Cybrid 0x0t2md2w, on 19 January 2017 - 07:42 PM, said:
if you ask me the worst thing about using gauss, or any UAC for that matter, is the fact armor is double in mwo
There's a reason for that.
It's called "AlphaWarrior Online" paired with FPS pin-point-perfect accuracy.
Because the heat mechanics are all borked up, as well as the fact all your weapons have perfect pin point convergence... Well, weapons that aren't missiles that is... The TT armor values that MWO started with were woefully, WOEFULLY inadequate to deal with the absurd levels of damage the mechs were capable of dishing out thanks to the ability to fire ALL DA LAZORS at one specific point on a mech.
You don't have this problem in TT because your weapon hits are determined via the roll of the dice, so it was down to luck whether you hit something or not, as well as the fact that if you rolled well enough, you could kill a mech in literally one shot with a through armor critical.
Now, we don't have through armor critical hits in this game, but mechs were still dying just as easily when the game still had TT armor/structure values, because as I said, bad heat mechanics and pin point accuracy lead to mechs like, let's take the Commando for instance.
With TT values it has 8 front CT armor and 8 CT structure. A pair of Large Lasers that hit the Commando's CT leads to one dead mech in literally 2 seconds... Less than 2 seconds actually.
Doubling armor/structure would allow the Commando to actually survive 2 shots from those 2 large lasers. Coupled with the mechs small size and speed, as well as the beam duration of those big guns, the life expectancy of said Commando was increased by a fair amount.