A big thank you to Quicksilver Kalasa, Gas Guzzler and Yeonne Greene for participating in the initial discussion.
- All mechs have their base variant available by or before 3068
- Each mech was chosen for it's potential in MWO, ignoring how obscure or famous it might be.
- No matter how good these mechs are, without well implemented new weapons and equipment their impact will be minimal.
For the sake of discussion here are some questions you should think about:
- Which ones do you like?
- Which would be the strongest in MWO if added?
- If you had to pick one out of each class, which would you pick and why?
- Are there any mechs you feel should be here but aren't?
If you'd like to do some theorycrafting, visit this link: http://remlab.source...e.net/remlab30/
Feel free to share any builds you come up with.
- Light Mechs are kind of short on quality options and these are more like scraping the bottom of the barrel.
1. Osiris, 30t, mixed hardpoints but it has a lot of energy, high mounts and JJ
http://www.sarna.net/wiki/Osiris
2. Razorback, 30t, high mounts with tight convergence and good speed, dependent on one variant to be strong
http://www.sarna.net/wiki/Razorback
3. Nexus, 25t, energy boat, high mounts, JJ, ecm variant
http://www.sarna.net/wiki/Nexus
- Mediums have a strong lineup
1. Lynx, 55t energy with missiles on some variants, JJ. With reasonable inflation it could have 8 or 9 E HP's
http://www.sarna.net/wiki/Lynx
2. Men Shen, 55t omnimech, decent variety of pods, good speed with an option for MASC
http://www.sarna.net/wiki/Men_Shen
3. Lightray, 55t, energy boat capable of using a 400xl (385xl stock)
http://www.sarna.net/wiki/Lightray
4. Raijin, 50t, energy and missile, ecm and high mounts, cockpit & above.
http://www.sarna.net/wiki/Raijin
5. Starslayer, 50t, energy & missiles, fair speed, JJ, high mounts and corner poker
http://www.sarna.net/wiki/Starslayer
- Heavies have some mechs with great potential
1. Dragon Fire, 75t, fair speed, ballistics with some energy in cockpit height mounts and ECM
http://www.sarna.net/wiki/Dragon_Fire
2. Toyama, 75t, fair speed, energy and ballistic with some missiles in cockpit height mounts, ECM and arms would help spread dmg.
http://www.sarna.net...ma_(BattleMech)
3. Falconer, 75t, great speed, can use a 400xl, energy with a touch of ballistics, JJ. MWO geo would fix most of it's issues
http://www.sarna.net/wiki/Falconer
4. Flashman, 75t, great speed and can equip a 400xl, energy boat with decent mounts and narrow profile.
http://www.sarna.net/wiki/Flashman
5. Thunder, 70t energy & ballistic with a touch of missiles, high mounts and excellent speed.
http://www.sarna.net/wiki/Thunder
6. Jinggau, 65t energy and ballistic in cockpit height mounts, great speed, JJ, potential ECM & MASC variant.
http://www.sarna.net/wiki/Jinggau
7. Onslaught, 75t, ballistic boat, excellent speed, high mounts, JJ.
http://www.sarna.net/wiki/Onslaught
- Assaults are practically overflowing with contenders but we narrowed it down.
1. Sagittaire, 95t, energy boat with a ballistic variant, high mounts, JJ
http://www.sarna.net/wiki/Sagittaire
2. Nightstar, 95t ballistic & energy in cockpit height mounts, 400 capable variant & a JJ variant
http://www.sarna.net/wiki/Nightstar (Also my SIG. has some info on this mech)
3. Cerberus, 95t ballistic with a touch of energy, 400 capable, fair mounts, epic ballistic boat potential.
http://www.sarna.net...us_(BattleMech)
4. Fafnir, 100t ballistic and energy in cockpit height mounts, ECM, one variant switches to arm mounted ballistics.
http://www.sarna.net/wiki/Fafnir
5. Thunder Hawk, 100t ballistic & energy in fair to high mounts, excellent ballistic boat
http://www.sarna.net/wiki/Thunder_Hawk
6. Gunslinger, 85t energy & ballistic, some high mounts, JJ and ECM.
http://www.sarna.net/wiki/Gunslinger
Vote for what you think would be best here: https://mwomercs.com...chs-for-the-is/
Edited by TheArisen, 04 February 2017 - 09:36 PM.