So XL stay as what it is, but instead of giving such a big advantage to CLAN, it would only give them 4 tons, a minimal buff like endo or ferrous (That could take less crits now for both IS and CLAN) and for IS it would give more pod space (and with the changes a some free weight), this would diminish the gap in assaults, making now most of them viable, CLAN would still had advantage over alphas, better crit slots and tonnage on weapons, while IS have some weapons mechanics that are better like lurms and single shots AC's. This would make them very balanced in my perspective, and i can still see the clan tech being superior, at least in difference gameplay style and would feel objectively better, while they are just different, CLAN optimized for map combat, picking and alphas, IS optimized for mech consistency design and heat. Also it would be better for new players to understand the difference and see the balance.
It's just an idea, what you guys think?
Edited by Trunok, 16 January 2017 - 08:06 PM.