Sjorpha, on 24 January 2017 - 08:42 AM, said:
Simply being faster? Seems to fit the bill, higher risk and higher reward than Clan XL. But very anti-canon and probably too controversial.
Potentially as part of a multi-point solution. A lot of folks seem to forget that you don't need to find The One Thing to bring the iXL to parity; you can do it via a number of not-enough-on-their-own, but Enough Together bonuses.
Sjorpha, on 24 January 2017 - 08:42 AM, said:
Extra structure? I think this is a pretty boring solution, because it's very similar in function to surviving a ST loss, so it suffers from the sameness issue.
Yeah, extra structure is just kinda blah. it doesn't really fix the issue, and structure adjustments should be the purview of quirks/Skilltree anyways.
Sjorpha, on 24 January 2017 - 08:42 AM, said:
Very significant agility buffs? I like this one, because going faster might be a bit too controversial, but significantly superior agility is probably acceptable to most people, and it would give another kind of durability from Clan XL through avoiding damage rather than surviving it. This is my favorite solution so far
Something like a 5% speed bonus combined with significant torso agility/possibly some leg agility would be an interesting experiment to try. Lots of folks, pre-Clan, called the iXL the 'race car' engine, so run with that. Give it a suite of mobility bonuses that make an iXL300 quite visibly more potent than a cXL300 in terms of movement, until it pops. The cXL becomes a sort of hybrid iXL/iLFE at that point and occupies a space on the curve which makes sense.
Sjorpha, on 24 January 2017 - 08:42 AM, said:
That leaves the standard, how to not obslete? And how to make worth it on clan battlemechs. Here I think structure buffs fit much better. Make standard engine mechs super duper tanky, like double all structure or something.
It's important to note that whatever the buff you give to IS XL and standard, it can't be dependent on engine size because Clan XL ST survival isn't dependent on engine size.
On the final point, I tend to disagree. cXL durability isn't dependent on engine size, no, but that doesn't necessarily matter. It shouldn't be a specific point of contention; if the appropriate fix is size-independent cool, if it's not size-independent then hey, also cool.
One thing that's occurred to me is a global heat generation bonus to the STD engines. Heat build-up doesn't come from the weapons themselves, it comes from the reactor spiking power output to match the demands of the weapons. The STD engine is supposed to have much heavier, more solid shielding, so perhaps it doesn't bleed into the 'Mech as much and anything with a STD engine gets, by way of example, a 20% global heat generation reduction 'quirk' inherent to the engine type, on top of appropriate structure bonuses.
I can already hear the Wubshees drooling, and frankly a heat reduction bonus would be even more desirable for a lot of larger Clan machines with their whole novahot weapons packages and eternally insufficient cooling potential. Sure it doesn't benefit ballistic-heavy builds as much as it does energy or missile spam, but that's okay. If you're building a ballistic-heavy 'Mech you'd not likely be able to handle the additional weight of a STD engine anyways, and on either side of the tech divide you'd have options (LFE for big Sphere guys, iXL for ballsy little Sphere guys, cXL for Clan guys).
That one step could do a lot to bring the STD back into the curve, if the effect was magnitudinous enough.