The Executioner
#1
Posted 25 January 2017 - 11:10 AM
#2
Posted 25 January 2017 - 11:42 AM
#3
Posted 25 January 2017 - 11:42 AM
it can however do a lot of builds the timber is known for fairly well, with more armor to go with it but it still is a bigger target.
the LBX20 6xSPL build is fairly common and it does well inside it's optimal range, but you can also twin PPC+gauss or 2xLPL 4xERmed pretty decently with the LPL in the side torsos. i've ran some pretty head scratchy interesting builds in it though and it certainly has surprised me at how well it can tank damage sometimes.
however i need to stress that it has a lot of hard locked equipment like 4 class one jump jets (one ton per) and MASC (4 tons) that you need to take advantage of, otherwise it's dead weight and you are gimping yourself, the mech has a "strong" bunnyhop animation and you should be using it to avoid fire as much as you use MASC. (MASC is normally bound to left shift)
#4
Posted 25 January 2017 - 11:53 AM
IMO, the EXE is a fun, underrated mech, but it's very demanding to play. I would not recommend it for a new player.
#5
Posted 25 January 2017 - 12:23 PM
Basically the mech is played more like a heavy than an assault. Use MASC to peak with long range weapons, or to maneuver for more brawler style builds. there are lots of energy builds, it is more about what you like for style of play. Typically the more lasers the better with this one. They run scorching hot, but hit hard. Use the MASC to get to cover when hot and cool off, don't try to keep trading blows, you loose your advantage
Edited by JC Daxion, 25 January 2017 - 12:23 PM.
#6
Posted 25 January 2017 - 12:24 PM
JC Daxion, on 25 January 2017 - 12:23 PM, said:
Basically the mech is played more like a heavy than an assault. Use MASC to peak with long range weapons, or to maneuver for more brawler style builds. there are lots of energy builds, it is more about what you like for style of play. Typically the more lasers the better with this one. They run scorching hot, but hit hard. Use the MASC to get to cover when hot and cool off, don't try to keep trading blows, you loose your advantage
I had never tried ERPPC and SPL together until I recently threw it on a MAD-IIC on a whim and I kinda love it. That would probably play really well with MASC. Hmmm....
Edit: I notice that's not quite what you said, but my comment stands!
Edited by TercieI, 25 January 2017 - 12:25 PM.
#7
Posted 25 January 2017 - 04:14 PM
#8
Posted 25 January 2017 - 04:37 PM
Though thats not to say you cant have success, but its a large mech and kinda clunky if you dont know how to swing her. Using MASC and the JJ's are keys to success like others have said. I put MASC on the right side of my mouse and just squeeze the mouse when i needz to go fast!
My fav build to date, The SExecutioner or SExE....
its a hot mech, dont get me wrong, but dat 76 pt dmg alpha is nothing to turn your nose or rear end up at cuz i can burn through both just as fast!
Also, Never alpha, cuz it hurts. I use 3 fire groups, Mouse 1, 2 and 4 (thumb for me) and mainly use the LPL's just to poke and jump around and be a distraction but once they close 10 erSml on top of the LPL's opens most mechs up with one cycle of the groups.
Edited by Revis Volek, 25 January 2017 - 04:39 PM.
#9
Posted 26 January 2017 - 10:31 AM
TercieI, on 25 January 2017 - 11:53 AM, said:
IMO, the EXE is a fun, underrated mech, but it's very demanding to play. I would not recommend it for a new player.
yeah, purely hypothetical against the idea of a KDK or BNC or the like, it carries less offensive equipment overall.
#10
Posted 26 January 2017 - 10:57 AM
TercieI, on 25 January 2017 - 11:53 AM, said:
IMO, the EXE is a fun, underrated mech, but it's very demanding to play. I would not recommend it for a new player.
Sadly, in an era of power creeps and non-omnimechs having optimized hardpoints, having "only" a 61 point alpha on a 3.25 second cooldown on a 95 tonner is indeed "undergunned", at least by Clan standards. This thing just can't compare to the Dakkabear-3 that can pump out 60 damage alphas every 2.5 seconds, or the 2UAC10 5ermed MAD-IIC that has a 75 damage alpha on a 3 second cooldown. I really wish what I'm saying isn't true, but it is. The EXE is "undergunned" for a 95 ton Clan assault.
#11
Posted 26 January 2017 - 12:07 PM
TercieI, on 25 January 2017 - 12:24 PM, said:
I had never tried ERPPC and SPL together until I recently threw it on a MAD-IIC on a whim and I kinda love it. That would probably play really well with MASC. Hmmm....
Edit: I notice that's not quite what you said, but my comment stands!
heh Ive actually tired that too, but my long range PPC aim is very suspect to say the least.. and i swapped it over to large pulse+ ERSL's again crispy! but works well.. give it a try! I must not of posted that build.. I do have 5 EXE's all set to go.... Yea i like um a little
Edited by JC Daxion, 26 January 2017 - 12:08 PM.
#12
Posted 26 January 2017 - 04:31 PM
Use masc to peek in and out of cover and alpha vomit your way to victory
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users