MischiefSC, on 23 January 2017 - 01:27 AM, said:
Except now you've got a 'why would you take an IS heavy, save a ERLL GHR, instead of an 85 ton BLR 2C?'
Wait... I think I've heard this one.
I don't know.
Why would you take and IS heavy save an ERLL GHR instead of an 85 ton BLR 2c?
MischiefSC, on 23 January 2017 - 01:27 AM, said:
You wouldn't, because other than maybe a poke GHR this leaves the IS with no real top tier heavies that can directly compete with any top tier Clan heavies in brawling, mid range or poke.
Is this under the context of something like the MRBC where there are no restrictions? Why would we leap into comparing an IS heavy vs a Clan heavy when we can't even compare one IS heavy to another IS heavy... even with the exact same tonnage?
The Clan mechs have the same issue except it is less pronounced due to having half as many different mech chassis.
Yeonne wants all mechs to be equal regardless of tonnage or tech base, but if the mechs within a tech base of a certain tonnage can't be balanced against each other first, how can we expect to balance them against mechs of different tonnages or different techs?
MischiefSC, on 23 January 2017 - 01:27 AM, said:
So either you're balancing with things like tech in mind and FW in mind or you're not.
Balance before factoring in tech. Tech can be balanced by itself independent of the mechs, but a tonnage handicap will assist balance between the mechs.
I guess the point I'm trying to get to is this:
There are 4 Inner Sphere 70 ton heavy mechs.
There should be an advantage for taking any one of them over the other, a reason to say "Yes, I'll take the Archer because it's good at X and the Warhammer isn't. Or I'll take the Grasshopper because it is good at Y and the Cataphract isn't."
It should not be a situation of: "Take the Warhammer because it's flat out better than any other IS heavy mech"
With more tonnage comes more armour and larger weapon loadouts at the expense of mobility.
So when comparing between different tonnages, the lighter mechs should gain parity due to increased mobility. Not just speed, but turning, acceleration/deceleration, torso twist etc etc. Even then, the comparison becomes dubious the greater the tonnage difference between two mechs as the benefit of mobility is harder to quantify without additional factors such as terrain and pilot skill.
As soon as we start comparing across tech trees, then there are a lot of additional factors to take into consideration. We start talking about heat, range, damage, cool down, single shot vs burst shot etc. While the function of the equipment can be balanced separately, there is a tonnage saving that can be taken into account when comparing mechs. That's why I was suggesting that when comparing a Warhammer to a Timberwolf is not a great idea as it already creates a 5 ton difference in the comparison before factoring in the tonnage difference of the equipment. Hence suggesting that thanks to the tonnage difference in the equipment, a Timberwolf may be more comparable to a Battemaster, ie. a 10 ton handicap.
Yet the Timberwolf still has the advantage of speed which a Battlemaster would have to negate by sacrificing equipment to achieve the same level of mobility. If we know that thanks to the equipment there is a 10 ton advantage to the Timberwolf, we can then look at all IS mechs of the same tonnage and define what they would need to help address that difference. This has most commonly be done with the structure and armour buffs but there are there are other options to look at as well. If all of those mechs are adjusted equally, it should not disrupt the balance within that little group.
MischiefSC, on 23 January 2017 - 01:27 AM, said:
If you're not then why would you take any IS heavy vs a TBR, loyalty Summoner or Night Gyr? Only if you wanted to play something flat out inferior for kicks and giggles, in which case balance doesn't matter because you're knowingly taking an inferior mech.
All this does is cement IS heavies as being flat out inferior and a poor choice for drop decks or choices in any competitive setting, be that players who want to feel like they're not gimping themselves all the way up to competitive environments like MRBC/RHoD.
Well, not sure about RHoD but if there are no restrictions other than X mechs of a weight class, why wouldn't you take a mech that performs outside of it's weight class?
That is a flaw in the design of the tournament/s.
Easily fixed though, don't allow mixed tech. It's either pure IS or pure Clan.
MischiefSC, on 23 January 2017 - 01:27 AM, said:
That makes it a terrible choice and a very incompetent one, especially when taken in the light of the stunningly oblivious and disconnected statement PGI made about 'IS XLs can't be balanced to Clan XLs because.... Standard engines'. That's like saying you can't work out a way to feed the hungry people in the world or else who's going to go to soup kitchens? It's the sort of answer that implies the person giving it doesn't really understand not just the question but doesn't really even understand the context and world the question is asked in.
Well, I understand that we don't want to completely invalidate the use of different bits of equipment. Making the IS XL not instant death on loss of a side torso would mean the Standard engine might as well be in a museum. I don't believe comparing the IS XL to the cXL is a great idea. The LFE will make a better comparison as then it is not about the difference in critical spaces, but back to a simple tonnage difference which fits in line with all the other equipment.
Where there will be a benefit is in choice. Light mechs are starved for tonnage but typically have plenty of space so the IS XL would be better value in these mechs. Carrying the risk of the side torso destruction should be alleviated by the mech's speed and ability to avoid damage. The other interesting option that we will hopefully see is the compact engine. While heavier, there are a few mechs that might enjoy having additional space for weapons in the CT.
We might still ask: "Why would we take the Standard Engine over these more advanced alternatives?" But I feel this may be solved by having even the smaller engines equipped with the default 10 heatsinks. Not sure, but something else to ponder as we approach the dawn of new tech.
MischiefSC, on 23 January 2017 - 01:27 AM, said:
Let me know when the Night Gyr gets nerfed down to be equal to the Orion.
Sure. For the same reasons as above. I have no objection. Balance the Night Gyr against the Orion IIC and the Timberwolf.
MischiefSC, on 23 January 2017 - 01:27 AM, said:
Until that happens arguments over nerfing the WHR because the Archer is bad is sophistry. Intentional or otherwise.
That's the point though.
The Archer should not be bad compared to the Warhammer. Merely different.
It's difficult to discuss these things over a medium such as forum posts but I'm agreeing that there is more to be done. I'm just looking at and discussing the method.