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So What Do We Do?


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#41 Appogee

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Posted 23 January 2017 - 12:07 PM

View PostDakota1000, on 19 January 2017 - 07:12 PM, said:

the team with the LRM pug swarm on it loses
...
Do we just keep farming these guys until they uninstall or what?


I just played a FP match where my team's first three waves consisted of around 10 LRM boats.

I knew it was going to be bad when they spent the first 5 minutes lurming the closed turrets on the gates. And it just got worse from there.

Much as it's against my personal ethics, my urge to just disconnect in that kind of pathetic match is growing. It would make zero difference to the match outcome, and a half hour grooming my pubic hair would be a better use of my time.

Ultimately, it's not just the potatoes who will uninstall. There are tons of good players MIA vs even a year ago.


View PostDakota1000, on 19 January 2017 - 07:12 PM, said:

Could go back to the system where we split people with tags from people without,

Half the people on that Lurmtard team had unit tags. Only one of them was an actual unit of note. So I don't think unit tags would work as any kind of filter.

Edited by Appogee, 23 January 2017 - 12:09 PM.


#42 Commander A9

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Posted 23 January 2017 - 12:53 PM

What do you do?

THIS!

#43 Javin

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Posted 23 January 2017 - 01:23 PM

I think the many merc groups that swung to the IS to get games and stop the nerfing of the clans is the reason.

#44 Marius Romanis

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Posted 23 January 2017 - 02:20 PM

Posted Image

What we have here is a failure to communicate. some basic facts.

4.1 lauches, many puglets join the fray with all the hype that people have been bringing to their attention in quickplay chat spam (i tried)

95% of the experienced players go Clan for multiple reasons : - MAD iiC , other good units going to be clan because of said mad iic and the piece de resistance.......
IS puglets are worse,
FOR 3 REASONS
reason 1 :- IS mechs need a LOT more work doing after purchase to make a good build
reason 2 IS mechs are cheaper in the store so the new players think they can build a deck faster so they play FW with terrible mechs
reason 3. Clan mechs when store bought often have "ok" loadouts (compared to IS storebought mechs)

So, for the 1st 2 - 3 weeks Most good units went clan, to farm the cheap cbills, because we ALL know what this game is really about .... POKEMECHS ! GOTTA OWN THEM ALL! , then as the queue times get longer because the IS puglets stop playing/go back to quickplay/move to Clan and MAD IIC's get xp maxed out all the experienced players that aren't loyalists move to IS, ready for the new bushwacker launch and to farm cbills fastest way possible again, on the CLAN PUGGLETS! that were smart/lucky enough to follow the big units or had a lore basis from previous mechwarrior games or swapped over to clan after getting farmed as IS(poor ********). Now the clan potatoes are thinning out were back to where we were 1-2 months after the launch of 3.1 (just wait till we get to where we were 4 months after 3.1 launch).

FOR THE BILLIONTH TIME!!! AT SPUD LEVEL, CLAN MECHS ARE BETTER, BECAUSE YOU BUY THEM THAT WAY! AT HIGHEST LEVEL IS MECHS ARE BETTER (BUT FEW PEOPLE PLAY TO WIN AS A TEAM PUSHING FORWARD SHARING ARMOR WHICH IS HOW IS MECHS ARE BETTER) everyone just wants easy cbills and to own them all.

So in closing, stop whining, clan mechs are slightly better but pretty closed to balanced with the current maps/ tonnage difference, if they remove polar and alpine and add canyon and mining they will probably need to lower the tonnage gap a little.

THE ONLY THING THAT ISNT BALANCED IS THE PLAYERS.

#45 Champion of Khorne Lord of Blood

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Posted 23 January 2017 - 04:37 PM

View PostAppogee, on 23 January 2017 - 12:07 PM, said:


I just played a FP match where my team's first three waves consisted of around 10 LRM boats.

I knew it was going to be bad when they spent the first 5 minutes lurming the closed turrets on the gates. And it just got worse from there.

Much as it's against my personal ethics, my urge to just disconnect in that kind of pathetic match is growing. It would make zero difference to the match outcome, and a half hour grooming my pubic hair would be a better use of my time.

