razenWing, on 18 January 2017 - 01:11 PM, said:
So in your mind, Mechwarrior is NOT a twitch shooter? But you don't need to answer. I know what you going to say. And that's quite honestly where we see things differently. But that's more of a matter of opinion.
And while rageaholics is not the bible (as I said, I only agree to about 20% of his video), that point is none the less a valid one to push the Mechwarrior title into a completely new territory. And why not? I played Mechwarrior 3 where you have a floating mouse independent reticule. I played Mechwarrior 4 where the check to have an absolute 100% shot is to press the 0% acceleration to have the perfectly steady shot. I do agree that what he's saying have honestly never really appeared before.
But I do share his sentiment that when I think of robots, I also tend to think of very messy gritty combats. But hey, that's to everyone, right?
In MW4 you didn't have to stop at all for 100% precision accuracy. You could be jumping mid air and still have 100% precision and accuracy.
Also, I dislike your idea, as it forces all weapons to essentially be LBX. You remove every playstyle that people enjoy except for LBX (which is a small niche) and you suddenly lose almost all your players. I definitely wouldn't be playing if the entire game consisted of looking in an enemy's general direction and spraying them down with random firepower. That idea is what makes it more like COD where you just go around with an assault rifle or SMG and spray bullets in the general direction of an enemy. I came here for mechwarrior, which has had 100% precision accuracy for about 2 decades.
You entirely remove the whole aspect of shielding vs precision, simplifying the game heavily and entirely removing the "thinking man's" part of this shooter away, while also reducing the importance of positioning due to reducing the potency of well positioning and reducing the punishment of bad positioning. Any sense of competitive skill would be removed and we'd be left with essentially a weeknight COD match with everyone having 10x health running around the map spraying enemies when they see them.
You say this thread has nothing to do with aiming skill and is about immersion, yet you are literally talking about entirely removing aiming skill from the game while only adding immersion for this extremely small niche inside of this already small niche game that believes every gun is a shotgun.
This game is a thinking man's shooter, not a twitch shooter. You still must actually think at a reasonably fast speed and position correctly, look at enemy health readings, decide on sections to fire on, spread incoming damage based on your own health readings and build, have a mental idea of various mech builds, have high map knowledge so that you can position well, have a strong sense of tactics so that you may properly flank, distract, weaken, split, wither, and suppress the enemy to improve chances of winning, and then you have to actually aim at each section of an enemy manually except with streaks and LRMs or LBX far away. That is a very high amount of actual thought that has to go into this game if you're playing at any high level, many low level players never get to experience this thinking man's shooter portion of the game, as they constantly whine about deathballs, people aiming better than them, whatever they think is OP, or the LRMs that keep raining on their head because they don't understand positioning.
Twitch shooters involve entire games regularly being decided by muscle memory speed twitch reactions usually resulting in instantly killing opponents or giving an advantage to the first person who shot that cannot be caught up with. Occasionally positioning and surprises can make their way into these games, but the overall victor is heavily decided by reaction speed and accuracy. CSGO would be a good example with the high use of AK headshots and AWP oneshots mixed with use of cover and ambushes. It has multiple tactics available, but a player with high enough accuracy and awareness can still kill off the enemy team in seconds, making a very volatile game.
What you're suggesting is essentially Star Trek Online in which ships fly around, autotarget all guns towards an enemy and its a DPS, healing per second, and special ability race until one person dies. Its really rather boring and there are no tactics other than just running in at the enemy and trying to throw some debuffs on them or just buff yourself up really high and have a high damage build with some durability.
Edited by Dakota1000, 19 January 2017 - 09:39 AM.