Mech The Dane, on 28 January 2017 - 12:28 PM, said:
somehow both hilarious and accurate for a summary.
9/10 (o.o)b
after rewatching some of the stream, it seems like balance is stopping us from getting faction quirks, though we agree the concept is really cool. i wanna re-bring up my idea here that i posted in the fw forum faction quirk thread, which is to replace quirks with a stackable cbill bonus, like hero and champion mechs, if they match your factions lore related mechs. ill copy and paste it below.
naterist, on 27 January 2017 - 12:54 AM, said:
how bout instead of a gameplay changer like quirks, we look at it in a different light, but in the same spirit. give lore based faction specific mechs a 10% cbill bonus when used in fw (in qp too is a possibility as well, but i dont think its the best way to go, limited to fw is better i think).
to compensate for the fact that certain mechs are better, your going to want to have multiple combos of mechs. so say steiner gets a cbill bonus on a battlemaster, well steiner doesnt have exclusivity to battlemasters because davion gets a bonus for them too. but unlike steiner, davion has a jagermech, and steiner doesnt. know who else has a jagermech? frr. so really make it combinations of mechs so everything is a different slice of the pie with a decent bit of crossover, so theres incentives for taking your factions mech, without giving anyone a monopoly on a specific chassis, and no punishment for not being in your factions mech.
this system also doesnt punish or buff in game, which i see causing a crud-ton of complaints. it also gives a bit of light roleplaying, and the cbill bonus shouldnt be labeled as a c-bill bonus, it should be some fancy word for "money saved since your faction gets repair parts at a discount and tarriff free." but dont add a punishment, just imply it to the player that all along theyre earnings are what theyve been getting after paying for repairs. no need to hypothecize on negatives that will hurt people who want to bring a zeus as a laio for example. im not trying to imply that type of system, but if they want to bring a zeus as a steiner, then they get a bonus for it cbill wise.
one thing that ive suggested intermitently in addition to the above idea, is that planets can be asigned mechs, and capturing a planet with that mech transfers the cbill bonus to that faction. this works as you can have a lot of duplicates, each planet giving x%, and multiple planets. so coventry might fall to the falcons, and steiner loses that X% of cbill bonus for it to the falcons, but theyve still got hesperus, or some small planet that also got assigned zeus's and they still have a bonus from them. nemerically, if 3 planets have the bonus, and you lose 1, then you go from 15% cbill bonus to 10, and those falcons now have a 5% cbill bonus for their zeus's in quickplay (or if mixtech ever becomes a thing, there too, but idk about mix tech).
due to mix tech concerns (like clans only getting theyre bonus in qp if they capture an IS mech planet, and vice versa), ive considered another way of implementing this, maybe you just have faction specific mechs with the above cbill bonus, and you fight to gain that cbill bonus as a faction wide reward for a chosen same tech contest. so marik might fight steiner over a planet in a same tech conflict, and if they win, then they get all or part of steiners cbill bonus as a reward, and same tech conflicts are for that.
or, the extremely simplified version, just give the bonus's and thats it. you can add a description of what faction gets the cbill bonus for what mechs and variants and that never changes. then you can add a list of them to the faction description, so people try and join the faction that has theyre favorite mechs when first getting into FW, i also want to ask that the official teamspeaks be added to the faction description, to assist people straight off steam whove never been to the forums to know were to go.
Edited by naterist, 28 January 2017 - 02:00 PM.