Invisible Terrain Is Really Getting On My Nerves
#1
Posted 16 January 2017 - 01:52 PM
#2
Posted 16 January 2017 - 01:57 PM
#3
Posted 16 January 2017 - 02:00 PM
#4
Posted 16 January 2017 - 02:02 PM
Snazzy Dragon, on 16 January 2017 - 01:52 PM, said:
Some rounds I'm exceeding good at finding/hitting invisible walls... if only there was an achievement for hitting ghost terrain...
Edited by chucklesMuch, 16 January 2017 - 02:04 PM.
#5
Posted 16 January 2017 - 02:04 PM
RestosIII, on 16 January 2017 - 02:00 PM, said:
This is a different issue. Terrain features/objects disappearing at certain ranges and hitboxes that simply don't match up with the objects they wrap are both terrible and need to be fixed though.
#6
Posted 16 January 2017 - 02:04 PM
#7
Posted 16 January 2017 - 02:05 PM
Mystere, on 16 January 2017 - 02:04 PM, said:
No, because there are terrain pop in bugs as well-- my favorite are the ridges in tourmaline
range indicator will dynamically change as they pop in and out. it's ridiculous
Edited by Snazzy Dragon, 16 January 2017 - 02:08 PM.
#8
Posted 16 January 2017 - 02:11 PM
#9
Posted 16 January 2017 - 02:16 PM
Mystere, on 16 January 2017 - 02:04 PM, said:
It does, but if you are making snapshots you don't really have the reaction time to figure that out.
Snazzy Dragon, on 16 January 2017 - 02:05 PM, said:
range indicator will dynamically change as they pop in and out. it's ridiculous
It only pops in and out for invisible hitboxes, not glitchy pieces of terrain.
#10
Posted 16 January 2017 - 02:27 PM
Mystere, on 16 January 2017 - 02:04 PM, said:
I notice it mostly when I'm hover tarting... where I already have plenty of room for improvement without magical ghost shields blocking my shots.
#11
Posted 16 January 2017 - 02:30 PM
But yeah that need to be addressed sooner or later, just annoying to see my well time ppc shots be blocked by spooky walls.
#12
Posted 16 January 2017 - 02:39 PM
#13
Posted 16 January 2017 - 02:42 PM
Cathy, on 16 January 2017 - 02:39 PM, said:
Okay - will try. Any settings in particular?
#15
Posted 16 January 2017 - 03:34 PM
I have everything in settings maxed out and I cleaed the cache so there must be some settings hardcoded in the game or something wrong somwhere.
#16
Posted 16 January 2017 - 04:02 PM
Can we avoid those change in textures?
#17
Posted 16 January 2017 - 04:08 PM
One of the things that really, really bugs me is the cannon in FW. Hellbore and Boreal are particularly bad as you can see the enemy clearly by what is cabling/conduit but you need to shoot a foot or more past it to avoid the invisable wall.
#18
Posted 16 January 2017 - 04:24 PM
#19
Posted 17 January 2017 - 02:47 AM
#20
Posted 17 January 2017 - 06:14 AM
Rhialto, on 16 January 2017 - 04:02 PM, said:
Can we avoid those change in textures?
Yes yes yes yes yes. This really really really bugs the crap out of me. My 1080's arrived today, I am going max out the settings and try and bump the view distance up in the cfg if possible but this sudden arrival of terrain appearing means in Polar, I have no f*****g clue if I am hitting anything that I am shooting. All I can assume is enemys hearing a crazy muppet blasting the crap out of terrain next to them that should be keeping them stealth. It almost feels like a hack but it's not.
But back to the OP, too damn right, all bridges are a writeoff. On Crimson it's a nightmare. At one certain point you can still hit something invisible near the cranes while seeing your opponent very clearly.
Sounds like either PGI need to acknowledge this and take ownership or as we a community try and log all the dodgy points (co-ordinates) in a bug thread.
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