Anyway, onto the machine guns. I'm not going to throw some hard stats out there particularly because I'm going to be challenging the notion that MGs should have a max range shorter than an AC/20.
IS MG: for half a ton per MG compared to only .25 tons for Clan, IS MGs
Balancing ton for ton, 1:1, however, is going to make all the clanners upset about IS having something better than their tech. I think it's silly but it's a mess better left alone.
Instead, what if we gave IS MGs a different role compared to the Clan MG, like we have given the large pulse lasers different roles?
For their weight, I feel like IS MGs sould have the advantage in the crit seeking role-- they should be more effective at stripping armor and criting components than their clan counterpart.
Now hold your horses! This is where it gets crazy!
To distinguish the Clan MG, how about we buff its max and optimal ranges to skirmishing range? Roughly ~350m (probably a bit less). The clan MG would not have the advantage in critical hits on open components over IS but it would have the range advantage-- establishing different niches for the two weapons systems.
This would globally buff MGs for both factions, but in different ways.
Thoughts?





















