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Defensive Tech. Poll

Balance Loadout Module

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#21 NighthawK1337

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Posted 18 January 2017 - 06:23 PM

LAMS definitely. My Kitfox and Nova would be pleased.
Maximum Laser Nova!!!!

Edit:

Just read the Sarna, it said 5 or 7 heat per volley, with just 1 remaining, so worst case scenario LRM 5, it can do 4 missiles for 7 heat, best case LRM 20 with 20 missiles per 5 heat. Lets say go in the middle with 10 Missiles per 5 heat, that's good enough to be considered but not too OP to be always used by everybody.

I don't think it's gonna be OP. It just means that the ammo for AMS will be turned to heatsinks and the Idle heat while under fire will take a hit, which in turn results into overall maximum damage dealt before overheating being reduced. Manageable trade off IMO. Less firepower for sustained defense.

Edited by NighthawK1337, 18 January 2017 - 06:31 PM.


#22 TheArisen

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Posted 18 January 2017 - 08:07 PM

View PostNighthawK1337, on 18 January 2017 - 06:23 PM, said:

LAMS definitely. My Kitfox and Nova would be pleased.
Maximum Laser Nova!!!!

Edit:

Just read the Sarna, it said 5 or 7 heat per volley, with just 1 remaining, so worst case scenario LRM 5, it can do 4 missiles for 7 heat, best case LRM 20 with 20 missiles per 5 heat. Lets say go in the middle with 10 Missiles per 5 heat, that's good enough to be considered but not too OP to be always used by everybody.

I don't think it's gonna be OP. It just means that the ammo for AMS will be turned to heatsinks and the Idle heat while under fire will take a hit, which in turn results into overall maximum damage dealt before overheating being reduced. Manageable trade off IMO. Less firepower for sustained defense.


LAMS would likely be best for low heat ballistic builds imo.

#23 TheArisen

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Posted 18 January 2017 - 08:20 PM

Jman6 had a good idea once upon a time:
"What would be interesting would be replacing the AMS slot with a customizable Defensive slot. You could slot in the classic Anti Missile Shield to reduce missile damage. Alternatively, you could add an Anti-Ballistic shield or Anti Energy Shield. Basically you give people a choice for what sort of threat they want to be stronger against. This meta-proofs it against any future changes in thinking.

They could provide a 15-25% damage reduction. I would keep the look of the AMS attack animation because I think it's really cool, but I would make it visual and personal only. The other two should also have some sort of visual element that lets the attacker know, what weapon type you're strong against.

Mechs with multiple AMS or defensive slots like the Kitfox and Nova could also fit a different defensive weapon type in. To make it more balanced, you might make adding two or even all 3 to your mech less effective. (e.g: 25% vs energy, 15% vs ballistic, 10% vs missile).

Of course if you really don't want to deal with that, you could always just make it an upgrade purchase like Endo or Ferro."

Edited by TheArisen, 18 January 2017 - 08:21 PM.






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