Lily from animove, on 01 February 2017 - 03:24 AM, said:
I have some massive issues with your new idea of how pilots should be distributed, because your example actually takes an ideal skill distribution as a base for the queue. Sure PGi could EASILY do that but then waiting times may be horrible. The queue of people wating for a game usually does not look even close to the one you took as a base. An idealised example like this is why a implemented idea fails, because the conditions for the idea aren't met ingame very often, especially not when people don't wanna wait serveral minutes without starting to complain.
what you proposed is probably what PGI implemented initially, but simply fails by the reality of available players and weight class distribution.
Well you could add some more functionality / checkbox options to the "Play" button.
the more you activate the more precise the MM might work - maybe there could also be a simple traffic light that consider the number of players currently online - for each criteria there should be a minimum number of players needed to work properly
Or you keep this system full automated and add a message how the bracket and seed is before the MM even start working.
For example when there are only 100 players online - the MM will tell your right from the start that he will not have any criteria.
It could also help when PGI finally realize that player numbers as well as player peak numbers is nothing they should keep hiding.
That there are issues with "players" might be the reason why there are daily events finally