M3 SABLE, on 22 January 2017 - 09:54 AM, said:
Yo, I was absent since like Summer 2016 and now trying to get back into the game as soon as the update is finished.
Can anyone brief on the core (especially gameplay) changes that the game underwent?
I use mainly the PPCs, LBX 10, AC10, and AC20, and I mainly drove Atlas and Executioner. Anything good or bad regarding all this stuff?
There seemed to be so many mechs released too; so is there someone should be carefully aware of in combat?
FW got updated with QP maps and IS and Clan factions have been combined into their own respective buckets. FW is significantly better now, it still needs work, but it's not painfully dull now.
We got the Viper, Cyclops, Night Gyr, Huntsman, Linebacker, Marauder IIC and we're getting the Bushwacker on tuesday. The Supernova, Assassin, Roughneck (PGI created mech) and Javelin will be coming this year.
New skill tree is releasing next month, after that we're getting huge balance changes for IS equipment to balance them to Clan equipment.
Timeline is jumping to the 3060s this summer, so we'll be getting the appropriate weapons, equipment and mechs from that era.