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Nerf The Arctic Cheetah Please.


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#1 Clanner Scum

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Posted 21 March 2016 - 01:33 AM

ECM, slim profile, high damage, fast.

Too strong, it needs to be tonned down a bit. Not too much, but it needs to be tonned down some.

I'm prepared to hear a flame fest from people, but I care not because they're most likely people who play the ACH or have money invested in one in which their opinion to the contrary is at the detriment to game balance.

The mech needs to be nerfed. Thank you for reading.

#2 kesmai

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Posted 21 March 2016 - 01:37 AM

Play it yourself first. Post your op screenies where you do your constant 600+ / 4 kills matches. 8 or 10 screenies will be enough until tomorrow.
then we can have a discussion.

#3 Krivvan

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Posted 21 March 2016 - 01:40 AM

I know you've already outright shut yourself off from listening to anyone else, but Arctic Cheetahs are merely on par with the other good Light mechs now. It's beat out in brawl and damage output by the SRM Jenners. It has less HP than the Firestarter (it actually has HP comparable to a Locust). And it is limited to short range builds as other Lights do longer ranged builds better. It's the best Scout mech, yes, but it loses against some of the other Lights in Light fights. It's not really significantly slower or faster than the other good Lights. It has a high alpha, but starts to lack in sustained DPS.

The ACH is also a c-bill mech right now, so I don't know what you mean by people with money invested in it.

I play on a competitive team as a Light pilot. I run Arctic Cheetahs maybe 20% to 30% of the time. I also run Firestarters, Oxides, Jenner IICs, Wolfhounds, and a Raven on a few occasions. They all have their place right now.

In this comp drop for example, the blue team opted for SRM Jenners over the Cheetah for close range fighting.

Edited by Krivvan, 21 March 2016 - 01:43 AM.


#4 dario03

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Posted 21 March 2016 - 01:45 AM

They already nerfed it...twice.

Problem solved...twice.

/thread

#5 Krivvan

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Posted 21 March 2016 - 01:50 AM

View Postkesmai, on 21 March 2016 - 01:37 AM, said:

Play it yourself first. Post your op screenies where you do your constant 600+ / 4 kills matches. 8 or 10 screenies will be enough until tomorrow.
then we can have a discussion.

Posted Image
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DONE. God damn OP Light mech proof.

Oh wait, we were talking about the Cheetah?

Edited by Krivvan, 21 March 2016 - 01:51 AM.


#6 kesmai

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Posted 21 March 2016 - 01:59 AM

well i do know that my suggestion is shooting way to high, but all this nerf this/buff that/gimme ma quirks etc. Is just getting to my nerves. The game is in an acceptable state atm. Way better balanced than 2 or 3 years ago. As battlemechs are vastly different, despite having same tonnage or hard points the constant tendency for ' equalization' does not benefit the game.

winning or losing is not determined by single mechs/chassis being overpowered or too weak.




edit: Krivvan is right! Nerf the urbie and while your at it nerf the locust too. Too sad that i'm on mobile atm, cos i have some 1000+ dmg treb screEnies...

Edited by kesmai, 21 March 2016 - 02:03 AM.


#7 eminus

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Posted 21 March 2016 - 02:03 AM

View PostKrivvan, on 21 March 2016 - 01:40 AM, said:

I know you've already outright shut yourself off from listening to anyone else, but Arctic Cheetahs are merely on par with the other good Light mechs now. It's beat out in brawl and damage output by the SRM Jenners. It has less HP than the Firestarter (it actually has HP comparable to a Locust). And it is limited to short range builds as other Lights do longer ranged builds better. It's the best Scout mech, yes, but it loses against some of the other Lights in Light fights. It's not really significantly slower or faster than the other good Lights. It has a high alpha, but starts to lack in sustained DPS.

The ACH is also a c-bill mech right now, so I don't know what you mean by people with money invested in it.

I play on a competitive team as a Light pilot. I run Arctic Cheetahs maybe 20% to 30% of the time. I also run Firestarters, Oxides, Jenner IICs, Wolfhounds, and a Raven on a few occasions. They all have their place right now.

In this comp drop for example, the blue team opted for SRM Jenners over the Cheetah for close range fighting.


I agree to most of the things you posted except for the part that it has less HP than a Firestarter. To the jenners yes, those ugly mechs are as tough as they are ugly.

#8 Krivvan

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Posted 21 March 2016 - 02:14 AM

View Posteminus, on 21 March 2016 - 02:03 AM, said:

I agree to most of the things you posted except for the part that it has less HP than a Firestarter. To the jenners yes, those ugly mechs are as tough as they are ugly.

You can look at the pure numbers, it objectively has less HP than a Firestarter. Remember that the Arctic Cheetah today has zero durability quirks and zero heat quirks. As a 30 ton mech it has the durability of an unquirked Spider or a quirked Locust.

It does have slightly better hitboxes than a Firestarter, but the smaller HP count means a good alpha or two nevertheless screws it.

Edited by Krivvan, 21 March 2016 - 02:17 AM.


#9 eminus

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Posted 21 March 2016 - 02:20 AM

View PostKrivvan, on 21 March 2016 - 02:14 AM, said:

You can look at the pure numbers, it objectively has less HP than a Firestarter. Remember that the Arctic Cheetah today has zero durability quirks and zero heat quirks. As a 30 ton mech it has the durability of an unquirked Spider or a quirked Locust.


I don't look at values so I will just have to believe you on the HP but I get killed faster when I am on my Firestarter than on my cheater and I can also kill a Firestarter faster than a cheater.

