Gas Guzzler, on 31 January 2017 - 02:01 PM, said:
I'm not even sure this is a good thing. I LIKE that there are mech chassis that have a variety of different variants... it makes the chassis good because you can run different builds on it. It would kind of suck to just have ONE variant of something..
For instance, on the Marauder-IIC there are at least 3 variants that I really enjoy playing for the different build options.
Well, consider the Javelin. It has several variants, and just looking...
JVN-10N - 285 Engine, 4 Missiles
JVN-10P - 255 Engine, 6 Missiles
JVN-11B - 255 Engine, 4 Missiles, ECM
JVN-10F - 285 Engine, 4 Energy
JVN-11A - 255 Engine, 7 Energy
Now, yes, they're all different... but do they need to be? Would it really have killed anyone or broke the games balance if the JVN-10N got canned and it's engine cap transferred to the JVN-10P? And the same with the JVN-10F/11A? Doesn't it stink abit of variant bloat?
What about mechs like the Sagittaire? Do we really need 4 made up variants with randomly jumbled energy hard points, or a made up missile variant? Why not just include the energy and ballistic variant and be done with it?