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Blood Asp Vs. Mad Cat Mk Ii


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#101 Gas Guzzler

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Posted 19 January 2017 - 08:29 AM

View PostRequiemking, on 18 January 2017 - 08:41 PM, said:

Nope. I dislike it because it was a poorly made knockoff who's purpose was to inflate CDS's wallet, a purpose which it failed with the relevant Clans. Seriously, the only reason most people want it is because it has cockpit height dual gauss. Except, that can be done better by a 60 ton heavy.


It can be done by a 60 ton heavy, but not with HoverJets!! (jk, not that great of a benefit) BUT, a 60 ton heavy can't add dual ER PPCs to the dual gauss. So... your comparison is invalid.

#102 Metus regem

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Posted 19 January 2017 - 08:45 AM

View PostRequiemking, on 18 January 2017 - 08:53 PM, said:

It was poorly made because number 1) its a battlemech(that makes it inferior to Omnis) and number 2) it is a 90 tonner, which is about the worst weight for an Assault you could possibly imagine.



It's funny, in lore and TT (campaign games) Omni's are superior to Battlemechs, in MWO Battlemechs are superior to Omni's, due in large part that everyone has a factory level refit center where our mechs go back to after each match, for free repair, rearm and load out changes.

As for point 2, 90t only sucks if you want a jumping mech, it's also the weight point where 4/6 becomes borderline of a too large tonnage investment (360 engine size), as you have to start making large compromises to get good fire power and good speed with jumping at 90t, 85t is more efficient for 4/6 and jumping (1t JJ's), for what I mean see a 90t Mad Cat Mk. II vs an 85t Mad Cat Mk. II, at 85t running the same load out, the 85t weighs in at 84t, leaving it enough tonnage to bring the armour up, add a 4th JJ, add 1t more Guass ammo, 1t more LRM ammo or one more DHS.





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