Johnny Z, on 18 January 2017 - 07:58 AM, said:
Players that are not FOTM players will enjoy crafting a mech to their liking through the mech tree and applaud balance improvements.
The thread is about if it can act as a balance tool, balance does also happen on FOTM gamers new gamers and the ones just building for fun. But it still does affect all 3 groupds differently and will cause balance gaps to open when it makes it hard for soem people s adjusting to the balance changes. A non FOTM gamer is still affected when soemoen else is a FOTM gamer, because both may have to play against each other or with each other. But the skill tree system with respec costs will give a disadvantage to those who cannot afford adapting to the changes. and this isn't good from a balance point of view. and this is what the thread is about.
Johnny Z, on 18 January 2017 - 07:58 AM, said:
No, because they are not fair in how they affect different kinds of people and their playstyle, especially when a so consideredn "change of balance" puts someone suddenly at disadvantage and he has to pay to even that out again. That's like sellign a car, suddenly getting the engine changed and when you want it different, how about paying again for it? The people mostly affected are those not having enough time for MWO, and mostly those are already at a big disadvantage.
Johnny Z, on 18 January 2017 - 07:58 AM, said:
Furthermore! I hope changing load outs costs creds! Sim ftw. FOTM players will love it!
could also clal it fairy dust. or Russty dusty feature. It has a similar effect and acts like a skill tree that 100's of games had before, just because you name it "mech modification" doesn't changes what it does.
FOTM players won't love it, but they will utilize it, and by this grants them more advantage over non FOTM gamers. and this is already a first step into adding an unbalanced factor by design. Such a thing can never bee a good initialisation for a "balance tool".