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3060 Tech Concern


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#1 cazidin

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Posted 18 January 2017 - 12:34 PM

Greetings MechWarriors. Today I have a simple question. What if, to avoid a repeat of Clan Tech's introduction (and being incredibly overpowered), PGI pre-emeptively nerfs the new tech they have planned for us? (I.e. MRMs being slow and inaccurate, IS ER Small and Medium Lasers either obsoleting Small and Medium Lasers, or being outright inferior to Clan Versions, IS SSRM 4 and 6 being worse, somehow, etc.)

#2 Snazzy Dragon

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Posted 18 January 2017 - 12:42 PM

If PGI releases new tech and all the IS tech still collectively sucks compared to clan maybe they will finally address tech imbalance.

#3 Tristan Winter

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Posted 18 January 2017 - 12:43 PM

Realistically, 1 of 2 things is going to happen with every new tech PGI introduces.
  • It's going to be overpowered.
  • It's going to be underpowered.
The odds of them getting it right immediately are slim to none.


Furthermore, given that a 50% chance of each tech being either OP or UP (assuming that PGI is aiming for accuracy and not intentionally making it OP or UP), it seems relatively likely that there will be a perceived trend that most of the new tech is either OP or UP. Of course, it's most likely that if they introduce 10 new weapons, there will be a near 50-50 distribution of UP and OP. But in another light, it's very unlikely that it'll be exactly 50-50. It's more likely that most weapons will either be OP or most weapons will be UP.

And then, even if PGI has no nefarious agenda, everyone will try to analyze the fact that most weapons are either OP or UP, and try to figure out what this means.

Edited by Tristan Winter, 18 January 2017 - 12:45 PM.


#4 Metus regem

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Posted 18 January 2017 - 12:48 PM

View PostSnazzy Dragon, on 18 January 2017 - 12:42 PM, said:

If PGI releases new tech and all the IS tech still collectively sucks compared to clan maybe they will finally address tech imbalance.


Ton for Ton, crit for crit IS tech is always inferior to Clan versions....

#5 dusted

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Posted 19 January 2017 - 07:49 PM

View PostTristan Winter, on 18 January 2017 - 12:43 PM, said:

Realistically, 1 of 2 things is going to happen with every new tech PGI introduces.
  • It's going to be overpowered.
  • It's going to be underpowered.
The odds of them getting it right immediately are slim to none.



Furthermore, given that a 50% chance of each tech being either OP or UP (assuming that PGI is aiming for accuracy and not intentionally making it OP or UP), it seems relatively likely that there will be a perceived trend that most of the new tech is either OP or UP. Of course, it's most likely that if they introduce 10 new weapons, there will be a near 50-50 distribution of UP and OP. But in another light, it's very unlikely that it'll be exactly 50-50. It's more likely that most weapons will either be OP or most weapons will be UP.

And then, even if PGI has no nefarious agenda, everyone will try to analyze the fact that most weapons are either OP or UP, and try to figure out what this means.


The problem with this is that PGI is financially incentivized for the new paid content to be OP. Why would anyone spend MC or C-bills on buying new tech that is UP?

History tells us that the new content will be OP, people will buy it, then people will complain, they will nerf it, then they will release new shiny tech that is OP again and the cycle continues.

#6 Y E O N N E

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Posted 19 January 2017 - 07:50 PM

The new IS Tech won't be behind a paywall, though. The Clan Tech back in 2014 was. Very important distinction.

#7 SoloidSnake

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Posted 19 January 2017 - 08:51 PM

If PGI releases the stats of the weapons in March, that gives them three(?) months to tweak the settings with feedback from the community. If they decided to listen to the community. It'd be wise of them to implement the weapons into the PTS.

Edited by SoloidSnake, 19 January 2017 - 08:52 PM.


#8 Y E O N N E

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Posted 19 January 2017 - 08:53 PM

View PostSoloidSnake, on 19 January 2017 - 08:51 PM, said:

If PGI releases the stats of the weapons in March, that gives them three(?) months to tweak the settings with feedback from the community. If they decided to listen to the community. It'd be wise of them to implement the weapons into the PTS.


They already have feedback to start with now.

#9 SoloidSnake

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Posted 19 January 2017 - 08:59 PM

View PostYeonne Greene, on 19 January 2017 - 08:53 PM, said:

They already have feedback to start with now.


That's just it.

View PostSoloidSnake, on 19 January 2017 - 08:51 PM, said:

If they decided to listen to the community.


#10 Hit the Deck

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Posted 19 January 2017 - 09:11 PM

Be aware that those new higher Tech already have negatives, for example, the TRO says that MRMs have to hit penalty. This needs to be taken into account before "preemptively carpet nerf" them.

Regarding dumb-fired MRMs, PGI may ignore the to hit penalty (not trying to simulate it) since they can just assume that it's already harder to hit something at MRM's intended range.

Another example is the Heavy Gauss Rifles. They are already saddled with negatives which make them generally inferior to normal Gauss Rifles if implemented here straight out of the TROs.

Edited by Hit the Deck, 19 January 2017 - 09:13 PM.


#11 visionGT4

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Posted 19 January 2017 - 11:30 PM

Compared to intro tech 3060 IS tech will be OP
Compared to star league tech 3060 IS tech will be OP
Compared to clan tech 3060 IS tech will be UP
Compared to clan tech 3145/3150 IS tech will be UP

Tech level advancement changes nothing. The easy mode crew will still have more firepower, mobility and protection.





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