First, let's separate them to categories.
1) Mechs
2) Weapons (?)
3) Faction gameplay bonuses
4) Faction flavor.
So, mechs. I believe there should be rewards for using in CW mechs, specific to your faction. Exactly bonuses, not restrictions - restrictions are not fun for most players; any mech could be salvaged, really.
Restrictions, however, could be present in loyalist events like IS vs IS or Clan vs Clan - it will be far more fun when sides will use different mechs, lets say mentioned Davion vs Liao - one team fields Centurions, Enforcers, Jagermechs, Victors; and other fields Ravens, Catapults, Cataphracts, and as super-weapon - Urbanmechs.
What are mech bonuses? +% loyalty points, obviously, and c-bills and xp bonuses maybe. It also can be a discount for your faction specific mechs, increasing with rank. Tonnage discount for deployment?
But you need to make list of faction specific mechs, because subject is far deeper, than tables of available mechs in BattleTech 10979 - Combat Operations.
Faction weapon bonuses. Need to be very careful with this. It is not hard to make lists for faction-weapon, but problem is - what bonuses should be applied. Discount, of course, is the easiest. Free ammo? Maybe different turret/dropship armament?
As for combat values - i wouldn't touch that.
Faction bonuses - i suggest it should be separate from faction bonuses. Here goes most recognisable faction features. For example - Steiners can field assault lance in scouting (not additional tonnage, but option - go normal scouts 0-55, or go lyran scouts 80-100. to avoid heavies, which can be both fast and armed).
Liao can field Urbanmechs for half weight, in full scale CW.
And other such funny features for others. Subject needs exploration and discussion.
Faction flavor - what i want to add to previous suggestions in the topic - maybe different effects for artillery strike / airstrike? For some it can be orbital bombardment from spaceships (clans?), for some - as we have now bombardment from jets; it can be also some helicopters with LRMs. Or MRM salvo from jets.
Or artillery - steiners do only one BIG shot, with horrible accuracy. Others can do many weak shots. Liao can do mortar volley, which could be traceble in flight so you can try to dodge it.. Or whatever we can think of. Main goal - make different feeling for different faction.
Maybe add tanks and other non-walking tech - not as AI, but just as different turrets. Their autoaim can be balanced with cone of fire.
Edited by Sigmar Sich, 28 January 2017 - 05:09 AM.