SQW, on 24 March 2017 - 12:44 AM, said:
Edit: Like someone above said, getting right up the backside of the guy before you so he can't retreat is a d*ck move. If it is done repeatedly, I will gladly pass on the damage I just coped back to the moron tailgating me.
Run NARC if you wish. It's a tactical choice that has it's rewards and can very much pay off. If you can NARC successfully, you can even keep an enemy lodged behind cover for 30 seconds! Fearful that the LRMs will blot out their view port if they so much as poke a nose out of cover.
...
Or nothing will happen that match as you may have no LRM users on your team. (Which is why I sometimes like to let people know I have some LRMs.)
As far as the part of your quote that I left, that is actually considered griefing and is reportable. It is part blocking, and is part "assisting the enemy team". It is honestly no worse than someone shouting out your hiding place to the enemy team when you are still successfully "run and gun"ing the enemy, ambushing and/or sniping without them being all the wiser.
(The only time I approve of reporting a teammates position to the enemy is in Skirmish mode (and even then, be careful about it), if they are the last man standing, facing a wall, shut down. If it looks like they are trying to set up an ambush, I will remain silent (or even ask them such). In Skirmish, it honestly is pure griefing and not preserving your K/D to hide and shut down. Other game modes though, there are alternative conditions to victory, the enemy can win on them instead, and I will tell them such. Even then, it's still questionable to do so.)
MacClearly, on 24 March 2017 - 07:46 AM, said:
I don't know here. Again you make excellent points.
Not sharing armour...not sharing locks. As far as hindrance, one prevents a player from getting locks by other people while not preventing them from getting them, themselves. One puts the front line down and can prevent a tactical choice or hamper it...when to push in.
Considering our interaction and my experience dropping with your unit, I would concede that if you were playing as you described how you play, and how I have experienced people in your unit play, and I withheld locks intentionally hampering you, it is bordering griefing. If my entire unit did it to despite you actively participating, that would be a form of harassment for sure which would be griefing.
Those lone wolves, who make unsound 'tactical' decisions for whatever reason? Struggling getting there, to consider not supporting bad behaviour as griefing.
Also I think a lot of this would go away if players simply stopped asking people at the begining of matches to hold locks. I do run the lurms and never find it necessary and avoid doing it because I know people don't appreciate it.
Oh and btw yes my Purifier would be hauling but to cover your posterior if needed
.
Not sharing armor is normally not done with any intent to harm the team's performance, but it can. It is often done by players who feel that is their best way to play the game, either for personal rewards and/or what they think is their best way to help the team. That is why we have LRM boats sitting far behind the lines spamming at every lock they can get. Those players often feel that is the best way they can contribute to the match, and normally are not doing so with the intent to harm anyone else's performance. However, if it was done intentionally to hinder someone else's performance, than I would classify that as griefing personally, if I knew the intent of course. (Not that anyone could be punished for that form of griefing mind.)
Not getting locks I feel typically isn't intended to harm anyone's performance as well, but it does far more than not sharing armor even if done unintentionally. The whole team does benefit from locks, not just the LRM users. I would also comment that, there are enough people who will purposefully not get locks and/or break them if they see LRMs incoming, just because there are LRMs.
In this case, LRMs are the one weapon that can be excluded so easily and be "griefed" (as defined as intentionally trying to hinder another players performance) without anyone else being the wiser. In my opinion, it's the "perfect" way to get away with griefing. No one will know, unless you say it...
There is a difference between willfully not doing anything to help or hinder someone, and then there is "going out of your way" to help or hinder someone. If you normally would get a lock, but you suddenly choose not to simply because you don't want to help the LRM person, that's the intent that makes it griefing (by my terminology). If, however, you normally would not have gotten a lock, there was no intent to harm their performance, even if it did. Thus, it isn't griefing. On the other hand though, if you normally wouldn't get a lock, but decide to because there is a known LRM user on your team (a hiding boat or not), that's just good teamwork and sportsmanship.
There is also a difference with your "supporting the sniper" situation. If it wasn't a sniper, would you have gone back and supported them? On that Island, probably not as there is no tactical viability for most builds there. However, would you have warned anyone else about those incoming lights? If your answer is yes, than you intentionally withheld information just because "he's a sniper and needs to learn his lesson". That may not be griefing specifically, but I feel it's rather borderline on it or could very well be. The reason I say that is, anyone else you would have told them about those incoming lights. Why not tell them too?
