Star Commander Horse, on 25 January 2017 - 04:23 PM, said:
People only started b*tching, whining, and moaning to PGI for Summoner nerfs after loyalty variants released.
That the SMN did get nerfed is like punishing people who were loyal to MWO.
Absolutely preposterous.
tl;dr Taking what they did with the Summoner and just expounding my whole viewpoint on what PGI is doing to this game in comparison to actual Battletech and how disappointed I am in this game.
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It's like that with a lot of clan stuff now. I am pretty poor when it comes to RL cash, being physically disabled, but I went and spent extra money to get a Jade Falcon camo for Storm Crows, but guess what? Can't use them in scouting matches anymore. They're constantly nerfing Clans left and right with every patch. I guess PGI long ago abandoned the reasoning behind why Clan tech and IS tech is different. I actually find it funny that they introduced the Bushwacker this patch, but it was a mech that required the capture of the Clan Mad Dog to figure out engine/sensor placement (according to lore). If they're going that way, they should introduce more "advanced" IS tech along this "timeline" instead of just nerfing stuff. I mean, let's be honest here - IS players are complaining because Clan tech has better advantages. So PGI is nerfing Clan as hard core as they can to make both sides "equal." Well guess what, they're not! If PGI wanted to do that, they should have stayed away from the Mechwarrior franchise completely and just made a generic robot combat simulator. But they used the Battletech/Mechwarrior franchise as a marketing tool to bring those of us who grew up loving the game and the lore into their pocketbook.
I know a lot of people are going to disagree with what I've said, but I know a lot will also agree. Honestly, I have no desire to give PGI any more cash at this moment. That's not because I'm trying to "get even" or anything, but like I said, money is very hard for me to come across, and I see no reason to purchase something only to see it get nerfed or radically changed, or in the case of the Crow, not even really being able to use it. Right now, I'm running on 47 days of premium and I have another 30 in the bank from the most recent purchases I made. Once that stuff is used up, that's it for me... unless PGI really gets it's game together.
Face it, IS and Clan are
not equal, should
not be modified to be
made equal, and those who
whine about balance are those who play the game because it's another "shooter" and have
no idea nor any
desire to learn of the actual lore behind this stuff. I mean geesh, even in Faction Warfare, it's no longer individual factions against each other. It's just one big melting pot - IS vs Clan. Really, what's the point of even having individual factions at this point in time?
I must admit that I am extremely disillusioned with this game right now and unless things change, I don't see how I'm ever going to get that excitement back. I would definitely love to see PGI change things up to where people no longer focus on the "biggest alpha," but instead play how the game is... longer fights, taking out individual components, wearing this big mech down. As it is now, you peek at the wrong moment, and you get a bunch of alphas immediately in the face and it's basically game over for you even
if you survive that particular "encounter."
The nerf to the Summoner is just another bad decision by PGI along these lines.
I would
love to see devs actually address this stuff on the message boards, but we never hear anything from them other than monthly "statements" that they never reply to. They just make things happen and we are expected to live with it. "Oh, they'll get used to it after time" seems to be their attitude.
I really wonder what difference does it make now which faction you chose to ally yourself with... I mean, really? What difference at all does it
actually make? What's the point, PGI?
Do you even care to respond?