Tarogato, on 30 January 2017 - 01:43 PM, said:
I really like your works Taro, all of them and above all, statistics about everything. And i wish PGI shared more numbers. Since this thread tries to make sense of match results, i will /ramble, a tiny bit...
I think people are chasing after the secret geometry of the perfect Player Rating System and i believe it to be a myth if not an illusion. In a 12v12 theres too much variables going on. I appreciate that you chose 12-0 in an effort to remove dirty variables but are 12-2 not valid when it can take so little to finish a mech? Wheres the difference between 12-0 and 12-1 12-2? Im not going against your 12-0 assessement, please dont focus on that. Hard Numbers shouldnt take precedence over logic in a chaotic 12v12. Should newbies be mixed with vet? ofc not. Should pure win(elo) be used? ofc not, what about matchscore? well the game isnt near balanced enough to consider that.
Battle Value? Some mech really cant compete with other mech(on paper with equal pilot) so should they be divided evenly in each team or never see better mech? We all know a guy who only use a crap mech and always do good in it and can play with and versus the best mech. Are outliers allowed in the equation of left to roam freely? Then theres the underlying to all of that. Should the matchmaker use the player Chassis/Variant stats rather than general player stats? Should it take those stats per game versus the other team before further analysis?
In the end we can only confirm that there isnt enough players to consistently, if ever, create fair match for everyone in a timely manner. PGI might create rules for their matchmaker so that they can say, our matchmaking is fair. By the numbers/stats and predetermined rules it might be fair but in reality it isnt if there's a "valve" regualting matchmaking.
Tarogato, on 30 January 2017 - 02:20 PM, said:
Don't, you're looking for an answer by finding the "culprit", we need an equation.
We should agree on a system that encompass everything the game has rather than try to find that perfect value and focus on it to balance. We always tried to find that thing that changed this or that in a game and that has to be the wrong way. We shouldnt look for an answer but an equation and accept that there will be a X at the end, no hard answer can be at the end of that equation. The answer will never be the same in our chaotic system. Make a list of everything that can affect a match outcome rather than funel it like when you troubleshoot problem.
This, and other threads, are symptomatic of how we are thought to solve problems by eliminating either good/bad/neutral values for the purpose of finding an answer, a number or the cause of a problem. I don't think it's gona work in MWO. Anyways, thanks for everyone who read through that. Keep fighting the good fight and do it for you, remember that you are at the mercy of pgi.
/rambling off
Edited by DAYLEET, 30 January 2017 - 05:33 PM.