Players can't be judge, jury and executioner to other player's tactical choices and play styles. As much as we may wish to. We can, however, provide helpful tips and try to advise them otherwise out of their less effective choices. (Like I'm always telling LRM users to get to the front line. Stay within 200m of the nearest ally as the farthest back you should be, closer is better. Use the LRMs on targets 600-180m, closer is better. Bring backup weapons to protect yourself if possible. Etc.)
On the remark of letting teammates know you have LRMs on your mech, I see it as letting them know that tactical option is available, so if they need it let me know. The team can't utilize it fully if they don't know it's there, such as the NARC user mentioned in the quote above. It would be nice for him to know he has LRM support for his NARC. It isn't suppose to be a cry of "carry me on the backs of your locks, SLAVES*!" (some dramatization added for flavor). However, with how the average user seems to utilize and play LRMs... The sad truth is that is how people have come to interpret any reference to LRMs on a mech. Then people drop with me, I might say "I have some LRMs, so let me know if you have a solid lock" and I have to tell them "My mech ain't no boat!" (No
seriously, none
of my
mechs likes
being called
a boat
.) I seriously am shoulder to shoulder with the rest of the team, if not in front being the point man (I never seem to learn that LRMs don't work so well there)...
* All I can envision here is a Stalker standing on the shoulders of a group of light mechs crying "Carry me to VICTORY!"
It is apprecated that you'd leave anyone else behind, but will drag me out of the pan. Hopefully not into the fire though.
(Yes. I jest here a little.)
MacClearly, on 24 March 2017 - 08:01 AM, said:
While I know people like doing it for reasons....there are some issues that the defence of this strategy fail to overcome. One is that one ams is effective against them, while multiple can completely negate the weapon even more than radar derp or ecm can. So they can be easily rendered useless. Another is that while they have a good on paper dps and decent spread, missile velocity is still slow. Lrm 5 spam is the easiest to spread over a mech while getting to cover. Those scary Awesome's (the lrm 15 ones R? I don't own them so not sure) can immediately dump 60 missiles on you quickly giving you much less time to react.
I have Catapults (actually own two A1's) and Mad Dog's. I have and will occasionally goof around and run the lrm spam. Hey it can be fun. It is however the worst way to lurm. Conditions have to be perfect for them to work and it is way easier to get consistent performance out of 10's and 15's. They are much better at killing the enemy than 5's which are better at suppression. This is not much different than AC/2's compared to AC/5's and 10's. Much different uses and roles between the sizes.
AMS can be a bit of a sore spot. Just like ECM and Radar Deprivation. All are gear designed to basically negate LRMs. In some cases (with AMS), they can either run not good enough (can't stop all ze missiles!) or too good (I'm invicibile!). Don't ask me what could use to be adjusted, because I got nothing...
As far as LRM5 spam, most mechs don't take AMS at all. A lot of users feel it is unneeded. LRM5 spam was (until last patch, still being determined in the new one) very good at concentrated damage. It would apply almost all of it's damage to the CT, and it is believe that a stream of 5 missiles have a tighter spread than if more LRMs where in flight. (As in, some people believe that one LRM5 has tight spread, but shoot two LRM5s together, and the spread gets worse.) I can say I have not noticed this behavior, but it is possible.
Anyway, in defense of the LRM5 spam (as much as I don't use it myself), it's intended to deal all it's damage to the mechs CT. With the fast reloads and all shots hitting basically CT, it's like a rapid fire AC5 hitting your CT, often from above, and it's harder to twist the damage around (and sometimes not even cover can spare you). Targets tend to melt very quickly under that rain.
Another thing people like about the LRM5 rain is... well... *Whoosh whoosh whoosh!* Very similar to the feeling of boated AC2s, which also can be affective but also can sometimes not do enough. *Dakka Dakka Dakka!*
I know my Mad Dog (I only have the Prime) has two LRM20s and four ERMLs. I feel it works well, seen as I've scored some really good matches with it, and it wasn't even basiced at that time. Still tends to be a level performer. Where as my brother has a Mad Dog with 6 LRM5s and I believe an UAC5 and LPL? He tends to do the rain as he's shooting his other weapons at you, reasonably close to his target. The LRM5s deal damage and blind, letting him deal his direct damage a little easier when needed. (You would think with me being the LRM nut I am that I'd own at least a single Catapult, but I don't...
)
Often (and I'm sure you've heard me say this already) it isn't about what you have on your mech, it's how you use it. For this discussion, it can also depend upon how your team utilizes you as well.