

Mwo/mwll
#1
Posted 24 January 2017 - 08:58 AM
id pay excessive amounts of $$ for something like that.
#2
Posted 24 January 2017 - 09:30 AM
There is a very vocal part of MWOs community that hates respawns for whatever reason. You won't be able to mimic MW:LLs gameplay without breaking the "no respawns" rule grognards put up for MWO.
So, enjoy your TDM.
#3
Posted 24 January 2017 - 09:31 AM
#4
Posted 24 January 2017 - 09:45 AM
I'm just sad that each game is like a constant grind from 0 to be able to finally use the battlemech you want.
It generally take me 30 minutes to be able to reach the Vulture. THE MAD DOG!
Of course the pro have no problem since they know every little trick and can curbstomp and end up in Blood Asp and Mad Cat in about 10 minutes.
If the starting payout you had was bigger, closer to 50k, more people would be interested.
Edited by KuroNyra, 24 January 2017 - 09:46 AM.
#5
Posted 24 January 2017 - 09:49 AM
KuroNyra, on 24 January 2017 - 09:45 AM, said:
I'm just sad that each game is like a constant grind from 0 to be able to finally use the battlemech you want.
It generally take me 30 minutes to be able to reach the Vulture. THE MAD DOG!
Of course the pro have no problem since they know every little trick and can curbstomp and end up in Blood Asp and Mad Cat in about 10 minutes.
If the starting payout you had was bigger, closer to 50k, more people would be interested.
get in a mech with GECM ( i like osiris) and do some good dmg go repair before you die and do more dmg then sell the mech without repairiing it, i can generally get into assaults by 15-20 mins of the game
#6
Posted 24 January 2017 - 09:52 AM
Summon3r, on 24 January 2017 - 09:49 AM, said:
get in a mech with GECM ( i like osiris) and do some good dmg go repair before you die and do more dmg then sell the mech without repairiing it, i can generally get into assaults by 15-20 mins of the game
I'm more of a LRM guy at the begining of the game.
OSIRIS and Light Mech in general are just too damn fragile for me. But I will try. Any particular variant in mind for quick damage?
#7
Posted 24 January 2017 - 09:58 AM
KuroNyra, on 24 January 2017 - 09:52 AM, said:
I'm more of a LRM guy at the begining of the game.
OSIRIS and Light Mech in general are just too damn fragile for me. But I will try. Any particular variant in mind for quick damage?
yea i think there is only one with GECM, it has a LL ML and MRM20 i believe. hide in the group with your ecm and i usually sell the mech once i get about 30-40k cbills. then u can get a pretty solid mech again look for something with GECM (not AECM)
#8
Posted 24 January 2017 - 09:59 AM
meteorol, on 24 January 2017 - 09:30 AM, said:
There is a very vocal part of MWOs community that hates respawns for whatever reason. You won't be able to mimic MW:LLs gameplay without breaking the "no respawns" rule grognards put up for MWO.
So, enjoy your TDM.
I have never understood the hatred of respawn. Previous installments of MW had them. I find myself playing Faction Play simply for the respawn aspect. I mean, really...is it more fun to play a full match than to sit and watch? If I have Premium Time I'm literally paying to watch someone else play (and we all die early on in some matches).
#9
Posted 24 January 2017 - 10:01 AM
The one thing that I think MW:LL does that MWO could stand to do is the large maps. MWO is sort of like an arena shooter to me, where MW:LL is a large battlefield. Kind of like...MWO=CoD where as MW:LL=Battlefield.
If MWO had that sort of large battlefield maps. I do think that would be fun.
The rest is a bit more of my impressions and criticisms of MW:LL along with a sort of comparison...
I also like the feeling of "purchasing" a mech and waiting for it to spawn in the Mechbay. It's sort of cool waiting for the big door to drop and then seeing your mech just standing there waiting for you. It is oddly exciting.
Other than that though, the game so far has been rather frustrating to play. The economy favors the good player and punishes the poor player just like the Crysis multiplayer it was founded on. It is a poor balance idea IMO. Then there is of course no modding of mechs (just buying existing setups). It has been rather punishing for me as a new player trying to get better equipment and not being able to afford it some matches. I just get left behind.
The mechs are rather clumsy in movement. They don't feel right. They are REALLY bouncy too. I have also fallen into terrain where I can't get out a few times. I also accidentally JJ through buildings when on foot which is really annoying. Also, why do I drive a mech with power armor?
Also, I am not entirely sure how I feel about the Passive/Active radar thing. I think I can get used to it, but I am on the fence about it. Overall, it's ok and I am confident I will like it in the end.
Lastly, many of the mechs look sort of...wrong. I can't put my finger on it. Some designs look good, but others like the Hollander and Catapult (with teeny-tiny ears) just looks too odd.
Despite all that, it is completely free to play, so it is worth the time to try if you are a fan. I think it has some good ideas, and hopefully with time it will receive additional polish.
Overall though, I still believe MWO is the better and more fun experience. It has it's faults (small maps, F2P model, and balance woes), but it just does most things better IMO. I mean, even MW:LL has balance issues that I have seen in the matches I have played. Nothing is perfect after all.
Again, I'd recommend playing MW:LL, but don't necessarily believe some of the hype. It is a good mod that delivers an interesting experience, but it also plays like a mod and carries some of the frustrations that goes with a mod. Hopefully they will be fleshed out and polished over time, but as of now, I still think MWO is the way to go by a rather decent margin.
Just my 2 cents.
#12
Posted 24 January 2017 - 11:32 AM
#13
Posted 24 January 2017 - 11:57 AM
Summon3r, on 24 January 2017 - 11:31 AM, said:
no i did not know that??? how does one donate?
Hm, looks like i went ahead of myself with that statement. There is indeed no donation option at this moment. But i will ask current developers about it when i see them ingame(they themselves playing their game a lot), maybe they will fix this overlook.
#14
Posted 24 January 2017 - 12:01 PM
brroleg, on 24 January 2017 - 11:57 AM, said:
I really doubt they'll accept donations. That crosses a legal threshold that I'm sure they are painfully aware of. Even the Wandering Samurai recent comment referred to staying on the right side of IP law.
Asking for money is the surest way of getting shut down very, very quickly.
#15
Posted 24 January 2017 - 12:03 PM
Heffay, on 24 January 2017 - 12:01 PM, said:
I really doubt they'll accept donations. That crosses a legal threshold that I'm sure they are painfully aware of. Even the Wandering Samurai recent comment referred to staying on the right side of IP law.
Asking for money is the surest way of getting shut down very, very quickly.
Thats why we cant have nice things

#16
Posted 24 January 2017 - 12:12 PM
#17
Posted 24 January 2017 - 12:14 PM
#18
Posted 24 January 2017 - 12:20 PM
Mole, on 24 January 2017 - 12:14 PM, said:
Nope. The lead developers of MWLL moved on to other projects. Nobody wanted to take it over, so it just vanished.
#20
Posted 24 January 2017 - 12:30 PM
Mole, on 24 January 2017 - 12:25 PM, said:
Until recently, when a group decided to start it up again. That's how we know PGI didn't issue a cease and desist. If such a thing really existed (or even the threat of one), that would apply to anyone who tried to pick it back up again.
It'll be interesting to see how far the new group will take this project. It's a lot of work for not a lot of recognition. And it still has the same issues as before development stopped. No mech lab, horrible balance, rather closed down community, no persistance, grind to get a mech you actually want to play, etc, etc. It's a fantastic mod project and should be appreciated for what it is. But it just doesn't hold a candle to MWO.
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