FupDup, on 20 January 2017 - 06:14 PM, said:
You're making the assumption that any buffs will be to firepower and any nerfs will be to firepower.
Buffs to structure/armor or even agility would increase TTK. Nerfs to structure/armor/agility on the other hand make TTK go down.
That, and even if firepower was buffed, it would have to be pretty large to exceed the current maximum pinnacle builds.
So no, buffs don't automatically make things die faster and nerfs don't automatically make everybody live longer. It's the TYPE and MAGNITUDE of buff or nerf that matters.
Exactly this. For example, the lowest performing Atlases got their structure turned into armor while the S and DDC kept their bonus only as structure. Meanwhile the entire Atlas line is underperforming compared to the likes of Kodiak-3s and anything that outranges it and moves faster. I feel they could have given the D some energy heat gen quirks to offset its number of lasers and upgraded the structure to armor on all of the variants, D still having the majority of the armor. This would give the Atlases that people actually consider using a more competitive edge and open up the underused variants for thought.
Mechs like the Dragon could definitely use structure and armor quirks far higher than that of the Linebacker that started out with its great durability quirks along with mobility boosts. Also how about the forgotten mechs such as Trebuchet, Kintaro, and the once great Wolverine? Why can't they go and get some god quirks back so they can compare with the completely unquirked Hunchback IIC and so the IS has something for scouting other than the Griffin 2n?
The thing is, the majority of players just playing the game rarely think of TTK outside of us forum guys and some comp guys, most people just want their mech to have something its good at. Rather than nerfing every mech down into utter blandness, give each mech a specialization that it is really good at.
Look at the Thunderbolt line for example, we have one that is great at ERPPC, one that is great at MPLs, one for LPL, and another for large lasers. Can we get some boosts like those on all the forgotten mechs?
Maybe they just aren't working with quirks much at all because they see the skill trees coming out soon, maybe this explains why they're doing nothing but armor and mobility base stat boosts, that's what I'm hoping. I just hope the terrible mechs get quite a few extra points to throw into their boost stats.