Most clan mechs have very large side torso's to the point in tier 1, it's constant side torso destruction.
Smash that side armour 1st, strip half or more of the weapons and then atm there currently then easy picking, slow, over heating even with reduced weapons.
If pgi insists on making the side torso destruction so high then surely they have to redo the hit boxes of the clans. As it's too easy as of now at 20% to cripple a clan mech taking out 1 torso.
Boy i'd love to reduce my engine size and take a standard over an XL with these nerfs but no, i can't change my egine, i can't remove fixed equipment.
So IS omni mechs going to have fix engine and structure and armour and fix locations and those lovely single heatsinks? of course not, they wouldn't sell, so lets nerf the clans more and buff the IS so the FOTM players now will flock to the IS power mechs.
Edit
Karl Marlow, on 16 January 2017 - 02:58 AM, said:
Clans XL > ISXL
Let me check, do you have lock engine size? locked engine type? locked internal placement of equipment, aka fixed heat sinks? fixed jump jets? locked armour type? locked structure type? Multi burst ballistics? Long Burn duration on lasers? Half health heat sinks (5 health compared to is 10) Half Health Guass with 100% change of explosion, almost no quirks (though this is changing).
For all those downsides clans get the few following things,
Slightly longer laser range
Slightly lighter weapons
Double Heatsinks only take up 2 slots not 3
Endo and Ferro only 7 slots instead of 14 (but we can't change ferro to for endo)
No instant Gib when XL side Torso goes boom.
Now the poster say completely functional mech, have you ever driven a clan mech with a ST loss? that 20% speed reduction is huge, the heat scale goes completely out the window. At 40% penalty once you loss a ST your might as well be dead.
Now the other big thing is Clan ST hit boxes which i see everyone is passing over. How many clan mech do you shoot CT? non with all the fixed equipment and stuff it's VERY EASY to pick apart clan mechs if you know there builds, EVERY warhawk losses it's right torso 1st which is over half your weapons and all the extra gear you put in the mech. The other torso is just heatsinks and 1 arm with some weapons, easy kill.
Maddogs side torso are bigger than it's CT, the list goes on.
Now let factor in skilled opponents. Tier 1, you either torso twist or you die, thus your 1st torso will go 1st. If you don't roso twist it's either headshots or they strip your best torso. In the scrub land this isn't going to be a big deal, but as you advance in the tiers the clan mechs with get worse and worse as people know how to strip the best side torso and effectively leaving you dead. So much for this suppose completely functional mech, what a friggin joke some people are so delusional they can't even see there bias.
Edit note,
Forget all about the lack of modules on clan mechs. Ie storm corw gets 1 weapon module, where some IS mechs get 2-3 weapon slots and 2-3 mech modules, no one ever talks about the 9 modules a locust can carry,
Edited by Hades Trooper, 16 January 2017 - 07:55 PM.