BASE ASSAULT
Game type: Assault
Duration: 15 minutes
Team size: 12
Objective:
Single base in middle area of map. Single or multiple approaches to base - walls option to defend base with gate mechanic (destroy gate or jump over).
Base has turrets around base and within it that shoot both teams. Capture base to then start 60 second countdown to win (combined cap mechanic to capture base with domination countdown to win). In base turrets become your after cap has completed. Countdown only effective within base zone.
Surrounding map has multiple routes to bypass base to enemy team. Passes/routes within map include turrests (laser and gauss options maybe) with radar towers (non ecm).
Turrets non capturable but radar towers are (control tower for several square located within hard to reach locations)
Base can change sides by capping swapping turrets to other team but still requires 60 second countdown. to win. Countdown reset when mech leaves zone.
Possible to destroy enemy mech but fail to cap base resulting in draw if both sides destroyed before countdown completes.
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Gamemode Suggestion - Base Assault
Started by WildeKarde, Jan 16 2017 10:20 AM
2 replies to this topic
#1
Posted 16 January 2017 - 10:20 AM
#2
Posted 16 January 2017 - 05:37 PM
Might want to wait and see how the new 'Incursion' mode will play out and what features it will have.
Due in April at the moment.
Due in April at the moment.
#3
Posted 17 January 2017 - 08:13 AM
Sounds interesting, MWO definitely needs more objective based gamemodes. Will be interesting to see how Incursion mode will be like.
I suggested something similar 3 years ago, but more like the Assault mode from Unreal Tournament 99.
Assault: This game type is played with two opposing teams, one assaulting a "base" and the other
defending it. The map is set up with a number of objectives which the attacking team must complete (usually in sequence)
I suggested something similar 3 years ago, but more like the Assault mode from Unreal Tournament 99.
Assault: This game type is played with two opposing teams, one assaulting a "base" and the other
defending it. The map is set up with a number of objectives which the attacking team must complete (usually in sequence)
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