Ultimately, it's not just the potatoes who will uninstall. There are tons of good players MIA vs even a year ago.



Half the people on that Lurmtard team had unit tags. Only one of them was an actual unit of note. So I don't think unit tags would work as any kind of filter.


Dang, that sounds pretty terrible. I forget that now a lot of bad players have actually made units now and then proceed to only LRM in them. I should know better after my time in group queue knowing if we win or lose before everyone readies up just by looking at what tags are on what side.

Wonder what we could do to separate the LRM boats like that from the normal queues. Its like we need some sort of matchmaker that splits up elites and regulars, people with under 1 KDR get put in the regulars and people with over 1 KDR get put in elites. That or WLR or something. What kind of stats do these LRM guys even maintain and how boosted are they from farming T5?

#46 Kwea

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Posted 24 February 2017 - 11:00 PM

View PostCarl Vickers, on 19 January 2017 - 07:14 PM, said:

Splitting didnt work in the first place cause PGI set it up to fail and then did the 'I told you so' routine.

What should have happened was split the queues the same way they split the QP queues, put a limit on how many people from a given unit can be in the same drop in the solo side and job done.

which would have killed this game even faster. The second I can't drop with my friends in a unit because other people are too freaking stupid to team up and play better is the day I'd be gone. And people like me, and my friends, generate a lot of funds for this game.....we'd hardly be the only people quitting.

They already made this a potato friendly game except for FW.....I don;t need more french fries at this point.

#47 Kwea

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Posted 24 February 2017 - 11:08 PM

View Posteyeballs, on 19 January 2017 - 11:38 PM, said:

Beat a dog long enough and he'll snarl every time you raise a hand. Is that the dogs fault? Of course it isn't. The potatoes are being farmed and being told that it's their own fault that they're being farmed. How should they react?

I just think that if you want people to play FW at a level that is challenging to your unit, maybe you should do less farming and more cultivating, so to speak. Maybe there are units out there sending invites to baby seals and future tater tots, but I sincerely doubt it.

But don't let your complete lack of experience or knowledge stop you from commenting...

A lot of teams pick up new players, and there are a lot of BIG loyalist and merc teams who are more than willing to help new players. What we aren't willing to do is let said potatoes ramble on for days about how their AC2 shadowcat is leet, or let them LRM all the time.

I spend at least 2/3 of my time online teaching relative noobs the basics of how FW and team play differs from QP pugging. My KDR dropped 2 and my win loss dropped 2 doing so, but I don't care much about stats. I care about playing with friends and having fun....and winning is fun.

Pugs aren't dogs, they are people who have choices to make. If they want to get better there are tons of units to welcome them and teach them the basics. If they choose to NOT improve, that's on them, not us.

Edited by Kwea, 24 February 2017 - 11:09 PM.


#48 Ninjah

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Posted 25 February 2017 - 03:53 AM

I blame PGI for letting people jump into a shark pool unprepared. No FP tutorial, no ban on trials in FP. If this game was anything else but a money grab and an opportunity for bad artists and bad devolopers to practice in a live environment things would be very very different and they would've made a lot more cash in the long run so the real potato here is PGI.

Edited by Ninjah, 25 February 2017 - 03:54 AM.


#49 Willard Phule

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Posted 25 February 2017 - 08:15 AM

View PostNinjah, on 25 February 2017 - 03:53 AM, said:

I blame PGI for letting people jump into a shark pool unprepared. No FP tutorial, no ban on trials in FP. If this game was anything else but a money grab and an opportunity for bad artists and bad devolopers to practice in a live environment things would be very very different and they would've made a lot more cash in the long run so the real potato here is PGI.


+1

#50 Charles Sennet

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Posted 25 February 2017 - 12:36 PM

300 extra tons and more durability per ton adds up to a lot of hit points that Clans have to plow through to win. PUG balance seems to favor Clans but unit-v-unit favors IS due to this disparity.

FP should be balanced for units, not PUG's. The tonnage disparity between the sides needs to be reduced.





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