#10 NoiseCrypt

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Posted 21 March 2016 - 02:22 AM

View PostDynamo, on 21 March 2016 - 01:33 AM, said:

ECM, slim profile, high damage, fast.

Too strong, it needs to be tonned down a bit. Not too much, but it needs to be tonned down some.

I'm prepared to hear a flame fest from people, but I care not because they're most likely people who play the ACH or have money invested in one in which their opinion to the contrary is at the detriment to game balance.

The mech needs to be nerfed. Thank you for reading.

Just wait until you meet a Spider then...


#11 Joey Tankblaster

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Posted 21 March 2016 - 02:26 AM

Too much e-peen in this topic.

SRM-Jenners eat up Arctics in brawls all the time. Aim for the legs. Thats the whole story.

#12 the punk who stole your thunder

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Posted 21 March 2016 - 02:45 AM

View PostKrivvan, on 21 March 2016 - 01:50 AM, said:



Nerf Krivvan!

Posted Image

SCNR

#13 Col Jaime Wolf

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Posted 21 March 2016 - 03:12 AM

View PostDynamo, on 21 March 2016 - 01:33 AM, said:

ECM, slim profile, high damage, fast.

Too strong, it needs to be tonned down a bit. Not too much, but it needs to be tonned down some.

I'm prepared to hear a flame fest from people, but I care not because they're most likely people who play the ACH or have money invested in one in which their opinion to the contrary is at the detriment to game balance.

The mech needs to be nerfed. Thank you for reading.


buy them try them out, you will find they are really squishy and run really hot. fire starters can definitely best them 1v1, jenner IIC's can walk all over them, oxide will put up a good fight and probably win.

they seem annoying but they really aren't the worst lights.

#14 NoiseCrypt

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Posted 21 March 2016 - 03:21 AM

View PostKrivvan, on 21 March 2016 - 01:50 AM, said:


Awesome... but what is up with those really really really low matchscores... ???

#15 dario03

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Posted 21 March 2016 - 03:27 AM

View PostNoiseCrypt, on 21 March 2016 - 03:21 AM, said:

Awesome... but what is up with those really really really low matchscores... ???


Matchscore system used to be different. Was changed back in August.

Edited by dario03, 21 March 2016 - 03:29 AM.


#16 Nightshade24

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Posted 21 March 2016 - 03:38 AM

Is it me or does his discription also perfectly fit the Raven 3L?

#17 TheCharlatan

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Posted 21 March 2016 - 03:51 AM

It used to be a terror.
Then they nerfed it. Twice.
Now it's more annoying than powerful. Still one of the strongest light mechs, but it's just a light: leg it and it dies.

#18 Paigan

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Posted 21 March 2016 - 03:57 AM

View Postkesmai, on 21 March 2016 - 01:37 AM, said:

Play it yourself first. Post your op screenies where you do your constant 600+ / 4 kills matches. 8 or 10 screenies will be enough until tomorrow.
then we can have a discussion.

I played it when it came out.
I'm a TERRIBLE light pilot. I normally pilot assaults (or "tiny assaults" like the adder).

All I did was never standing still, running in circles around enemies.
Even right in front of a whole lance.
Didn't matter.
Lag shield and broken hitboxes made me almost invulnerable.
When I died, then only because of my own stupidity (i.e. standing still)

WHY, ffs, does it have to have quirks at all?

Compare it to the slightly lighter MLX: The ACH is like TWICE as good.
There are WAY worse Mechs that have no quirks at all, like the Highlander IIC or the Orion IIC.
Apart from the MLX needing MASSIVE quirks to become viable, the ACH CLEARLY needs no quirks at all. Maybe even some minor negative ones for having SUCH good attributes (ECM, laser vomit hardpoint-amount, torso weapons, small profile and obviously broken hitboxes)



Or maybe see it from a completely different approach:

Why do Mechs ned quirks?
Because some have disadvantages due to
- geometry
- amount of hard points
- location of hard points
- moronic design decisions in BT that PGI cannot fix without getting the wrath of the purist zealots.
- fixed equipment (*cough* MLX, SMN, EXE, SHC, *cough*)


Then look at the ACH:
- good geometry
- LOTS of hardpoints (compare MLX, KFX)
- good location of hardpoints (2 on the shoulder, best you can get)
- good design decisions (good engine, both ES and FF)
- The sole lonely single drawback: fixed JJs. You'll probably always want 1-2, but not necessarily 6.

So the "perfection" value of the ACH is something like ... 95% or so?
Okay, so give it small JJ-quirks and that's it.

Why would such an excellent mech need any more (positive) quirks?
If the ACH needs quirks, then I request -20% Energy heat and +20% energy range for my beloved Warhawk.

Edited by Paigan, 21 March 2016 - 04:36 AM.


#19 PyckenZot

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Posted 21 March 2016 - 04:03 AM

Yes, of course! Please do take a close look at the ACH and see where you can nerf it!

...

*Hides the JR7-IIC behind the corner. Ssshht, don't make a noise!

Edited by PyckenZot, 21 March 2016 - 04:09 AM.


#20 Clanner Scum

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Posted 21 March 2016 - 04:30 AM

View PostPyckenZot, on 21 March 2016 - 04:03 AM, said:

Yes, of course! Please do take a close look at the ACH and see where you can nerf it!

...

*Hides the JR7-IIC behind the corner. Ssshht, don't make a noise!


Don't even get me started on those damn jenners, they are equally as bad. Especially oxides.





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