best LRM mech?
#41
Posted 20 July 2012 - 10:02 AM
#42
Posted 20 July 2012 - 10:04 AM
#43
Posted 20 July 2012 - 10:10 AM
#44
Posted 20 July 2012 - 10:18 AM
Seventy Times 7, on 20 July 2012 - 09:09 AM, said:
The parenthesis hasn't been properly closed on the end of this link. This should work
http://www.sarna.net...i/Bane_(Kraken)
#45
Posted 20 July 2012 - 10:21 AM
Edited by Drakanis82, 20 July 2012 - 10:22 AM.
#46
Posted 20 July 2012 - 10:38 AM
Not considering any custom mech loadouts I like:
Light: Valkyrie VLK-QA 30tons, jump capable, LRM10 (12 reloads) medium laser, 6 tons of armor and a max speed of 86 kph. It's got mobility speed and hitting power.
Medium: Dervish DV-6m 55tons, jump capable, 2 lrm10 (12 reloads each) 2 medium laser 2 srm2 (50 reloads each), 7.5 tons of armor, max speed of 86 kph. While it has lighter armor that I would like it is fast and mobile enough to get it's firepower where you need it most and get out to do it again.
Heavy: Catapult CPLT-C1 65tons, jump capable, 2 lrm15 (8 reloads each) 4 medium laser, 10 tons of armor, max speed of 64 kph. Staying power in the armor department mobility with it's jumpjets, it's ammo load is limited but if it's run fireing one LRM rack at a time it can sustain a fight and inflict damage from places the enemy doesn't expect due to it's jump capabilities.
Assault: Stalker STK-3F 85tons, 2lrm10 (24 reloads each) 2 large laser 4 medium laser 2 srm6 (15 reloads each), 13.5 tons of armor, max speed 54kph. Good all rounder with a nice mix of potent weapons to back up it's LRM racks.
Classic/Iconic LRM mechs:
Heavy: Archer ARC-2R 70tons, 2 lrm20 (12 reloads each) 4 medium laser, 13 tons of armor, max speed of 65kph. Walking SAM pod with enough armor and ammo to be a threat for longer than the enemy wants it to be.
Assault: Longbow LGB-7Q 85tons, 2 lrm20 (12 reloads each) 2 lrm5 (12 reloads each) 2 medium laser, 14.5 tons of armor, max speed 54kph. With the same speed as an Atlas and more missiles and armor than an Archer you are a semi-mobile SAM pod
Honorable Mention (Yes it's a quad):
Assault: Goliath GOL-1H 80tons, 2 lrm10 (12 reloads each) 1 PPC 2 machine gun (200rounds of ammo), 14.5 tons of armor, max speed 76kph. You are a mobile turret, an anchor, rally and fallback point for your allies as a well armored weapons platform. (As a exception to my no customization on my list to put this model in line with the current releases for MWO I would swap the machine guns and their ammo for a pair of medium lasers as we aren't going to have infantry to worry about as far as I know.)
Edited by Dvinn, 20 July 2012 - 10:59 AM.
#47
Posted 20 July 2012 - 11:25 AM
#48
Posted 20 July 2012 - 11:29 AM
greetzz,
chaos
#49
Posted 20 July 2012 - 11:49 AM
#50
Posted 20 July 2012 - 12:41 PM
Other than that...'best'? Please define
#51
Posted 20 July 2012 - 01:06 PM
#52
Posted 20 July 2012 - 01:41 PM
#53
Posted 20 July 2012 - 02:30 PM
Its odd but why do I keep seeing "oh and its go jumpjets!" remarks. If your out at max range where you belong jumpjets aren't going to be doing much for you. If your jumpjetting while mediums and lights are harassing you then your just doing them a favor. I could be wrong but seems like there are just a few situations that you would benefit from jumpjets on a missile spec. I'd expect a lot of people to take a couple medium lasers so they at least have something to fight off the hard charging smaller mechs.
#54
Posted 20 July 2012 - 03:38 PM
#55
Posted 20 July 2012 - 03:54 PM
#57
Posted 20 July 2012 - 04:25 PM
#58
Posted 20 July 2012 - 04:29 PM
Soviet Alex, on 20 July 2012 - 04:25 PM, said:
I would think they could find something they like once the inner sphere gets invaded. Maybe a vulture.
#59
Posted 20 July 2012 - 04:30 PM
As for the Viking, it's good... really good, but I'm not sure of it's domination. Mostly due to only having fielded 2-3 in my years and bad luck with Boom Boom of ammo. But it does have that respectable throw weight. I guess I just need to see one survive that darn Golden bee bee!
Bane 3 is a Clan second-line Mech. Primarily Jade Falcon. So it would be around in the Falcons Eire Clusters IF I remember the name for second line troops! Also IF memory serves correctly, The Bane (Kracken) was introduced in a source book prior to it's TRO debut. So IIRC it is available to the 3050 ish Falcon Touman.
Edited by Joseph Mallan, 20 July 2012 - 04:35 PM.
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