

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Posted 15 January 2017 - 01:43 PM

Oh look. More balancing advice from someone who thinks the Inner Sphere is Over Powered because their not all garbage machines just waiting to be cut by his own overpowered murder maker.

In anycase, Light mechs are widely considered to be underpowered, due to their fragile nature, high skill ceiling, and because most of them are oversized.

But sure. You played lights for a day.

Edited by Bombast, 15 January 2017 - 01:43 PM.


#5 brroleg

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Posted 15 January 2017 - 01:43 PM

View PostSnazzy Dragon, on 15 January 2017 - 01:40 PM, said:


He's said lights are underpowered before--


When? Give me link where i said that. I dont remember.

Quote

He suggested clan mechs be nerfed in another thread right afterwards--


Also not sure about this. I suggested nerf for IIC clan mechs, to make Omni clan mechs look better, because in Lore - IIC clan mechs was second line reserves, and they should be inferior to Omni clan mechs. I didnt called nerf for IIC clan mechs to make IS stronger.

Edited by brroleg, 15 January 2017 - 01:49 PM.


#6 Y E O N N E

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Posted 15 January 2017 - 01:43 PM

36 points is a Heavy 'Mech alpha?

Funny, my heavies deal between 50% and 100% more than that.

In seriousness, Lights are great when people have poor situational awareness and can't aim. People had really terrible aim in your video, and even worse situational awareness. Standing still in an ACH? They couldn't even hit him when he was still, that's a poor guage for performance. Go watch some MRBC or MWOWC videos to see what Lights really play like.

#7 dario03

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Posted 15 January 2017 - 01:53 PM

Is this a serious thread?
I like how he mentions quirks but completely ignores how many heavies and assaults have much better quirks than lights. Example in sig or just go check the quirks if you want to see ones with cooldown and heat quirks.

Edited by dario03, 15 January 2017 - 01:55 PM.


#8 SavageConvoy

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Posted 15 January 2017 - 01:56 PM

View Postdario03, on 15 January 2017 - 01:53 PM, said:

Is this a serious thread? I like how he mentions quirks but completely ignores how many heavies and assaults have much better quirks than lights. Example in sig...

If he was serious, I wouldn't imagine he'd be using the best light mech as an example that light mechs in general need to be fixed.

If he was serious he'd try running a wolfhound or commando and try doing the same thing.

#9 brroleg

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Posted 15 January 2017 - 02:11 PM

Yes i know that after release of new "skill tree" this king of problems will probably go away (if all "free" damage dealing quirks from all mechs will be removed).

So if new "skill tree" was not coming, this thread would be 100% serious. But since new "skill tree" is coming, and probably will automatically fix this type of problems - this thread is like 50% serious Posted Image Cause It can be that new "skill tree" actually will not remove "free" damage dealing quirks - in this case light mechs (and IS mechs, and IIC clan mechs) will need nerfing.

Edited by brroleg, 15 January 2017 - 02:13 PM.


#10 Davegt27

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Posted 15 January 2017 - 02:12 PM

Mack (who dose not play MWO anymore) said the same thing years ago


Edited by Davegt27, 15 January 2017 - 03:59 PM.


#11 MadHornet

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Posted 15 January 2017 - 02:19 PM

View PostDavegt27, on 15 January 2017 - 02:12 PM, said:

Mack (who doe not play MWO anymore) said the same thing years ago




Yo, that was SOOOO long ago. Lights 3 years ago used to be really good.

#12 dario03

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Posted 15 January 2017 - 02:23 PM

View Postbrroleg, on 15 January 2017 - 02:11 PM, said:

Yes i know that after release of new "skill tree" this king of problems will probably go away (if all "free" damage dealing quirks from all mechs will be removed).

So if new "skill tree" was not coming, this thread would be 100% serious. But since new "skill tree" is coming, and probably will automatically fix this type of problems - this thread is like 50% serious Posted Image Cause It can be that new "skill tree" actually will not remove "free" damage dealing quirks - in this case light mechs (and IS mechs, and IIC clan mechs) will need nerfing.


In order for the skill tree change to fix lights it would need to buff them. Or nerf the heavier mechs. Basically lights would need better or more skills in the skill tree.

#13 nehebkau

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Posted 15 January 2017 - 02:23 PM

I think this fits:



#14 Hanky Spam

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Posted 15 January 2017 - 02:25 PM

Not sure if troll thread or nub thread...

Anyhow, the pilots that got killed by the ACH were ******* terrible.
On higher tiers the pilots do usually notice if they get attacked from behind and they can also properly aim and torso twist in a battlemaster...

#15 brroleg

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Posted 15 January 2017 - 02:27 PM

Also. you know how Light Mechs owerpoweredness balanced in Lore and TT? With knockback. Yes, in TT light mech also can provide high alpha and survive alpha from heavy (with some luck), BUT - light mech will be knocked over on his *** if he get hit from heavy weapons (those weapons Heavy and Assault mechs like to carry around)

But since we dont have knockback in our game - we must invent a bicycle to balance Light Mechs.

Edited by brroleg, 15 January 2017 - 02:28 PM.


#16 4rcs1ne

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Posted 15 January 2017 - 02:28 PM

So because one light mech is actually decent, all should be nerfed?
Posted Image

#17 Scout Derek

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Posted 15 January 2017 - 02:30 PM

You give me the stats from PGI that show lights outperform any other weight class and I'll believe you.

Till then, stay....

AWAY FROM POTATO IDEAS

#18 Tordin

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Posted 15 January 2017 - 02:31 PM

Nerf lights... your are kidding me. Good grief...
LEARN to counter them. It might be hard to understand but its possible, even in 100t Assaults which are lights favorite prey (and assaults, if they can one-hit em).

Edited by Tordin, 15 January 2017 - 02:32 PM.


#19 Bombast

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Posted 15 January 2017 - 02:32 PM

View Postbrroleg, on 15 January 2017 - 02:27 PM, said:

Also. you know how Light Mechs owerpoweredness balanced in Lore and TT? With knockback. Yes, in TT light mech also can provide high alpha and survive alpha from heavy (with some luck), BUT - light mech will be knocked over on his *** if he get hit from heavy weapons (those weapons Heavy and Assault mechs like to carry around)

But since we dont have knockback in our game - we must invent a bicycle to balance Light Mechs.


...What?

TT lights were balanced by the 'best' ones having stupendously high BV per ton, having to choose between range and firepower (Unlike heavier mechs, they can rarely have both), and the proliferation of weapons that could blow them in half with one shot.

Edited by Bombast, 15 January 2017 - 02:32 PM.


#20 Mcgral18

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Posted 15 January 2017 - 02:59 PM

View PostScout Derek, on 15 January 2017 - 02:30 PM, said:

You give me the stats from PGI that show lights outperform any other weight class and I'll believe you.

Till then, stay....

AWAY FROM POTATO IDEAS


Don't balance by Potato


I had a good match in my Viper as well! That's pretty much a Light
Boy, just look at those OP stats
Posted Image

That's over 200 average damage! Whoa!

View PostYeonne Greene, on 15 January 2017 - 01:43 PM, said:

36 points is a Heavy 'Mech alpha?

Funny, my heavies deal between 50% and 100% more than that.

In seriousness, Lights are great when people have poor situational awareness and can't aim. People had really terrible aim in your video, and even worse situational awareness. Standing still in an ACH? They couldn't even hit him when he was still, that's a poor guage for performance. Go watch some MRBC or MWOWC videos to see what Lights really play like.



The situational awareness, but also the shooting
He's Tier 3...it may have been a Tier 5 match
He's in a not-elited mechs, and his targets most certainly aren't either.





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