I don't understand the question, really. If I have two cars and the goal is to make them both go equally fast, but not as fast as possible, which factor is most important?
- horsepower
- air resistance
- mass
- friction from wheels
It doesn't matter. If one car is too fast, increase mass or air resistance or friction, or reduce horsepower. Who cares? Of course, it's slightly unpractical to make the wheels 100 times wider in order to make a Bugatti Veyron as slow as a Toyota Prius, but that's not really the kind of problem that we have in MWO. It's not necessary to make IS weapons 100 times more powerful to compensate for Clan XL engines.
The only way that it matters is by not breaking the things heavily connected to lore. E.g. it would be stupid if Clan ER lasers had shorter range. Lore doesn't say anything about ROF, however. So you can tweak that.
These things are all connected, so I don't really perceive one Clan advantage as particularly problematic. Again, if one car is too fast, there's any number of ways to solve that.
Edited by Tristan Winter, 30 January 2017 - 05:50 AM.